Long Haulers Guide
- Long Haulers are generally noted by having the turtle pet as part of their name.
- You can join Long Haulers Gang by completing a 14 day old galaxy with a galaxy value of over 10B.
- Long Haulers try to go to credit cap at e220.
- Credit cap without any additional helps such as Lounge, Space Station, or Exodus ship is: 203,695 base credits.
- Credit cap with Max upgrades to all bonus credit areas will award: 1,334,282 credits.
- This is meant as a more relaxed style of play, take a break from grinding galaxies and come on over for some peace.
Strategy
Upgrading Planets
- You need to stay two letters/6 tiers behind your galaxy value to not lose equal coh/gv
- Ex: GV = 1S
- Mining Level – 1Q
- Ship/Cargo Speeds – 1q
Starting a LH from a Tournament
- Do as many colonies as you can during the tournament
- Remainder of colonies should be saved for Daily Task Assignments when possible
Alchemy & Terraforming
- Planet 66
- Alchemy 1 for Wraith
- Planet 63
- Alchemy 2 for Wraith
- Planet 60
- Alchemy 3 for Wraith
- Terraforming 2
- Planet 57
- Terraforming 1
Boosts
- Best to save for tournaments and challenges
COH Savings
- It is best to start saving COH to get it as equal to GV as possible when you are no longer making large gains in galaxy value.
- This happens most often after beginning to make SRs
How to Spend Credits after Selling
Starting a Tournament/Challenge back into a LH:
- Engineering
- Smelting
- Crafting
- Lounge
- Classroom
- Sales
- Belt Studies
Starting another LH straight away:
- 100% Lounge
Dark Matter (DM)
Save all of your DM to buy 500 dm managers and manager slots.
New vs. Old Credit Cap Info
Click to enlarge…
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