Stats
Several stats have important mechanics that affect how a build should be optimized.
Critical Chance and Skill Critical Chance
Critical Chanceapplies only to basic attacks.- Spells require
Skill Critical Chanceto critically hit. - The same distinction applies to
Pure Damage. - A basic attack can simultaneously be a critical hit and deal pure damage.
Pure Damage and Ignore Defense
Pure Damageis a chance to ignore 100% of the target’s armor for an attack.Ignore Defenseis a separate stat that continuously ignores a percentage of the enemy’s defense.Ignore Defenseis currently unused.
Cooldown and Acceleration
The stat displayed as Cooldown is not conventional cooldown reduction. It functions as acceleration.
Actual cooldown reduction would use:
Actual Cooldown = Base Cooldown × (1 - CDR%)
Acceleration instead works as:
Actual Cooldown = Base Cooldown ÷ (1 + CDR%)
This means acceleration has diminishing returns. As you gain more of it, each additional point provides a smaller effective reduction to the cooldown.
Evasion and Block
Evasioncauses an attack to deal 0 damage when it succeeds.- Evasion is capped at 80%.
Blockworks similarly, but uses a separate roll.- It is currently unknown whether Block has a cap.
- An attack can potentially be both dodged and blocked.
Build Considerations
Defense in the Late Game
Even extremely high defense can result in roughly 97% to 98% damage reduction, yet characters can still die in only a few hits. A highly defensive build may survive only one, two, or possibly three hits.
Because of this, evasion becomes especially valuable for survival. At 80% evasion, a character will avoid an average of 4 out of every 5 attacks.
Destiny Levels
High Destiny levels from girls provide substantial bonuses to Attack, Defense, and HP. As Destiny levels increase, these same stats provided by a class become less valuable.
This particularly reduces the value of tank classes because many of their passive skills focus on Attack, Defense, and HP.
A significant number of stats are also currently gated behind Legendary girls reaching Destiny 5, and some of these stats can enable specific builds.
Gear

Classes
The recommended classes are:
- Archer (Sniper)
- StarMage
The other classes have significant disadvantages compared with these options.
Valkyrie
Valkyrie is designed as a tank class that relies on retaliation damage.
Its main problem is that dodging does not trigger retaliation. However, avoiding attacks through evasion is highly important for survival because defensive stats alone do not provide enough durability in the late game.
As a result, Valkyrie’s retaliation-based design becomes ineffective once you reach the midgame.
The class also conflicts with the hammer farming approach described in the source, which focuses on killing quickly rather than building around prolonged survivability.
Berserker
Berserker provides:
- Defense
- HP
- Cooldown acceleration
These are not premium stats in the late game.
Its main advantage is a very strong active skill for killing bosses. However, the skill takes time to kill, leaving you at risk of dying. You also need to play manually to save the skill for the boss.
Assassin
Assassin has several stats that are useful for endgame builds, making it a reasonable option on paper.
However, Attack Speed is the most premium stat because it is available only from weapons and gloves.
Because Archer (Sniper) also provides access to this premium stat, Assassin is outclassed by Sniper.
Arcane Mage
Arcane Mage and StarMage differ primarily in their offensive bonuses.
| Class | Bonuses |
|---|---|
| Arcane Mage | 20 Spell Power, 15% cooldown acceleration |
| StarMage | 100% Spell Critical Damage, 50% Skill Critical Chance |
StarMage’s 50% Skill Critical Chance brings the total spell critical chance to 80%, or 90% with Lumeria at Destiny 5.
Combined with the additional 100% critical damage, this provides substantially more damage than Arcane Mage’s bonuses. Cooldown acceleration is useful, but it is less valuable than StarMage’s critical bonuses.
StarMage also has a faster active skill cast. Arcane Mage’s active skill has a slow casting time, especially compared with StarMage’s, which is almost instantaneous.
For these reasons, StarMage is preferred over Arcane Mage for spell-focused builds.

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