Darkest Dungeon II – Trinket Tier Guide

In the shadowed depths of a world plagued by eldritch horrors, where sanity teeters on the edge of oblivion, venture forth into the dark recesses of forbidden lore, where knowledge of each trinket will hold the power to sway fate.

S Tier

These are the most game-changing items in the game that can have an enormous impact on a wide variety of situations.

  • Clarifying Carcanet:
    Effect: If you have more than 100 relics, you gain a 20% increase in MAX HP.
    Effect: If you have more than 100 baubles, you gain a 20% increase in DMG.
    This trinket provides a significant boost to both survival and offensive capabilities, making it highly versatile.
  • Shimmering Crown:
    Effect: At the start of combat, if you have more than 100 relics, you are healed to full health.
    Effect: At the start of combat, if you have more than 100 baubles, you are healed for 10 stress.
    This healing effect can be vital in keeping your characters healthy and ensuring a strong start in every battle.
  • Celebrated Chalice:
    Effect: If you have more than 50 relics, you gain a +4 SPD (Speed) boost.
    Effect: If you have more than 50 baubles, you have a 10% increased chance to land a critical hit. This trinket enhances both the offensive and defensive aspects of the game, improving your speed and critical hit capabilities.
  • Oversprung Pocketwatch:
    Effect: At the start of your turn, there is a 60% chance to gain an extra action, allowing you to take additional turns and potentially turn the tide of battle in your favor.
    Effect: At the start of your turn, there is a 40% chance to be stunned, leaving you vulnerable. This trinket offers a high-risk, high-reward mechanic.

Dark Impulse Trinkets:

These trinkets unlock the potential of Cultist Trinkets and come with various effects that can greatly impact your gameplay. Here are some examples:

  • Cruel Intent: If you have Dark Impulse equipped, enemies with the Blinded status have an increased critical hit chance.
  • Silent Treatment: If you have Dark Impulse equipped, at the start of combat, you have a chance to be stealthed, granting increased critical hit chance. If not stealthed, you deal and receive more damage.
  • Idle Thought: If you have Dark Impulse equipped, you gain a significant damage boost but suffer a damage penalty per round.
  • Temptation: If you have Dark Impulse equipped, at the start of each round, you have a chance to gain an extra action, but your resistance to death effects is reduced. These trinkets can be strategically powerful when used correctly.

A Tier

The A Tier trinkets offer valuable effects such as resistance against status effects, crowd control, healing, and offensive capabilities. They are generally uncommon or rare, indicating their higher value and usefulness in various combat scenarios.

  • Sacrificial Host
    Effect: +33% blight token status effect RES, -10% bleed token status effect RES
    Similar to Clotting Cruor, the Sacrificial Host trinkets provide valuable resistance against a common and dangerous status effect, blight. The Greater Sacrificial Host offers the highest resistance, making it especially effective for heroes vulnerable to blight.
  • Sparkleball
    Effect: Apply On Hit: daze token status effect (15%), blind token status effect (15%), weak token status effect (15%), vulnerable token status effect (15%), immobilize token status effect (15%)
    Sparkleball is a common trinket that applies various negative token status effects on hit, providing crowd control options. The versatility and frequency of applying these effects make it a valuable choice in combat.
  • Befuddling Sundial
    Turn start: Heal 10% (80%) or +2 horror token status effect (20%)
    The Befuddling Sundial provides healing or increases horror, providing a risk-reward dynamic. The healing can be valuable for sustaining your heroes, while the horror can be strategically used for offensive purposes.
  • Pulsing Heart
    Effect: Turn start: Regen 2 (33%) or bleed token status effect 1 (66%)
    Pulsing Heart provides a chance for regenerating health or applying a bleed token status effect at the start of each turn. The healing and potential damage over time make it a versatile trinket for sustaining and damaging enemies.

B Tier

B Tier items provide a balanced mix of benefits and drawbacks, often situational or more challenging to exploit fully. However, they can still contribute significantly to your success in the right circumstances.

  • Obsidian Dronepipe:
    Effect: At the start of the enemy’s turn, there is a 25% chance to stun the enemy.
    The Obsidian Dronepipe offers a valuable control effect, potentially stunning an enemy at the start of their turn. However, its unreliability and randomness hold it back from higher-tier placement. Use it if you lack better control options.
  • Guarding Gauntlet:
    Effect: At the start of your turn, there is a 15% chance to gain block.
    Effect: When hit, there is a 15% chance to gain a weak debuff.
    This item offers a chance of applying block at the start of your turn, potentially reducing incoming damage. However, the chance of gaining a weak debuff when hit can be problematic, reducing its overall value.
  • Bouncer’s Belt:
    Effect: You gain a 20% increase in healing received.
    Effect: You have a 15% reduction in move resist.
    Bouncer’s Belt provides a solid healing received boost, which can make a big difference in long fights. However, the negative move resist can be problematic, especially against enemies that frequently reposition your characters.
  • Fate’s Forteller:
    Effect: At the start of combat, there is a 15% chance to gain a critical token.
    This item has a chance of applying critical token status effect at the start of combat, providing a nice damage boost if it triggers. However, this is unreliable and hence falls into the B Tier.
  • Skeleton’s Sight:
    Effect: At the start of your turn, you gain a critical token.
    The guaranteed application of critical token status effect at the start of your turn can be a significant advantage in combat. However, it only applies to one turn, which limits its overall impact.
  • Bulwark Band:
    Effect: At the start of combat, there is a chance to gain a dodge token.
    Effect: When hit, there is a chance to gain a blind debuff.
    The Bulwark Band provides a chance of applying a dodge token at the start of combat, improving survivability. However, the chance of gaining a blind debuff when hit can be detrimental.
  • Buttressing Band:
    Effect: At the start of your turn, there is a 15% chance to gain a dodge token.
    This item has a chance of applying dodge at the start of your turn. While useful, the relatively low chance limits its impact, relegating it to B Tier.
  • Thrilling Tablet:
    Effect: At the start of combat, you gain a speed token.
    This item applies a speed token status effect at the start of combat, enhancing your action economy. However, its one-time benefit places it in B Tier.
  • Proxy Doll:
    Effect: Your DMG Dealt is increased by 10% for each Positive Token and DMG Received is increased by 10% for each Negative Token.
    This item boosts DMG Dealt by 10% for each Positive Token but also increases DMG Received by the same amount for each Negative Token. It’s a risky choice but can potentially provide significant boosts.
  • Faceless Visage:
    Effect: Shuffling effect at the start of combat.
    The shuffling effect can be a double-edged sword, potentially disrupting enemy formations but also your own. It’s useful if you can manage your positioning well.
  • Curing Cuppa:
    Effect: Chance to apply blight.
    Effect: Blight resistance if HP is over 75%.
    This item has a chance to apply blight, and also provides blight resistance if HP is over 75%. However, it’s situational, and its benefits can be offset by other factors, such as enemy resistances.
  • Kitchen Knives:
    Effect: Benefits on a CRIT and when an enemy has blight.
    The benefits on a critical hit and when an enemy has blight can be quite powerful, but they are also situational and not always easy to exploit.
  • Ghastly Gruel:
    Effect: Healing effect triggers 33% of the time.
    The healing effect can add up over a long fight, and the healing bonuses depending on rank can be very valuable. However, its impact is somewhat limited by the fact that it only triggers 33% of the time.
  • Hag’s Hoard:
    Effect: Scaling boost to healing received based on Positive Tokens.
    Effect: Reduces maximum health if the wearer is diseased.
    This item provides a scaling boost to healing received based on Positive Tokens, but reduces maximum health if the wearer is diseased. It’s good if you can keep diseases in check, but risky otherwise.
  • Unwavering Standard:
    Effect: Provides block tokens to allies at combat start.
    Provides block tokens to allies at combat start, which can be great for damage mitigation early on, but its use diminishes as combat extends.

C Tier

The C Tier trinkets offer some benefits, but they may have limitations or provide relatively minor advantages compared to higher-tier trinkets. They can still be situationally useful but may not be as impactful overall.

  • Anchoring Charm
    Effect: +15% move RES
    Effect: +10% stun RES
    Useful for preventing certain status effects, but only provides a relatively minor benefit.
  • Skeleton’s Sight
    Effect: At the start of your turn: Apply critical token status effect
    The guaranteed crit token at the start of your turn could be useful, but it doesn’t offer any other benefits.
  • Buttressing Band
    Effect: At the start of your turn: Apply dodge token status effect (15% chance)
    The effect is ambiguous, but unless the provided token is highly impactful, it is likely a middle-tier trinket.
  • Bulwark Band
    Effect: At the start of combat: Apply dodge token status effect (15% chance)
    Effect: On hit: Apply blind token status effect (15% chance)
    Provides a chance for a dodge token, but also has the potential downside of applying a blind token on hit.
  • Fate’s Forteller
    At the start of combat: Apply critical token status effect (15% chance)
    Reason: Only a chance for a crit token at the start of combat, lacks versatility and consistent utility.
  • Guarding Gauntlet
    Effect: At the start of your turn: Apply block token status effect (15% chance)
    Effect: Gain weak debuff status effect when hit (15% chance)
    Block tokens can be beneficial, but the chance is quite low. Additionally, gaining a weak debuff when hit can be a significant disadvantage.

D Tier

The C Tier trinkets offer some benefits, but they may have limitations or provide relatively minor advantages compared to higher-tier trinkets. They can still be situationally useful but may not be as impactful overall.

  • True Entropy
    Effect: Turn start: Adds random token
    Adding a random token at the start of the turn is quite unreliable as it could provide either beneficial or detrimental effects.
  • Foreclosure Notice
    Effect: On hit: Apply combo token status effect
    Effect: On hit: Apply -75% healing received
    While the combo token on hit is beneficial, the potential negatives for the user make it less appealing.
  • Rotten Tomato
    Effect: If Rank = 1: +25% DMG
    Effect: On hit using Breakthrough Skill: Apply combo token status effect
    The benefits are conditional and might not always be useful, while the detriment when in rank 1 is quite significant.
  • Empty Stein
    Effect: If bleed token status effect: +25% DMG
    Effect: Self on Barbaric Yawp Skill: Apply strength token status effect (66% chance)
    Effect: Gain on bleed token status effect RES: Apply weak token status effect (25% chance)
    Its benefits are conditional and it could be detrimental if the user is not able to apply bleed token.
  • Insulating Insignia
    Effect: If first in round: Apply block token status effect
    While block tokens are beneficial, this trinket has no effect if the user is not the first in the round.
  • Reverberating Redoubt
    Effect: Apply when hit: 2 DMG
    Effect: Gain when hit: If SPD <= 2: Apply block token status effect (66% chance)
    While it offers some protection, it may be less beneficial than other trinkets since its bonus only applies when hit, which ideally you’d want to avoid.
  • Stiff Drink
    Effect: Pick To The Face Skill: +50% DMG
    Effect: Turn start: Convert stealth token status effect to critical token status effect (80% chance)
    Effect: Turn end: Convert speed token status effect to daze token status effect (80% chance)
    Its bonuses are highly situational and may not always be beneficial.

Conclusion

As the pages of this dread guide draw to a close, let it be known that the cosmic tapestry of trinkets and their enigmatic powers is ever-shifting, defying mortal comprehension. In the cyclopean depths of this realm, where shadows dance and eldritch whispers echo through the eons, the choice of trinkets will be yours to make.

Beware, intrepid seeker of power, for the trinkets you wield hold both salvation and damnation in equal measure. The boundaries of sanity blur as you delve into the arcane mysteries of the tiers, where the boundaries of reality grow thin. Each trinket bears the potential to shape the destiny of heroes, to sway the tides of battle, and to unravel the fabric of existence itself.

Yet, amidst the chaos and terror that lurk within these pages, remember that no guide can capture the true essence of the eldritch realm. The very nature of these trinkets is enigmatic, shifting like the fickle whims of cosmic deities. The ultimate truth lies not within these words, but in the dark recesses of your own experiences, forged through blood, sweat, and the rending of fragile sanity.

As you traverse the twisted labyrinth of this perilous game, let the whispers of the eldritch guide your steps. Embrace the unknown, for it is in the face of madness that the greatest revelations are unveiled. With each choice, each trinket, you inch closer to the unfathomable secrets that lie dormant in the heart of this spectral realm.

Volodymyr Azimoff
About Volodymyr Azimoff 13550 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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