Death Must Die – Useful Tips for  the Gods and the Characters

The Gods and The Characters: Gameplay Tips

If you’re not aiming for a no-hit and max difficulty run, then Justice is top of the pyramid: you can, very literally, make yourself unkillable via Luck stacks, Regen, Armor, and the blessing that stuns and damages enemies from any distance with no cooldown when they try to attack.

If you’re aiming for perfection, though, then Mort is probably the best if you use Alterations to ensure you’re always stacking her stuff. She has an infinitely stacking damage boost blessing, which nobody else has; grab that and crows early to casually reach 200% before the Baron. Phantoms deal percent damage upfront and then the Curse burst, and Scythes can reliably spread your status effect from a different god’s basic attack blessing or mass activate Curse. Her dash deals stupid amounts of damage and can lock on from off-screen while healing if you do end up hurt.

Summer is strong in how basic and straightforward she is: light everything on fire and keep kiting. Her blessings don’t require thinking and she can do a little bit of every form of offense, though to get summon damage with her you need to luck into the Legendary dragon.

Time can scale well if you wholly dedicate yourself with Alteration re-rolls; all that extra EXP adds up throughout a run, and Za Warudo can render a boss totally harmless since they are not immune to it. His upfront damage is lackluster, though, so he combos better with damaging blessings from other gods; fitting, since he brought everyone together for this undertaking.

Winter is strong simply due to Freezing. An enemy can’t kill you if they can’t do anything, and with how high your damage values can get you’ll have plenty of time to finish them off while they’re frozen or focus on a bigger threat; Freezing also ignores enemy armor thresholds and boss immunities, rendering it universally useful. The damage and area scaling on her basic attack blessing are also surprisingly good considering how powerful the status effect is. She’s also good for farming, since she can increase drop rates when you shatter a Frozen or recently Frozen enemy.

Lei is lackluster. I understand the idea of his kit: stack his blessings so you’re a rapid-fire machine gun of multi-attacks and chain lightning while detonating the shock mines with all those basic attacks, but his dash completely shuts his own kit down due to locking you out of basic attacks. He’d be a lot better if he stole Justice’s dash effect of allowing you to move at nearly full speed while attacking after a dash.

Krom baffles me. His attacks aim to Rupture enemies and bleed them out via… running away like a coward. On paper, the devs want you to Rupture an enemy and then use knockback to force a faster bleed, but enemies are way too resistant to knockback (and immune while armored) for that to work; by the time you’ve invested enough to knock them back far enough to matter, you’ve also invested enough to just beat them to death in melee. He also has no defensive or supporting blessings, aside from reducing enemy armor thresholds.

The Fates are, fittingly, more of a supporting god(s) than a main investment; they can boost your effective DPS via attack speed and crit chance upgrades, but you’ll never achieve the same damage as you’d get with another god. It doesn’t help that they seem to be the rarest to pop up, so you can’t reliably stack your crit chance or attack speed to levels that matter.

Volodymyr Azimoff
About Volodymyr Azimoff 13531 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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