Kritika: Reboot – Halo Mage Build Guide

This is a Build guide for Halo Mage and what imprints you need to use and why.

Halo Mage Skills (and what I use at 70)

All credit goes to Bell!

Hello everyone, This is my Halo Mage Guide. This will be showing what skills I use and why I use them.

The Build for this, is the Hopscotch Build.

So first off here is what skills I use:

This is what I use for my High Imprints because anything else usually isn’t worth it.

The only other High Imprints I’d recommend are Luminous Barrier CD 2% for the ability to get your main Invulnerability faster.

The Picture I’m showing under here is another Imprint build for Bursting stationary bosses fast with a bit more Burst Than the normal build I run for everything else.

I choose:

  • Halo: Energetic Guardian Lv. 5 – Increases Damage in Halo State.
  • Halo: Glory Goddess Lv. 5 – You gain more damage consecutively using skills, Not in Halo State.
  • Magic Missile Lv. 1.
  • Hurricane Lv. 1.
  • Sparkle Bomb Lv. 1.
  • Angel Cannon Lv. 16 – It’s got a low-ish CD worth it for when skills are on CD.
  • Twinkle Guardian Lv. 19.
  • Divine Back Step Lv. 1 – Our main DPS ability | With Bottom Row Imprints.
  • Nemesis Chain Lv. 14.
  • Shiny Bound Lv. 12.
  • Luminous Barrier Lv. 8 – Max if you don’t max Angel Cannon.
  • Helios Spear Lv. 9.
  • Darjeeling Angel’s Rush Lv. 7.
  • Infinite Apocalypse Blaster Lv. 0 – I don’ t have the points to put into it. Max if you don’t max Angel Cannon.

Make Sure the Skills you are using here, You Right-Click to enter Halo State before using them.

  • Luminous Barrier: Invulnerability for 3-5 Seconds, Depending on the Level of the Skill.
  • Helios Spear: Huge AoE pull and better overall Damage.
  • Shiny Bound: Bigger AoE, Invulnerability on the animation before actually casting the AoE ability.
  • Darjeeling Angel’s Rush: For 100% critical for a short duration.

I choose to upgrade:

  • Luminous Barrier because the higher the level, the longer it has Invulnerability.
  • Twinkle Guardian: Is the Staple behind the build. It lowers CD by 40% and makes you take 38% Less damage.
  • Darjeeling Angel’s Rush: Is our Massive Long-Wide Range ability with the Bottom Row Imprint.
  • Angel Cannon: Because of its relatively low CD for a more consistent DPS while some abilities are down.
  • Helios Spear: It’s a heavy hitting AoE that pulls enemies in, After you Right Click.
  • Nemesis Chain: High Damage overall and very versatile with a relatively low CD when Twinkle Guardian is Active.
  • Shiny Bound: In Halo State, It Slows down enemies, Hits harder with a big AoE around you.

Alright now to the end of the Build Guide, the reason this is called the Hopscotch Build.

We leave Divine Back Step at level 1 because we don’t need to hit enemies with it and at higher levels, it just eats through your mana.

So what we do is activate Twinkle Guardian for a 9+ Second buff on ourselves to lower CD of abilities and since we Do not hit any enemies in this build with the attack The CD is non-existent.

Also with our EX active we use Twinkle Guardian for that as well, To continue our attack.

The EX Abilities we upgrade are:

  • Angel Cannon Lv. 7.
  • Twinkle Guardian Lv. 5.
  • Nemesis Chain Lv. 7.
  • Shiny Bound Lv. 5.
  • Luminous Barrier Lv. 1 – Max if you didn’t Max Angel Cannon.
Volodymyr Azimoff
About Volodymyr Azimoff 13990 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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