Risk of Rain 2 – Artifacts Guide: Patterns and Locations

Showing locations and pattern inputs for Risk of Rain 2 artifacts.

How to Unlock

Сrеdit gоеs to mantra!

In order to unlock the artifact, you will have to complete a challenge in Bulwark’s Ambry. To access this hidden realm, travel underneath the map in Sky Meadow and input a pattern, then confirm on the screen behind the pattern input area (You do not need to see the pattern to input it). If you entered a correct pattern, the teleporter will open a portal. If you enter an incorrect pattern it will fail and you can try again.

Once in Bulwark’s Ambry, you will find an Artifact Key in this location. Pick it up, move to the center orb, and use the key.

Monsters will begin spawning and the orb will begin shooting as well. The orb can only be damaged by Artifact Keys.

Killing monsters gives a chance to drop more Artifact Keys to grab and attack the orb with.

Once the orb has no HP remaining, all monsters will disappear and you will be able to grab the artifact.

After grabbing the artifact, a portal will appear to return and start a new loop.

Spite

Artifact of Spite – Enemies drop multiple exploding bombs on death.

Pattern:

???
???
???

[Triangle, Circle, Triangle]
[Circle, Circle, Circle]
[Triangle, Circle, Triangle]

Pattern Location: Settings Screen.

On the right side beside the pod. It is easier to see by changing the setting LOD Bias to Custom

Command

Artifact of Command – Choose your items.

Pattern:

???
???
???

[Square, Square, Square]
[Square, Square, Square]
[Triangle, Triangle, Triangle]

Pattern Location: Bazaar Between Time.

In the reflection behind the shopkeeper.

Honor

Artifact of Honor – Enemies can only spawn as elites.

Pattern:

???
???
???

[Square, Square, Square]
[Square, Triangle, Square]
[Square, Square, Square]

Pattern Location: Sky Meadow.

Left of the pattern input area for the artifact teleporter.

Enigma

Artifact of Enigma – Spawn with a random equipment that changes every time it’s activated.

Pattern:

???
???
???

[Diamond, Square, Square]
[Triangle, Square, Triangle]
[Circle, Diamond, Diamond]

Pattern Location: Bulwark’s Ambry.

On the giant cube in the distance.

Chaos

Artifact of Chaos – Friendly fire is enabled for both survivors and monsters alike.

Pattern:

???
???
???

[Circle, Triangle, Circle]
[Circle, Triangle, Circle]
[Circle, Triangle, Circle]

Pattern Location (1/2): Abandoned Aqueduct.

Between one of the tar pits and the tunnel.

Pattern Location (2/2): Abandoned Aqueduct.

Inside the Ancient Gate.

Glass

Artifact of Glass – Allies deal 500% damage, but have 10% health.

Pattern:

???
???
???

[Diamond, Diamond, Diamond]
[Diamond, Diamond, Diamond]
[Diamond, Diamond, Diamond]

Pattern Location: A Moment, Fractured.

Behind the Obelisk.

Dissonance

Artifact of Dissonance – Monsters can appear outside their usual environments.

Pattern:

???
???
???

[Circle, Square, Square]
[Square, Square, Square]
[Square, Square, Circle]

Pattern Location: Abyssal Depths.

On one of the high platforms near the ceiling.

Evolution

Artifact of Evolution – Monsters gain items between stages.

Pattern:

???
???
???

[Diamond, Diamond, Diamond]
[Square, Square, Square]
[Circle, Circle, Circle]

Pattern Location: A Moment, Whole.

On Guragura the Lucky.

Metamorphosis

Artifact of Metamorphosis – Players always spawn as a random survivor.

Pattern:

???
???
???

[Diamond, Square, Circle]
[Diamond, Square, Circle]
[Diamond, Square, Circle]

Pattern Location: Titanic Plains.

On one of the stone arches in the distance.

Sacrifice

Artifact of Sacrifice – Monsters drop items on death, but chests no longer spawn.

Pattern:

???
???
???

[Triangle, Triangle, Triangle]
[Triangle, Triangle, Triangle]
[Triangle, Diamond, Triangle]

Pattern Location: Gilded Coast.

Underwater in the lake near the center.

Vengeance

Artifact of Vengeance – Your relentless doppleganger will invade every 10 minues.

Pattern:

???
???
???

[Diamond, Square, Square]
[Diamond, Circle, Square]
[Diamond, Square, Square]

Pattern Location: Logbook.

Under the diorama of the logbook entry for the environment Hidden Realm: A Moment, Fractured.

Kin

Artifact of Kin – Monsters will be of only one type per stage.

Pattern:

???
???
???

[Circle, Triangle, Triangle]
[Diamond, Circle, Triangle]
[Diamond, Diamond, Circle]

Pattern Location: Distant Roost.

On a ledge near the top of the map.

Swarms

Artifact of Swarms – Monster spawns are doubled, but monster maximum health is halved.

Pattern:

???
???
???

[Circle, Circle, Triangle]
[Triangle, Diamond, Triangle]
[Triangle, Circle, Circle]

Pattern Location: Rallypoint Delta.

On the island in the lake.

Death

Artifact of Death – When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.

Pattern:

???
???
???

[Circle, Circle, Circle]
[Square, Triangle, Square]
[Circle, Triangle, Circle]

Pattern Location: Wetlands Aspect.

At The Altar of N’kuhana in the cave under the stage.

Frailty

Artifact of Frailty – Fall damage is doubled and lethal.

Pattern:

???
???
???

[Circle, Circle, Circle]
[Triangle, Circle, Triangle]
[Triangle, Triangle, Triangle]

Pattern Location (1/2): Siren’s Call.

Toward the left side of the cliff.

Pattern Location (2/2): Void Fields.

At the bottom of the slope leading to the portal.

Soul

Artifact of Soul – Wisps emerge from defeated monsters.

Pattern:

???
???
???

[Circle, Square, Circle]
[Circle, Diamond, Circle]
[Square, Diamond, Square]

Pattern Location: Scorched Acres.

On one of the hills in the circular stone structure (this one is different from the others and uses objects instead of a tablet showing the symbols). There is a shape missing from the pattern, but the circle object can be seen close to the structure.

Volodymyr Azimoff
About Volodymyr Azimoff 13768 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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