Tricked out and expensive builds for Volt lovers. Cheap builds also included! This guide contains speed, raid, and melee tanky builds. With the speed builds, you'll get more done in less time than you ever thought you could. Run fissures/sorties/alerts faster and have an edge over the competition in time limited events such as Alcolyte farming. Be a great contributor in raids by shortening completion times using speed buffs and be a great option for the team as bomb carrier. As for the melee tanky build, I got tired of being limited to low level content. I also got tired of running true melee tanks (E.g Chroma) in survivals because of how slow they are. Meleeing enemies running away is such a pain. With tanky melee volt, those issues are solved on top of having increased dps from buffed sprint, reload, and melee attack speed.
In this guide I will include fully tricked out Volt builds where I spare no expense in formas and arcanes. For people who don't want to invest the amount of time and resources, I've included cheap builds which require less formas and no arcanes.
Volt is a very skill based warframe. The more skill you have the faster your speed runs are going to be. Also the faster you run, the more bullets you're going to dodge. Many of these builds and suggestions are not for the faint of heart and is designed for absolute Volt enthusiasts like myself. I mean I ABSOLUTELY LOOOOOOOVE VOLT. That's why I went so crazy with these builds. But if Volt is your favorite warframe, why not go all out?? Trust me. The benefits are truly rewarding especially in the fun and efficiency departments.
Team Speed Build
4 FORMAS REQUIRED
With this build, speed ability lasts 21 seconds, costs 39 energy, and has a range of 27 meters. Range stat needs to be at least 100 for team builds. As you can see there are no survivability mods. This build is only meant for regular missions. You'll also be dodging bullets. =D
MISSION TYPE SPECIALTY (Level 40 Missions and Below)
MISSION TYPES TO AVOID
ARCANE SYNERGY AND IMPORTANCE WITH BUILD
Arcane agility gives 4% chance on receiving damage to gain a 20% increase in sprint speed. The chance on proc seems low but I found the arcane to be procing all the time. There is no need for 2 sets. This build has no energy efficiency mods because there is simply no room. Therefor, arcane energize is needed to ensure 100% uptime on the speed ability. Make sure to kill enemies along the way for their energy orb drops. I found this is easily done with any melee weapons with large range such as polearms, great swords, and whips. I personally use the atterax and galatine prime.
VIDEO OF A CAPTURE MISSION ON NEPTUNE DISPLAYING 100% UPKEEP ON SPEED WITH NET ENERGY GAINS USING ARCANE ENERGIZE
Completion time is 1:25. Keep in mind this mission was solo. In team based missions, your slow poke teammates will slow you down, but thats ok because your job is to speed them up. :)
Protip: Using strafe to turn lowers momentum while using mouse to turn maintains momentum. Only strafe when needed and in open environments use the mouse.
VIDEO OF PUB AXI EXTERMINATE
The goal of this build was max speed runs. There could be some variations to it. However, there needs to be a balance between high speed and practicality which could be a little tricky. There needs to be good duration so when teammates get out of range of you, you won't have to worry about re-boosting them for some time. There's also the concern of maintaining 100% uptime for speed buff. I found this build to be a good balance in all aspects.
Solo Speed Build
This solo speed build is similar to the team speed build with some changes. Everything is the same except the following mods were switched from:
This build sports a duration of 20 seconds and increased energy efficiency at 19 energy per cast. The team build requires killing enemies along the way for energy drops. However, this solo build requires minimal energy orbs.
VIDEO OF A CAPTURE MISSION ON NEPTUNE
It's the same mission in the team build section, but with a shorter completion time of 1:13. The map also seemed harder to navigate comparatively which goes to show the greater speed potential.
Total sprint speed equals 3.632. Armored agility gives more sprint speed then intensify. However, intensify boosts sprint, reload, and attack speed while armored agility only provides increased sprint speed and a negligible amount of armor. Intensify is a great alternative and opting for intensify over armored agility will give a comparable 3.5235 sprint speed.
A Brief Parkour Guide
I sprint whenever I can since Volt's abiltiy and mods buff sprint. However, we cannot sprint in all situations. Here is a guide for maxing speed while forced to jump or when it is optimal to jump. The sprint buffs help jumps because the take off speed is based on sprint speed.
FULL PARKOUR SEQUENCE
ADAPTATION WITH ENVIRONMENT
As you can see in the video, the map is hierchon. The wide open space allows for full sequences. However, not all maps are as wide open. Therefor, you can only use parts of the sequence. Knowing which segments to use comes in time and practice.
Note: The sequence applies to all warframes with or without the speed buff.
Protip: Often times when bullet jumping upward to a higher platform, the bullet jump over shoots. To stop this from happening tap glide. It stops the flight. Then do a kick forward if needed to change trajectory 90 degrees onto the platform.
Law of Retribution Build
5 FORMAS REQUIRED
OVERVIEW AND VARIATIONS
This build is designed to speed buff the entire team as well as carry the bomb if needed. I believe 284 strength to be the perfect amount. To get higher than 284, you would need power drift, growing power, and/or energy conversion. Rush could be replaced with power drift, but rush provides a hefty personal base sprint boost of 0.3 while power drift gives a minor +15 strength. Growing power is highly impractical because the most important aura in raids is corrosive projection. CP is a - polarity and conveniently so is the aura sprint boost allowing them to be interchanged. If there are already 4 team members with Cps, it's time to throw that sprint boost mod on. Growing power is a V polarity which will not allow CP to be interchanged when needed. Energy conversion is also impractical because of the frequency of casting and low kill rate in LOR (aka no energy orbs). Arcane energize isn't needed in LOR since 99.999% of the time teams will run with an EV trin. So a second arcane set of your choice is optional. If your raid team doesn't have any special requirements, this build should be very good.
Tanky Melee Volt Build
It is obviously not a full on tank frame but it will survive in sorties and similar higher level content.
3 FORMAS REQUIRED
Mission Types to avoid
This build focuses is survivability and dps. 299 strength will give an additive bonus attack speed of 2.99. Total attack speed will be base speed affected by melee attack speed mods + 2.99. Steel charge provides a nice +60% melee damage boost.
MECHANICS ON INCREASED SURVIVABILITY
Speed and tank hybrid
Cheap Solo Speed Build
3 BUILD VARIATIONS
2 FORMAS REQUIRED
HIGH STRENGTH, MEDIUM ENERGY EFFICIENCY, LOW SURVIVABILITY
Speed ability lasts 20 seconds and the power cost is 20 energy. Energy siphon will help to maintain energy. 100% uptime for speed can be achieved with an occasional energy orb.
HIGH STRENGTH, LOW ENERGY EFFICIENCY, MEDIUM SURVIVABILITY
MEDIUM STRENGTH, HIGH ENERGY EFFICIENCY, MEDIUM SURVIVABILITY
There are going to be many variations based on player needs, mod ranks, and mod availability. For example, you can opt for an even less forma build. The important points are to have energy siphon equipped, good power strength, duration, and enough effeciency to hopefully maintain 100% upkeep of the speed ability buff. If going for team build, then at least 100 range is optimal. Warframe builder link included.
There are other build variations including CC, hybrid, and AOE damage. I don't use these builds as I use other warframes for those purposes.
The drawback to super speeds is that in tight maps super speed can actually make it harder getting around. Also boosting a teammate who cannot handle super speed can cause more trouble than good. Another draw back is it's going to take practice to get full use out of speed. Some people also complain about how squishy Volt is. In that case, the tanky melee volt may be the way to go, since it too can be used for speed runs. It just won't be as fast which depending on the player could be a good or bad thing.
Probably the most versatile build in this guide is the tanky melee volt. It can be used in a much wider array of situations. I highly recommend it. It just won't be as much a speed demon as the speed builds due to the speed builds being very specialized.
Anyway, I hope this guide helped you or at least gave you some ideas on how to build your own. Good luck!
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