Transport Fever 2 – Key Mapping Guide (Keyboard Control List for PC)

This guide is getting familiar with the keys.

PC Keyboard Controls Guide for Transport Fever 2

Introduction

For conviction all PC keyboard controls are grouped into blocks.

The Keys

  • Help – F1
  • Close all – Delete
  • Pause – ESC

  • Cycle game speed – TAB

  • Camera move up – W
  • Camera move down – S
  • Camera move left – A
  • Camera move right – D
  • Camera rotate left – Q
  • Camera rotate right – E
  • Camera tilt up – R
  • Camera tilt down – F
  • Camera zoom in – X
  • Camera zoom out – Z

  • Camera tool: Stop – Backspace
  • Camera tool: Add keyframe – Insert
  • Camera tool: Clear keyframes – Home
  • Camera tool: Toggle play/pause – Space
  • Camera tool: Capture – Return

  • Show / hide street menu – 1
  • Show / hide tracks menu – 2
  • Show / hide water menu – 3
  • Show / hide air menu – 4
  • Show / hide terrain tools menu – 5

  • Show / hide line manager – L
  • Show / hide vehicle manager – V
  • Activate/deactivate bulldozer – B
  • Show / hide line statistics – F2
  • Show / hide vehicle statistics – F3
  • Show / hide station statistics – F4
  • Show / hide industry town – F5
  • Show / hide industry statistics – F6

  • Show / hide land use layer – Keypad 3
  • Show / hide contour lines layer – Keypad 1
  • Show / hide stations layer – Keypad 7
  • Show / hide destinations layer – Keypad 5
  • Show / hide cargo layer – Keypad 6
  • Show / hide navigable waters layer – Keypad 2
  • Show / hide track speed limits layer – Keypad 4
  • Show / hide street traffic layer – Keypad 8
  • Show / hide emission layer – Keypad 9

  • Show / hide warnings window – F11
  • Construction option 1 – M
  • Construction option 2 – N
  • Construction option 5 – O
  • Construction option 6 – P
Volodymyr Azimoff
About Volodymyr Azimoff 8042 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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