MEGA MAN X DiVE Offline – How to Make Gameplay More Similar to Traditional Mega Man

Guide teaching you how to customize your experience with Mega Man X DiVE Offline during stages, through the settings menu!

Traditional Mega Man Gameplay Guide (How to Customize)

Introduction

Mega Man X DiVE Offline is a game that has several familiar aspects that will make Mega Man (X) fans feel right at home.

On the other hand, it also has several differences, starting with the huge amount of elements in the graphical interface and simplification of the aim – which can make the experience a little distant from what some would expect from a game in the franchise.

Fortunately, the game allows you to customize many aspects of your experience during gameplay.

So, if you’re looking for an experience a little closer to other games in the series or if you’re happy but haven’t explored the settings menu while navigating through the levels, this is the guide for you!

Opening the Menu (In-Game)

When entering a level, click on the button that opens the menu, in the upper left corner of the screen (or press the command to open it). You will see something similar to the image below:

When scrolling down, there will be several options. Below I will explain what each one is for:

  • Damage numbers: Exactly what it’s saying.
  • HP display: Sets whether to display Life Bars and Status Icons.
  • Precise jump: If left activated, the character will fall at the exact moment the jump button is released.
  • Charging aid: Causes a charged attack to only fire after clicking the skill button a second time, instead of holding it until fully charged.
  • Automatic aim: Exactly what it’s saying. Turning off leaves the gameplay closer to the traditional series.
  • Aiming line: Displays a transparent green line indicating the direction the manual aim is pointing.
  • Manual aim: Allows you to define which direction you want to shoot manually (by using the right analog stick, for example).
  • Double click to go down: If activated, you can descend from traversable platforms by double-tapping down.
  • Double click to sprint: Allows you to sprint (“dash”) by double tapping in a direction – similar to many games in the franchise.
  • Button tip: Shows which button is mapped to each action/skill displayed in the lower right corner of the screen.
  • Transparent: Allows you to adjust the transparency of actions/skills displayed in the lower right corner of the screen.

Now that you’re familiar with the menu, it’s time to configure!

Configuring

Below are the settings as close as possible to the traditional gameplay. Just follow what’s in the images:

Note: By leaving the transparency at 100% there will no longer be a visual indication of the cooldown of weapons and skills. Be aware of this!

Going Further!

For those who want to simulate something even closer to the traditional Mega Man X experience, you can try imposing some small optional restrictions/challenges on yourself, such as:

  • Avoid equipping types of weapons that your current character would not normally use (Ex: Classic Mega Man with a melee weapon, Mega Man X with a machine gun, etc).
  • Only equip a boss chip after defeating him (Some chips can be unlocked before you finish stage 6 of each world).
  • Try creating your own challenges – this is one of the biggest contributors to the longevity of a Mega Man game!

Final Considerations

I hope this guide can help make your experience with the game more enjoyable. Customize the way you believe is the most comfortable!

Thank you to everyone who has read this far, have a good game!

Egor Opleuha
About Egor Opleuha 6889 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

5 Comments

  1. Will turning the effects down to low affect all other effects like beams, explosions and particles? or just those annoying aura effects?

    • I didn’t experiment much with the effects configurations, but it seems that some minor particles are also removed.

      Also, I didn’t see that much of a difference between the medium and high settings for effects, so you either stick with Low to deactivate the chips aura or high to see all the effects.

      Again, maybe a different stage would bring a more noticeable difference, but for now I think it’s
      between either Low or High effects to choose.

  2. if you want an even more traditional experience without the crazy damage calculations:
    play the game in challenge mode. it completely removes power levels.

  3. Any way to disable the aura effect around your character when a boss chip is active? Currently using the ice shot and my Mega Man looks like he is covered in milk or some weird white stuff.

    • There is a setting for effects. Turn it to low. That will disable the basic aura from boss chips, though it will still leave some effects like the barrier activation from the chameleon.

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