Isonzo – Officer Guide

So you want to be an Officer? With this guide I will show you how to be a quality Officer in a few very simple tips.

Guide to Officer

All credit goes to Truegritmike!

Officer Intro

So your thinking about being a Officer in Isonzo. Ill tell ya if your smart and stick with your team its a rewarding experience, especially if you like leading your team into the fray.

So lets begin, First you’ll notice you have a few unique options as an officer compared to the Rifleman, Officers get unique abilities that can change the game completely. You have abilities like Issuing Orders (Which allows you to cut down the respawn timer for your team and the ability to direct your team to a potential attacking point) Second you get this awesome gadget called the Flare Gun (This allows you to fire off markers, these markers are important for artillery) tip: remember to look at your mini-map this shows you were the flare will land, which means you can drop artillery there! and Finally you have your passive, personally I only run the x2 officer whistle because it allows me to get more people in the fight.

Call in Artillery

To keep it simple, Call in Artillery it will be your best friend. Beware the potential of doing more damage then helping. To call in Artillery you must first be a Officer, there are always 2 slots in a game for your team, next you need to find the call boxes (they will be by for your spawn points most have them) click E then you will access the artillery menu

Look at the menu. It allows you to call in artillery, gas and aviation. Personally my favorite is Aviation, due to the process of a rolling bombing with the bomber squadron. As an Officer you need to see which way the enemies are pushing you, for an example the enemy is funneling through the back of A, I’m going to mark it with the flare gun and drop Artillery or call in a bomber. If your defending, you need to keep away from the Forward spawn points. If you can see over the battle you can call in anything, and you can keep orders flowing for your team. I tend to stick by the Call boxes.

Pros and Cons

Since you are an officer there is a target on your back, especially when your on the Call box. Just remember your not Bruce Willis in Die Hard. Your pistols are hard to use, granted you can shoot faster than the normal Rifleman but you have a longer reload and a range drop off. So play it slow, clear out the trench slowly and control kill corners (spots that effectively stop the flow of enemies with out giving away your position) Your revolver will keep you alive in CQB but in out of trench you will struggle, but thats where your squad mates come in they have rifles and grenades to make your job easier. Officer is a well rounded class, just remember play smart and with your friends!

Egor Opleuha
About Egor Opleuha 7725 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

4 Comments

  1. Underrated: play a front-line officer. You can set your ability to allow other squad leaders to spawn on you. This can keep a massive respawn advantage toward the front.

  2. Also right click your mouse on the enlarged mini-map and then drag the mouse holding the left click down to create a guided pathway on the map.

  3. Playing officers in the trench is such a sweaty experience. Also the icons in the bottom left for charge and orders show the cool down. Always be hitting that charge!

  4. Also, use your whistle. Too many people don’t use their whistles. If you are pushing a tough point, it might be a good idea to do a charge order so your troops can quickly arrive.

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