This is a Build guide for Halo Mage and what imprints you need to use and why.
Halo Mage Skills (and what I use at 70)
All credit goes to Bell!
Hello everyone, This is my Halo Mage Guide. This will be showing what skills I use and why I use them.
The Build for this, is the Hopscotch Build.
So first off here is what skills I use:
This is what I use for my High Imprints because anything else usually isn’t worth it.
The only other High Imprints I’d recommend are Luminous Barrier CD 2% for the ability to get your main Invulnerability faster.
The Picture I’m showing under here is another Imprint build for Bursting stationary bosses fast with a bit more Burst Than the normal build I run for everything else.
I choose:
- Halo: Energetic Guardian Lv. 5 – Increases Damage in Halo State.
- Halo: Glory Goddess Lv. 5 – You gain more damage consecutively using skills, Not in Halo State.
- Magic Missile Lv. 1.
- Hurricane Lv. 1.
- Sparkle Bomb Lv. 1.
- Angel Cannon Lv. 16 – It’s got a low-ish CD worth it for when skills are on CD.
- Twinkle Guardian Lv. 19.
- Divine Back Step Lv. 1 – Our main DPS ability | With Bottom Row Imprints.
- Nemesis Chain Lv. 14.
- Shiny Bound Lv. 12.
- Luminous Barrier Lv. 8 – Max if you don’t max Angel Cannon.
- Helios Spear Lv. 9.
- Darjeeling Angel’s Rush Lv. 7.
- Infinite Apocalypse Blaster Lv. 0 – I don’ t have the points to put into it. Max if you don’t max Angel Cannon.
Make Sure the Skills you are using here, You Right-Click to enter Halo State before using them.
- Luminous Barrier: Invulnerability for 3-5 Seconds, Depending on the Level of the Skill.
- Helios Spear: Huge AoE pull and better overall Damage.
- Shiny Bound: Bigger AoE, Invulnerability on the animation before actually casting the AoE ability.
- Darjeeling Angel’s Rush: For 100% critical for a short duration.
I choose to upgrade:
- Luminous Barrier because the higher the level, the longer it has Invulnerability.
- Twinkle Guardian: Is the Staple behind the build. It lowers CD by 40% and makes you take 38% Less damage.
- Darjeeling Angel’s Rush: Is our Massive Long-Wide Range ability with the Bottom Row Imprint.
- Angel Cannon: Because of its relatively low CD for a more consistent DPS while some abilities are down.
- Helios Spear: It’s a heavy hitting AoE that pulls enemies in, After you Right Click.
- Nemesis Chain: High Damage overall and very versatile with a relatively low CD when Twinkle Guardian is Active.
- Shiny Bound: In Halo State, It Slows down enemies, Hits harder with a big AoE around you.
Alright now to the end of the Build Guide, the reason this is called the Hopscotch Build.
We leave Divine Back Step at level 1 because we don’t need to hit enemies with it and at higher levels, it just eats through your mana.
So what we do is activate Twinkle Guardian for a 9+ Second buff on ourselves to lower CD of abilities and since we Do not hit any enemies in this build with the attack The CD is non-existent.
Also with our EX active we use Twinkle Guardian for that as well, To continue our attack.
The EX Abilities we upgrade are:
- Angel Cannon Lv. 7.
- Twinkle Guardian Lv. 5.
- Nemesis Chain Lv. 7.
- Shiny Bound Lv. 5.
- Luminous Barrier Lv. 1 – Max if you didn’t Max Angel Cannon.
Be the first to comment