Conan Exiles – How to Approach the New Purge

Here you can find some tips for how to approach the new purge and a list of severe issues with it.

Guide to Approach the New Purge

All credit goes to Chris!

General

If you want the purge to simply work (hopefully) your best bet is to create a “hall” which is essentially a “gauntlet” that the purge enemies must travel through. A straight approach in and out. At least this way you’re also not spending a lot of time making a really complex layout with twists and turns complicating it and risking a failed purge start. In my base I do have two large gates on both sides for the enemy to enter into. This allows it so that they aren’t seen into they enter into the base and then are almost immediately engaged. A kind of choke point.

You want most if not all of your defenders in one small area so that they all attack at once. This means your melee thralls on the ground huddled together or in range so that most can attack at once. Your archers up above with no ability to move away from their positions (doors for example) but being able to walk around up there and reposition is fine. The crenulated walls “work”, but regardless of which ones you use they will occasionally fire into them (as well as shoot their own feet).

Any doors between (place them only behind the defenders) ideally will have two guards right next to them set to attack at 5m so they won’t move away from the doors and will keep it guarded. Do use at least one door between the enemies and the treasure. The door should cause the enemy to at least pause and give the door defenders a small (but sufficient) time to initiate and attack. From what I’ve seen when if they are being attacked they can’t hit the door until the attack relents long enough. If you set the guards into the green positions at the door you won’t be able to easily walk through it. It blocks the door. I don’t use those positions. I move the defenders a bit further off that position.

Archers on your wall “can” be allowed to shoot at enemies approaching your base, but it will cause the enemy to congregate outside of your base and get “stuck” there. It will also mean that the enemy will just continue taking shots at your archers with no opposition from the outside. I wouldn’t suggest it. Any archers high up need to be ideally blocked from firing outside of the base with a wall blocking shots and only allowed to fire inside into the gathered enemy groups that your melee thralls are taking care of.

Don’t use cauldrons in a position where your thralls will be engaging. It causes trouble for them and for you. Place them in positions further out where your thralls and you won’t be traversing (probably on the inside up above just as the enemy enters). BUT I will say: the cauldrons are useless honestly. They don’t do any damage that I’ve ever seen (even the fire). The slow might help – if it works. Honestly it really doesn’t do anything, it just creates a headache.

Tips

  • Set your followers that you are currently commanding to 5m. 10m at MOST. As we know they don’t listen to orders very well and setting them to 5m will make them a LOT more easy to manage and pull back by simply walking back in the direction of your treasure deeper into your purge base.
  • Depends on your setup but you also don’t want to setup most of your defending thralls to attack further than 10m. Helps keep them in line and managed.
  • Setup two thralls at doors (5m attack) but NOT into the green door positions. Spread them out slightly further or you can’t get through the door yourself.
  • Place a thrall or golem in front of the door to your treasure to help block any enemy moving toward it or at least slow them down. Again, 5m so it doesn’t move too far away.
  • If you place the banners you can buy in the tavern from the NPC be aware you can NOT get rid of those until they finally despawn. It has a long timer.

Issues

  • Purge enemies stand outside your base in massive groups and don’t move. They just stand around.
  • Enemies will stand against walls outside and get stuck in large groups.
  • Enemies will stand in your purge base looking up at cauldrons and archers as if they can attack them and ignore your thralls.
  • Cauldrons are useless. They do not do any damage. Any slow that they might provide only serves to create a headache for you and for your thralls if placed in any position where your thralls might move to.
  • The purge doesn’t like any turns.
  • The purge doesn’t like corners and they tend to walk into them and stay there.
  • Crashing to desktop during purges.
  • Almost never any useful thralls gained from purges other than dancers and the Spellsword.
  • You might quit playing due to the headache MANY people have experienced with even getting purges to start.
Egor Opleuha
About Egor Opleuha 7736 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

Be the first to comment

Leave a Reply

Your email address will not be published.


*