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Warhammer 40,000: Mechanicus - Basic Guide to Augmentations

By [BURDEN OF BRINE]   /   Nov 17, 2018     Guides
Warhammer 40,000: Mechanicus - Basic Guide to Augmentations

A very brief summary of the different augmentations you can unlock by going down the various Disciplines.

Other W40K Mechanicus Guides:


Explorator



  • Head Augment: +2 Max HP, +1 Physical Armour
  • Torso Augment: +3 Max HP, +1 Physical Armour
  • Leg Augment: +2 Max HP, +3m Move
  • Arm Augment: +1 Physical Damage dealt

Secutor



  • Head Augment: +2 Max HP, +1 Energy Armour
  • Torso Augment: +4 Max HP
  • Leg Augment: +3 Max HP, +1m Move
  • Arm Augment: +2 Max HP, +20% Critical Hit Chance

Tech-Auxilium



  • Head Augment: +2 Energy Armour
  • Torso Augment: +4 Max HP, +1 Physical Armour
  • Leg Augment: +2 Max HP, +2m Move
  • Arm Augment: +1 Max HP, +20% Critical Hit Chance

Lexmechanic



  • Head Augment: +1 Physical Armour, +1 Energy Armour
  • Torso Augment: +4 Max HP
  • Leg Augment: +2 Max HP, +2m Move
  • Arm Augment: +2 Max HP, +20% Dodge Chance

Enginseer



  • Head Augment: +1 Physical Armour
  • Torso Augment: +3 Max HP, +1 Energy Armour
  • Leg Augment: +2 Max HP, +1 Energy Armour
  • Arm Augment: +2 Max HP

Dominus



  • Head Augment: +2 Max HP, +1 Energy Armour
  • Torso Augment: +3 Max HP, +1 Energy Armour
  • Leg Augment: +3 Max HP, +3m Move
  • Arm Augment: +1 Energy Damage Dealt
Written by [BURDEN OF BRINE].