A very brief summary of the different augmentations you can unlock by going down the various Disciplines.
Other W40K Mechanicus Guides:
Explorator
- Head Augment: +2 Max HP, +1 Physical Armour
- Torso Augment: +3 Max HP, +1 Physical Armour
- Leg Augment: +2 Max HP, +3m Move
- Arm Augment: +1 Physical Damage dealt
Secutor
- Head Augment: +2 Max HP, +1 Energy Armour
- Torso Augment: +4 Max HP
- Leg Augment: +3 Max HP, +1m Move
- Arm Augment: +2 Max HP, +20% Critical Hit Chance
Tech-Auxilium
- Head Augment: +2 Energy Armour
- Torso Augment: +4 Max HP, +1 Physical Armour
- Leg Augment: +2 Max HP, +2m Move
- Arm Augment: +1 Max HP, +20% Critical Hit Chance
Lexmechanic
- Head Augment: +1 Physical Armour, +1 Energy Armour
- Torso Augment: +4 Max HP
- Leg Augment: +2 Max HP, +2m Move
- Arm Augment: +2 Max HP, +20% Dodge Chance
Enginseer
- Head Augment: +1 Physical Armour
- Torso Augment: +3 Max HP, +1 Energy Armour
- Leg Augment: +2 Max HP, +1 Energy Armour
- Arm Augment: +2 Max HP
Dominus
- Head Augment: +2 Max HP, +1 Energy Armour
- Torso Augment: +3 Max HP, +1 Energy Armour
- Leg Augment: +3 Max HP, +3m Move
- Arm Augment: +1 Energy Damage Dealt
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