ELDEN RING – Stutter and Performance Fix for Nvidia Cards on Med & Low End Systems

NVIDIA settings for keeping gameplay as smooth as possible and reducing instability. (Less crashes and frame variation).

Intro

All credit goes to 0xKate!

This guide will help you get Elden Ring running better on med & low end systems and allow you to play on higher graphics settings as well.

The primary 2 visual differences that most people will not like about this is that there tends to be screen tearing and you will be seeing the game in 30 fps. That said, the overall performance and stability increase you gain is enormous. Enough to run Elden Ring at 1440p 30fps with maximum graphics on a 980 Ti running at barely 50% (according to afterburner).

After testing some theories online myself and the changes having an overall positive affect (aside from some minor visual complaints on screen tearing), I figured I would write a short guide about it.

  • The average CPU usage went from 80% – ~50% on an I7-7700k.
  • The average GPU usage went from 99% – ~40% on an 980 Ti (6gb)

The Fix

First off, if you have a G-Sync monitor you will need to change the Monitor Technology to fixed refresh rate otherwise you will not have the option for “VSYNC – Adaptive (Half refresh)” which is the most important setting.

  • Low Latency mode: On (Use Ultra if you are using a G-Sync Monitor)
  • Max Frame Rate: 30
  • Preferred Refresh Rate: Application Controlled
  • Vertical Sync: Adaptive (Half refresh)

Notes:

If your refresh rate is different than 60hz, (ie 144hz) you should run the game in Full screen mode or change it to 60hz (Not windowed full screen.)

Reasoning

Without getting too much into the technical details, you can read online about how Elden Ring may be an updated Dark Souls ‘engine’ that they have been improving on. (Its evident that all of their games are affected by the same RCE vulnerability with Elden Ring being the newest and having the most attention for a fix)

Dark Souls was designed to run on 60hz Fixed Refresh Rate Monitors using a framecap of 30 FPS to render the game.

The important takeaway is that the core of the game runs perfectly fine if not even better at 30 fps.

(Meaning dropping below the framecap of 60 does not actually slow down the game (ie, animations)).

What it will do however is severely reduce the stress the ‘engine’ is going through when its failing to reach 60 fps. Thus reducing stutter, keeping hardware cooler, running smoothly at a steady framerate causing less cpu queues when your processor maxes out and tries to catch up, etc, etc.

Now that the engine is under less stress, you can actually use all that free’d up power to increase your graphics settings!

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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