While the game teaches most of the concepts and systems of the game through the playthrough of the chapters, the things it doesn’t tell about can very easily stay unfound or not chanced upon.
Things the Game Doesn’t Tell You
Сrеdit gоеs to alisuu!
Items
Ward of Erdrick
The recipe for it is available for unlock in the decorations category for 300 hearts after the final (fourth) crafting table upgrade. This yellow rimmed ground feature, while placed in any of the sections of the Island of Awekening, will stop monster spawns in the said section, and if placed in the temple area in the middle, will halt monster spawns on the whole island. Removing it will similarly activate them again. Unless you enjoy the constant ant ambushes, plop it down on early opportunity.
Do not confuse it to the Seal of Erdrick which is cheaper, entirely blue and lacks such functionality.
Crafting Stations
Stickler’s Shifter
While it might look like just another remake of the DQB1 stations this one has very useful unique functionality that’s not available in the main crafting table and not necessarily obviously in the game at all until you unlock this. It holds recipes that takes the auto-choosing blocks as ingredients (the blocks with the little chain icon) and let’s you craft definite blocks of your choosing. At least the castle blocks tend to be PITA to work with on their automatic algorithm. It’s less mind bending to place the base tiles or wall tiles on your choosing without getting random layers in the middle of the wall. It’s available to unlock for 50 hearts after the Red (second) table upgrade.
Tree Stump
Another station familiar to DQB1 players, this too has unique functionality. It has recipes for all sorts of broken and crumbled counterparts of the blocks along some other decrepit items you see here and there but are missing from the main craft table. Most of the recipes are unlocked by destroying the item somewhere in the game. It’s available to unlock for 50 hearts after the Final (fourth) table upgrade.
Be the first to comment