A quick guide with technical tips for the Abiotic Factor game.
Disabling Lumen / Raytracing
There is some solutions regarding (Unreal Engine 5) UE5.
Navigate to this folder:
- C:\Users\<User>\AppData\Local\AbioticFactor\Saved\Config\Windows
And open Engine.ini file. Add the following code to the beginning of it:
[/script/engine.renderersettings]
r.Nanite.MaxPixelsPerEdge=4
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16
r.Lumen.DiffuseIndirect.Allow=0
r.Lumen.Reflections.Allow=0
I also added:
r.Water.SingleLayer.Reflection=0
r.VolumetricCloud=0
r.VolumetricFog=0
There since the perfomance is abysmal in this game, sadly. The result is night and day compared to the default settings.
Skipping the Intro Movie
Delete/Rename the movie file ABF_SplashScreens inside the folder:
- SteamLibrary\steamapps\common\AbioticFactor\AbioticFactor\Content\Movies
Note: This saves you 17.12 seconds, now you can science faster!
my laptop now runs it at 60fps most of the time with increased settings.
one thing ive noticed is that with lower gamma to compensate with this lights have become less effective. i noticed that my base was super dark at nighttime. heres hoping they add an alternate way of doing the lighting
Also, there is fog in some parts of the labs that reduces FPS. If it could be turned off, it would be great.
What about FPS gain? How much?
That’s hard to predict especially for a game running on this pile of sh*t of an engine but I believe I gained about 20fps and can now play in 2K, so if you’re running a 1080p monitor and you apply this tweak, it might be even more drastic.
Instead of Navigate to: C:\Users\\AppData\Local\AbioticFactor\Saved\Config\Windows
You can use %localappdata%\AbioticFactor\Saved\Config\Windows
Just paste it to win+r or to any explorer adress field.