Aniimo – Holo Battle Interlink Guide for 60

Holo Battle Interlink Guide for 60★

Irisal

Recommended Roles

RoleAniimo
DPSScorchowl or Infergon with Contract
BreakMagmarex, Contract optional
SupportSparkelf and Somniwing
RegenFlamerion

A recommended party setup is 3 DPS and 1 Break. For example, you can use three Scorchowl or Infergon Aniimos and one Magmarex as the main Aniimo.

The Burn debuff is never consumed when using Magmarex and Flamerion. This makes them especially effective with Scorchowl, allowing you to repeatedly spam its Punch skill.

Boulder

Sherro DPS Team

A recommended Sherro team is:

  • Sherro
  • Piopiota
  • Panpanta
  • Somniwing or the Flamingo Aniimo

Panpanta is useful as a sub Aniimo because its Rolling skill remains active until you run out of stamina rather than EP or skill points. This makes it usable for Break.

Panpanta can be replaced with another Aniimo if you want more DPS.

Irelia DPS

Irelia can also be used as DPS, but the recommended team composition is not specified.

Tubster

Recommended Roles

RoleAniimo
DPSFulmintis
BreakBlazen
SupportDazmund and Luminelle
RegenSomniwing or Besauce

The same team composition is used for both DPS and Break.

Use the Luminelle buff on the Dazmund buff, followed by the Regen buff. Then commit to your DPS or Break phase.

For Blazen, using the Triple Claw skill is recommended for faster hits. Once fully energized, spam the Lightning Dash skill. Use the Ultimate to enter the Energized state faster and provide more Break for your Fulmintis DPS.

Contract Priority

Prioritize Contracts in this order:

  1. DPS / Break
  2. Regen
  3. Support

Tubster Fireball Mechanic

During the Tubster fight, pay attention above your character for a fireball.

If you have the fireball:

  1. Run to the edge of the arena.
  2. Wait for the timer to run out.
  3. A red area will appear, and the fireball will remain at your position instead of following you.
  4. Dodge away from the fireball.
  5. Return to the fight.

The fireball will explode and burn the area for the remainder of the fight.

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