Headquarters: World War II – Terrain Types Guide

All Terrain Types Overview

All tiles in the game have a certain Terrain type. You can see the Terrain type by hovering over a tile and looking at the Terrain info (see the User Interface section above). In this guide, we will briefly go over all Terrain types.

Clear

Clear Terrain is an even ground that allows units to move across freely and does not provide any extra bonuses. As good as a Road for tracked units, but not so good for Wheeled and Towed units.

Road

Road Terrain allows units to move across freely and does not provide any extra bonuses.

Dirt Road

Road Terrain allows units to move across freely and does not provide any extra bonuses. As good as a Road for tracked units, but not as good for Wheeled and Towed units.

Bridge

Bridge Terrain allows a unit to cross water tiles and is as good as a Road for unit movement.

Railroad

Railroad Terrain allows unobstructed movement for Tracked units but provides slower movement for all other Move methods.

Field

Fields Terrain is difficult to Move across for all Move methods but otherwise has no bonuses or penalties. So, it would slow down your troops.

High Vegetation

High Vegetation Terrain is very difficult to Move through. It also provides a bonus to Camouflage and Medium (40%) Cover to Infantry units and smaller cars/jeeps (all units with a Low Profile skill). Units without a Low Profile do not get any bonuses from it.

Rough

Rough Terrain is unpassable for all types of vehicles, so only Infantry units can Move through, and even they do it with extra difficulty. It also provides a bonus to Armor and Medium (40%) Cover.

Forest

Forest Terrain is unpassable for all types of vehicles, so only Infantry units can Move through, and even they do it with extra difficulty. It also provides bonuses to Armor and Camouflage, as well as, High (60%) Cover. Forest Terrain also blocks the Line of Fire.

Trench

Trench Terrain is unpassable for all types of vehicles, so only Infantry units can Move through. It also provides bonuses to Armor and Camouflage, as well as, High (60%) Cover.

Swamp

Swamp Terrain is unpassable for all types of vehicles, so only Infantry units can Move through with extreme difficulty.

Cliff

Cliff Terrain is unpassable for all units.

Water

Water Terrain is unpassable for all units.

Sand

Sand Terrain is an even ground that allows units to move across freely and does not provide any extra bonuses. As good as a Road for tracked units, but not so good for Wheeled and Towed units.

Elevated Terrain

Elevation, or Elevation level, means that the unit is located higher – on a hill, etc. Each tile in the game has an Elevation parameter that ranges between 0 and 5, with 0 meaning no Elevation, and 5 being the highest elevated position currently in the game.

If the unit is located on a tile with Elevation 1 or higher, it gains the Elevation effect, which provides the following bonuses:

  • Increases Spotting and Camouflage by 1 for each Elevation level.
  • Increases Accuracy by 5% during an Attack for each Level of Elevation difference.

The Level of Elevation difference is the difference between the Elevation levels of two units in combat. So, it could be different depending on the target’s Elevation level.

On top of that, the Level of Elevation difference and the Range between the units help determine the Elevation angle for AP Attacks against armored units (see Adjusted Armor above), increasing the power of AP Attacks as the attack is partially counted against weak Top armor.

Egor Opleuha
About Egor Opleuha 6887 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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