Cultist Simulator – Guide to the Mansus

The Mansus offers many rewards to the Know, here is a catalogue of resources one might aquire.

Other Cultist Simulator Guides:

About the Mansus

Each Door and location in the Mansus gives special and useful tools to those who know how to dream there. It can be hard to get the right tool when you need it. To help you out, I’ll share my notes on each place in the Mansus and what items you might find there.

A few general rules exist. They are as follows:

  • Each Door offers a face up card. 
  • Each Door leads to two locations, which offer face down cards. 
  • To ascent to the next door, it is required you dream of a door, and instead of opening it, provide the proper intensity of lore. Lantern or Knock will always work, possibly Moth as well. 
  • Each Door can offer Secret Histories (further refered to simply as Secrets), which are required to discover expeditions. 
  • Each Door leads to at least one location that will offer a Secret of a higher intensity than the Secret one might aquire directly at this Door. 
  • Each Location, including the Door, might offer Influences of one or multiple aspects. The Intensity of this Aspect follows no rule. It depends entirely on the intensity the location has in those aspects. 
  • The Peacock Door offers all influences at Intensity 15 across it’s 3 locations. (Possible exceptions are Knock, Secrets and Forge) 

List of Cards One Might Aquire

My personal notes are not entirely complete, as such, certain intensities are not documented. As a general rule doors further in reward higher intensities but this is not always the case. As stated above, Secret Histories are refered to as “Secret” for brevities sake.

The listings for the Spider and Peacock door are not necessarily complete. Any annotations the reader might provide are welcomed.

Woods

  • Door: Rumor, Moth 2, Secret 2
  • Well: Vitality, Secret 4, Rumor, Grail 2
  • Temple: Knock 2, Secret 4, Rumor

Winter

  • Door: Winter, Restlessness, Secret 4
  • Sage: Favour with Authorities, Errudition, Glimmering, Secret 6, Knock, Fascination
  • Orchard: Glimmering, Lantern , Contentment, Secret 

Stag

  • Door: Knock, Secret 6, Forge 6
  • Ascent of Knives: Grail, Winter, 10 Edge
  • Painted River: Fascination, Secret 8, Errudition

Spider

  • Door: Secret 8, Grail, Favour
  • Malleary: Forge, Secret 10, Lantern Paint, Fascination
  • Chamber of Ways: Knock 15, Winter 10, Moth 10, Lantern 10, Secret 6

Peacock

  • Door: Secret 10, Lantern 15
  • Worm Museum: Winter 15
  • Red Church: Grail 15, Forge
Egor Opleuha
About Egor Opleuha 2274 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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