Granblue Fantasy: Relink – Minmaxer’s Guide to Endgame Sigil Slot Economy

Endgame Sigil Slot Economy Guide

Conversely, although the banner image shows a Zeta build, this economy applies to all characters.

Let’s dive into this though, you’ve probably noticed the single Damage Cap V+ in the build, so let’s talk about that. Let’s refer to the secondary traits on your V+ sigils as subrolls.

Optimal Endgame Build [Zeta], Link Together/Stout Heart flexible slots

Sigil Color Economy

As a DPS character, your most important sigils are often orange, because V+ sigils cannot roll the same color on a single sigil and we need a lot of them. In the build shown above, you effectively have three flexible slots. The two Linked Together and Stout Heart. These can be swapped out for any other sigils you’d like to use to cater to your playstyle and make your character your own.

  • Grey V+ sigils can only roll orange, blue, purple and pink traits as subrolls. (Crit Rate (grey cannot be subrolled.))
  • Orange V+ sigils can only roll grey, blue, purple or pink as subrolls.
  • Blue V+ sigils can only roll purple or pink as subrolls.
  • Pink V+ sigils don’t exist, only V versions.
  • Purple sigils can roll any color as subroll, even itself (Character Sigils only).

This means that grey and orange have the widest spectrum, and should always be the ones that are slotted in rather than subrolled.

Every character only needs a single grey sigil (Crit Rate) to reach 100% if we consider you’re using a Lv10 Vitality Wrightstone and have 20% Crit Rate from your Overmastery, so the rest should definitely be orange.

What this also means is that every purple (character specific sigil) and grey (crit rate) sigil you use should definitely have an orange trait as a subroll.

The name of the game at endgame builds comes down to freeing up as many sigil slots as possible.

Sidenote: ATK sigils only scale hard into the later levels and you don’t want to sacrifice 3-4 subroll slots to reach it. it’s better to use something like tyranny or stamina with high base atk gain to be more efficient with your slots.

Note: We recommend the perfect build for any gamer – Granblue Fantasy: Relink immortal build. You will become practically immortal after reading this guide. Enjoy the game!

Damage Cap Slot Freedom #1

So how do we manage to use less than four Damage Cap sigil slots? There’s a medium grind and an extremely long grind to do so. Let’s start with the first, and that comes down to subrolls on your Character or Crit Rate sigils.

Dmg Cap sigils do have subrolls despite not being shown as + for this example’s clarity

It’s a bit of a headscratcher, but what this comes down to is that you’re trading ONE pink/blue subroll from your two Dmg Cap+ sigils for a free sigil slot (the new sigil’s subroll you slot in there will take the place of the second Dmg Cap+ subroll you had). Like we mentioned before, orange traits are the most valuable so we’d happily trade a pink/blue subtrait in for an additional orange sigil slot or a Stout Heart, especially because most endgame builds already have each pink trait slotted in once, and they all scale horribly with two of them.

If you’d like, you can use this same method to free up a Tyranny/Stamina/other orange slot you have by subrolling it on your Character/Crit sigil instead, but we’re using Dmg Cap in this example because every character needs it.

Pro Tip: If you don’t mind a bit of cheesing the game, you can stock up on Transmarvels, save your game, Transmarvel until you get the sigil you want, otherwise return to title screen without saving, do a mission to reset your Transmarvel seeds and try again.

Damage Cap Slot Freedom #2

There is an additional way to free up another sigil slot, but please be made aware that this is an extreme grind and that you may never get it. This method is intended for if you really love your character and only intend on playing them, then this is something you can slowly build towards on the side while playing your character. This is the very last thing you should be doing in building your character.

Wrightstones.

In your typical Dmg Capx4 builds, we are sitting at Lv69 (hehe) Dmg Cap level. That’s 4 levels above the maximum of Lv65. However if we slot out one Dmg Cap sigil, we lose 16 levels instead of 15 because of the Terminus weapon’s Sigil Booster trait.

Wrightstones have the potential to roll double traits, and the max levels of each trait on a Wrightstone is Lv10>Lv7>Lv5 for each slot on it. Let’s look at the math below.

Getting the perfect Wrightstone with Lv7 and Lv5 Dmg Cap together with Lv10 Crit (otherwise you’ll end up with 99% Crit Rate) will put you perfectly at Dmg Cap’s max threshold of Lv65, effectively freeing up another sigil slot in your build.

If you want to keep your enjoyment in the game, consider this as something you “happen to get” while playing your favourite character. Do not intentionally grind for it.

Pro Tip: Likewise with the previous tip, you can use Transmarvel savescumming to get the perfect Wrightstone too. It’s just going to take forever.

Closing Statements & Full Build Details

I hope this guide helps you get the maximum potential out of your character. Please do be made aware that not every character necessarily needs this, as some already have enough orange sigils in their builds so they’d be forced to use more utility based sigils instead.

For those interested in what the thread’s banner build’s full trait list looks like…

Volodymyr Azimoff
About Volodymyr Azimoff 13834 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

1 Comment

  1. Is linked together really that optimal that you’re spending 2 slots on it?

    I tried it a bit but most runs people reach max sba before even getting close to 100% link then sba gets used and we’re at 100% anyway.

    Just want to know if I’m missing something about it, I feel like stun is better for actually getting the link gauge filled faster.

    Otherwise the tech with wrightstones and damage cap is amazing, didn’t know you can save a slot like that definitely something to consider in the long run.

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