Sigil Scaling and Multipliers
Lets talk Sigils and why you SHOULDNT stack the same ones.
I see alot of build using 2x Tyranny. This is ALWAYS worse than 1 Tyranny + 1 Stamina. (unless youre vaseraga I guess)
TLDR:
Unique Sigils are Multiplicative with others. If a Sigil A gives you 30% atk and Sigil B gives you 25% attack, those 2 multiply for a 62.5% attack boost. stick around for math.
This is the same for Health And damage reduction. Aegis gives 35% HP and Crabvestment Returns gives 20%. These multiply for a 62% total Health increase.
The desparity gets worse when you look at sigil level scaling. Most sigils scale the most for the first
3 levels, then drop slightly until lvl 15 (max level for 1 sigil slot) Scaling past level 15 is usually Abysmal. Lets look at Tyranny.
- lvl 1 adds 5% Atk.
- Lvl 2 and 3 both add 3% attack.
- lvl 4-15, each level adds 2% atk for a total of 35% (5+(2×3)+(12×2)))
- Lvl 16 to 30% only give 1% atk each. Total of 50%
So that second Tyranny sigil gives you a total of 15% attack while the first one gave you 35%. This is a 57% decrease in value from your first sigil, but its worse than that. This additional 15% is in addition to the 35%, not a multiplier. Just 50% attack.
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If we were to instead add a different unique sigil, that gave us 15% attack, we would Multiply our 35% by 15% for a 55% atk increase total, 5% more than stacking tyranny. But we Arent adding a sigil that gives us 15% attack, we’re adding Stamina V for 50% because most sigils are front loaded, remember? 35% X 50% is 102.5%!!
This small change doubles our base damage increase from a 50% boost (2x Tyranny) to a 102% boost. (1 Tyranny +1 Stamina). After crit, you’re now doing 400% damage instead of 300% with 2 tyranny’s
Free up your sigil slots for defenses and apply these same multiplication rules there! Happy hunting.
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