Warhammer 40,000: Mechanicus – Basic Guide to Augmentations

A very brief summary of the different augmentations you can unlock by going down the various Disciplines.

Other W40K Mechanicus Guides:

Explorator

All credit goes to [BURDEN OF BRINE]!

  • Head Augment: +2 Max HP, +1 Physical Armour
  • Torso Augment: +3 Max HP, +1 Physical Armour
  • Leg Augment: +2 Max HP, +3m Move
  • Arm Augment: +1 Physical Damage dealt

Secutor

  • Head Augment: +2 Max HP, +1 Energy Armour
  • Torso Augment: +4 Max HP
  • Leg Augment: +3 Max HP, +1m Move
  • Arm Augment: +2 Max HP, +20% Critical Hit Chance

Tech-Auxilium

  • Head Augment: +2 Energy Armour
  • Torso Augment: +4 Max HP, +1 Physical Armour
  • Leg Augment: +2 Max HP, +2m Move
  • Arm Augment: +1 Max HP, +20% Critical Hit Chance

Lexmechanic

  • Head Augment: +1 Physical Armour, +1 Energy Armour
  • Torso Augment: +4 Max HP
  • Leg Augment: +2 Max HP, +2m Move
  • Arm Augment: +2 Max HP, +20% Dodge Chance

Enginseer

  • Head Augment: +1 Physical Armour
  • Torso Augment: +3 Max HP, +1 Energy Armour
  • Leg Augment: +2 Max HP, +1 Energy Armour
  • Arm Augment: +2 Max HP

Dominus

  • Head Augment: +2 Max HP, +1 Energy Armour
  • Torso Augment: +3 Max HP, +1 Energy Armour
  • Leg Augment: +3 Max HP, +3m Move
  • Arm Augment: +1 Energy Damage Dealt
Volodymyr Azimoff
About Volodymyr Azimoff 13955 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*