Contents
Explanatory Guide to All Effects
Effects
Effects are temporary conditions that affect your unit’s parameters – there are both positive and negative ones.
Terrain-Based Effects
Some types of terrain, such as Forest or Rough, affect the unit’s parameters by applying Effects, called Forest/Rought – allowing you to see the change in parameters. Additionally, the Elevation bonus is also displayed as an Effect.
You can find all the Effects currently affecting your unit in the Unit Info screen (or panel).
No Overwatch
This is an Effect indicating that the unit was fired upon and can no longer Overwatch this turn (see Overwatch above).
Exposed Position
This is an Effect indicating that the unit gave away its position by attacking the enemy. It will have reduced Camouflage until it moves to another tile. This effect does stack.
Note that this Effect is more powerful for the Artillery unit, as well as for all units at Night.
Skill-Based Effects
Some skills apply various effects.
Broken Track
For example, the Hit the Track skill allows you to attack the enemy’s tracks and apply the Broken track penalty, reducing enemy Move points. The affected unit then has to use Repair track action to eliminate the penalty.
Commanding Presence
This is an example of a Hero skill Effect that boosts the Accuracy of all units close to the unit with the hero assigned.
Weather Effects
Weather effects are applied depending on a mission and do not change throughout the battle.
Rain
The Rain effect provides a significant bonus to the Camouflage of all units. This could be both good and bad – as it is hard for you to spot the enemy units, but it is similarly hard for the enemy forces to notice your units.
Night
The Night effect provides a major bonus to the Camouflage of all units. This could be both good and bad – as it is hard for you to spot the enemy units, but it is similarly hard for the enemy forces to notice your units.
Tip! You could use Night time to get closer to the enemy with ease and Assault it at close range.
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