Halls of Torment – Hailstorm / Traits and Upgrades

Spoiler! Hailstorm / Traits and Upgrades

Сrеdit gоеs to !

Just for those, that are curious and want to use it for a build.

  • Damage Type: Ice
  • Tags: Elemental

What does Force?

Pull Strenght for Upgrade: Vortex

  • Default
    • Ice +30% Damage -5% Area
    • Snow +10% Area -10% Orbit Range
  • Mastery Quest I – 750.000 Damage
    • Cold +40% Frost Chance -10% Area
    • Wind +0.5m/s Base Speed -10% Force
  • Mastery Quest III – 3.000.000 Damage
    • Eyes +0.33 Base Object Count +10% Charge Distance
    • Updraft +0.1 Base Frost Chance +10 Base Damage +10% Drop Limit

Charge Distance – Increases the distance before the Satellites can be dropped and before they reach max. potential.

Drop Limit – Refers to the relative size towards the maximum of the Satellites need before they can be dropped.

Spikes

Every few meters you move dangerous spikes will shoot out under the satellites and

Damage all enemies that pass through them.

Vortex – Mastery Quest II – 1.500.000 Damage

Every few meters you move the ability will generate a freezing vortex under each satellite pulling enemies in.

Trait TierAvaible by defaultAvaible by defaultMastery I requiredMastery I requiredMastery III requiredMastery III required
IIceCold
IIIceSnowWind
IIISnowColdEyesUpdraft
IVIceWind
VIceSnowCold
VISnowWindEyesUpdraft
VIIIceCold
VIIIIceSnowWind
IXSnowCold
XIceWindEyesUpdraft
Volodymyr Azimoff
About Volodymyr Azimoff 13512 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*