ARMORED CORE VI FIRES OF RUBICON – How Does Weight and EN Works

Weight and EN Explanatory Guide

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Weight

Weight load is from your mech’s legs. The legs can carry a certain amount of weight, and take up some of that weight themselves. The arms factor in as well, but only for the weapons they carry; some arms can’t carry massive weapons.

There is a speed to weight ratio, but if you’re not overweight it’s minor. There’s no ‘fat roll’ when it comes to dodging, just the overall weight of the mech against the boosters it has equipped, and the energy the generator+cockpit provide for them to operate. You can view detailed stats (‘Y’ on xbox controller) to see how your speed is affected by additional weight; it’s usually only a few points, and the choice of booster+legs matters more.

EN

EN load is less about “high energy parts” and more like a second stat tax. Just think of EN load like weight but for batteries, and eventually you stop putting on “Low tech” parts and getting confused why you went over EN limit with your new generator.

A “low tech” style part will have less drain than sci-fi ***, but a bigger assault rifle will have higher drain than a smaller assault rifle because… it is bigger I guess.

Also if trends follow as usual, quad legs (called tetrapod now, the 4 leg type) will probably have the highest passive EN load in the game. to pull a random old game example, in AC3 the least energy intensive quad legs were still more drainy than the best tank legs. And the best quad legs were the only ones to need over 4,000 energy load.

Egor Opleuha
About Egor Opleuha 7637 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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