Frontline Zandora
This is the build im most often playing on Zandora. Get in and use resets and Conversion of Strength to keep Aura of healing up. Battle Armor to make you even harder to kill in combat. Little bit iffy on Dash of Damage/Healing. Might swap to energize.
Consistently getting +16 stamina in battle is pretty strong. Im on Dash of Damage right now as its the closest thing she has to any CC which is her main weakness as a frontline character.
Pairs great with other supports or cc heavy characters.
Looking at the healing abilities I think Battle Armor might be a trap? So Life goes own increases the heal timer to 4 seconds and 10 more life per second. Thats 140 hp total over 4 seconds. +35 more for the lasting heal after to 175 healing. You get 10 armor per hit with battle armor during this for 2 seconds. Im pretty sure Zandora wont ever have more than 20/30 armor from this at a time so thats a 30% reduction best case scenario.
But the bursting with life upgrade gives a burst heal of 200 immediately. Already more health than Life goes on. 50 healing for the time its active and 25 on the lingering healt. 275 health. If you take Defy Damage anyone in melee range is dealing 25% less damage.
Doesnt help against ranged characters obviously but Battle Armor doesnt really either because you’re not hitting ranged characters very much lol.
Note: After an aura reset the healing ties at 350 for both. After a few test matches i feel much more survivable with Bursting and Defy.
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