Cooking Simulator – Recipe: Stuffed Zucchini

This is a fan-made recipe for Cooking Simulator!

Other Cooking Simulator Guides:

Ingredients

All credit goes to TheRedGamer03!

  • 1.2 kg of zucchini
  • 200 g of button mushroom
  • 4 slices of beef chuck (25 g)
  • 2 slices of goat cheese (10 g)
  • 1 egg
  • 240 g of tomato
  • 120 g of onion
  • 2 slices of bread (40 g)
  • Olive oil
  • Salt
  • Black pepper

Cooking Simulator - Recipe: Stuffed Zucchini

Preparation

Take the zucchini and boil them in a big pot with 1.0 l of water and 20 g of salt for 120 seconds.

Cooking Simulator - Recipe: Stuffed Zucchini

Then cut the onion into dices and put it in a pan with 50 ml of water and 5 g of salt. Cook for 30 seconds, then add 10 ml of olive oil, the tomatoes, the beef slices and cook everything for 210 seconds.

Cooking Simulator - Recipe: Stuffed Zucchini

Keep the tomatoes and the beef slices on a plate, cut the mushrooms into slices (10 g) and put them in the pan with the sauce and the onion. Cook for 100 seconds.

Cooking Simulator - Recipe: Stuffed Zucchini

Put the mushrooms in the plate with beef and tomatoes and dump the onion from the pan. Take a small pot and put inside it the sauce from the pan, the goat cheese, the bread slices and the egg without eggshell. Blend everything together with a blender and add 5 g of salt and 5 g of black pepper. Cook for 35 seconds.

Cooking Simulator - Recipe: Stuffed Zucchini

Take the zucchini and cut each of them in two halves, lay these on a large plate and add cut tomatoes (slices of any size), mushrooms, beef slices. You can also add parsley leaves to make them look better. Take the sauce from the small pot to a bowl and serve your dish!

Cooking Simulator - Recipe: Stuffed Zucchini

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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