Hunter Slap Trap Build
Traps are the main source of damage, boosted by poison. The full Trapper set rune is required for this. Physical damage dealers can also use this build with traps as utility, but you will sacrifice a lot of stats to reach the required CDR. This version has not been tested.
The build is not good against ranged bosses or melee bosses with ranged skills, as Hunters can be killed in one hit.
CDR Requirements
There are two important CDR breakpoints:
| CDR | Effect |
|---|---|
| 66.7% CDR | Both traps reach a 4.5-second cooldown and Strong Attack reaches a 0.2-second cooldown. Shockwave has a 6.7-second cooldown. |
| 79%+ CDR | Shockwave reaches a 4-second cooldown without any points in Concussive Force. |
At 66.7% CDR, add points to Concussive Force to increase Shockwave’s push and give it time to recover its cooldown.
Skills
Use the following skills:
- Poison Shot
- Venom Bolt
- Frozen Trap
- Poison Trap or Shockwave
Talents
- Dexterity: 10/10
- Attack Speed: 10/10
- Long Shot: 8/8, providing 120% damage at distance
- Steady Aim: 6/6
- Sharpshooter: 6/6
- Rapid Reset: 1/1
- Concussive Force: 5/5, only when running 66.7% CDR
- Lethal Traps: 6/6, required if traps are the main source of damage
- Quick Traps: 6/6, required for traps as main damage and also useful for traps as utility
- Double Tap: 1/1
- Deadly Traps: 8/8, required if traps are the main source of damage
- Exposing Traps: 1/1
- Venom Lore: 1 point
- Deadly Toxin: 1 point
Paragon
Use Paragon points to fill whatever stats you are lacking.
- If you need CDR, add points to CDR.
- If you need survivability, add points to Bonus Health.
- Allocate remaining points according to your needs.
Stats
When using traps as the main source of damage:
- Crit Chance: 20% gives 100% trap crit chance at a distance.
- Crit Chance: 38% gives 100% trap crit chance anywhere.
- Crit Damage: Get as much as possible, since your traps will crit all the time.
- Attack Speed: A decent amount is needed to sustain mana generation.
- Mana on Kill: Required because you use Strong Ability to reduce trap cooldowns.
Damage Bonuses
Get at least one stat of each of the following, if possible:
- Special Ability Bonus x2
- Strong Ability Bonus
- Damage vs Vulnerable
- Damage vs Healthy
- Damage vs Injured
- Damage vs Elite
- Damage vs Immobilized
- Damage vs Slowed
- Poison Damage
Items
You need decent equipment. Ancient or Blackmist equipment is good, while Divine equipment is better. The Divine ring has CDR.
CDR Sources
Look for CDR on:
- Helm
- Shoulder
- Gloves
- Belt
- Necklace
The Reaper Pauldron is required to trigger Mana on Kill.
Gameplay Tips
Rift Runs
Use both traps to clear waves.
Boss Fights
If the boss is close enough, swap Poison Trap for Shockwave.
Against ranged bosses, you can use both traps if you can survive.
Build Purpose
This build is for fun rather than pushing Rift stages. Slapping monsters with traps is the main appeal of the build.
The build works for the author, but if it does not work for you, you may be missing something.



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