Warhammer 40,000: Mechanicus – Basic Guide to Augmentations

A very brief summary of the different augmentations you can unlock by going down the various Disciplines.

Other W40K Mechanicus Guides:

Explorator

  • Head Augment: +2 Max HP, +1 Physical Armour
  • Torso Augment: +3 Max HP, +1 Physical Armour
  • Leg Augment: +2 Max HP, +3m Move
  • Arm Augment: +1 Physical Damage dealt

Secutor

  • Head Augment: +2 Max HP, +1 Energy Armour
  • Torso Augment: +4 Max HP
  • Leg Augment: +3 Max HP, +1m Move
  • Arm Augment: +2 Max HP, +20% Critical Hit Chance

Tech-Auxilium

  • Head Augment: +2 Energy Armour
  • Torso Augment: +4 Max HP, +1 Physical Armour
  • Leg Augment: +2 Max HP, +2m Move
  • Arm Augment: +1 Max HP, +20% Critical Hit Chance

Lexmechanic

  • Head Augment: +1 Physical Armour, +1 Energy Armour
  • Torso Augment: +4 Max HP
  • Leg Augment: +2 Max HP, +2m Move
  • Arm Augment: +2 Max HP, +20% Dodge Chance

Enginseer

  • Head Augment: +1 Physical Armour
  • Torso Augment: +3 Max HP, +1 Energy Armour
  • Leg Augment: +2 Max HP, +1 Energy Armour
  • Arm Augment: +2 Max HP

Dominus

  • Head Augment: +2 Max HP, +1 Energy Armour
  • Torso Augment: +3 Max HP, +1 Energy Armour
  • Leg Augment: +3 Max HP, +3m Move
  • Arm Augment: +1 Energy Damage Dealt

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