Palworld – Pal Movement Speed Table

Pal Movement Speed

Some of these pals have more abilities while not mounted, but the “While Mounted Ability” is specifically only showing that they need to be mounted to be able to take effect.

PalGroundWaterGliderFlyingSlow Walk SpeedRun SpeedSprint SpeedWhile Mounted Ability
NecromusO1009001600Can double jump.
PaladiusO508001400Can triple jump.
PyrinO1008501300Applies Fire to the player’s attacks.
Pyrin NoctO1008501300Applies Dark to the player’s attacks.
RayhoundO1107001150Can double jump.
UnivoltO807201100Applies Electricity to the player’s attacks.
DirehowlO908001050Movement Speed increase (unknown %).
FengalopeO857501050Can double jump.
BlazehowlO60750900
Blazehowl NoctO60750900
BlazemutO150700900Enhances Fire attacks.
EikthyrdeerO80700900Can double jump.
Eikthyrdeer LuxO80700900Can double jump.
KitsunO80700900Player is completely unaffected by cold or heat.
RelaxaurusO40650800Can rapidly fire a rocket launcher.
Relaxaurus LuxO40650800Can rapidly fire a rocket launcher.
ChilletO100600800Applies Dragon to the player’s attacks.
MaraithO100600800Applies Dark to the player’s attacks.
ArsoxO87600800Keeps rider warm in cold environments.
MelpacaO62460800
GrintaleO32600800Enhances Normal attacks.
DinossomO70550700Enhances Leaf attacks.
Dinossom LuxO70550700Enhances Electricity attacks.
Jormuntide IgnisO100525700Enhances Fire attacks.
KingpacaO80500700
Ice KingpacaO80500700
ReindrixO35550700Keeps the rider cool in hot environments.
MossandaO50500700Can rapidly fire a grenade launcher.
Mossanda LuxO50500700Can rapidly fire a grenade launcher.
RushroarO70450700Increased proficiency in destroying boulders.
Surfent TerraO100500650
MammorestO100450600Improves efficiency of cutting trees and mining ore.
Mammorest CrystO100450600Improves efficiency of cutting trees and mining ore.
GrizzboltO80470550Can rapidly fire a minigun.
ReptyroO50390550Improves efficiency of mining ore.
Ice ReptyroO50390550Improves efficiency of mining ore.
WumpoO70365550
Wumpo BotanO70365550
BroncherryO50350500
Broncherry AquaO50350500
SweepaO60300500
AzurobeO75600800Applies Water to the player’s attacks.
JormuntideO100525700Prevents stamina depletion over water.
SurfentO100500650Prevent stamina depletion over water.
GaleclawO100600700Allows you to fire a gun.
CelarayO30550700Allows you to move more quickly for long periods of time.
KillamariO60400550Can float for long periods of time.
HangyuO50400550Carries the player up high.
Hangyu CrystO50400550Carries the player up high.
JetragonO60017003300Can rapidly fire a missile launcher.
FrostallionO12010001500Changes the player’s attack type to Ice and enhances Ice attacks.
Frostallion NoctO12010001500Changes the player’s attack type to Dark and enhances Dark attacks.
FalerisO15010001400
RagnahawkO1008001300Applies Fire to the player’s attacks.
ShadowbeakO808501200Enhances Dark attacks.
BeakonO1007501200Applies Electricity to the player’s attacks.
SuzakuO1008501100Enhances Fire attacks.
Suzaku AquaO1008501100Enhances Water attacks.
HelzephyrO1007001100Applies Dark to the player’s attacks.
QuivernO120800950Enhances Dragon attacks.
VanwyrmO100700850Increase player damage to weakpoints.
Vanwyrm CrystO100700850Increase player damage to weakpoints.
ElphidranO83650800
Elphidran AquaO83650800
AstegonO100600800Increases damage dealt to ore.
NitewingO150600750

This was made (sorted by Sprint Speed>Run Speed>Slow Walk Speed) for mainly my own quick reference to see it all in one table.

Posting it in case anyone else wants to see it when trying to figure out what mount they may want based on speed or a ability that only activates while mounted.

Size of the pal would be another thing to consider, since if they are too large, they cannot always be easily used in dungeons (if that matters to you).

Since most mounted pals are used purely for movement (thus having 3-4 traits to buff that), a Ground Mount’s best ability is probably the pals with extra jumps to help get around terrain. So just another thing to keep in mind.

Extra note that Flying Mounts that do not walk on the ground (no walking animation) can move across water without depleting stamina. Making Water Mounts kind of pointless…. This also means that if the Flying Mount has a walking animation when on the ground, they will not be able to indefinitely hover over water.

  • For ground, other than the two legendaries, Necromus and Paladius, as while they are super fast and have double and triple jump, they are very large.
  • Thus for ground, the Rayhound is probably one of the best small ground mounts to have. As it is the fastest smaller mount that still has double jump. Fengalope almost as good, though they’re a bit bigger. Little slower Sprint Speed, but faster Run Speed than the Rayhound, so I can see why Fengalopes are often recommended as the one to upgrade their double jumping Eikthyrdeer to.
  • For Flying of course Jetragon is broken in speed as long as you don’t mind it’s looks.
  • Faleris, for all it looking like a thanksgiving turkey, is super easy to breed and the 3rd fastest flying mount you can get. So is probably a very good go to flying mount.
  • Personally, if one can get a Frostallion/Noct, I love how fast they are on top of not only buffing their element while mounted, but also give the player said element at the same time. Other mounts tend to do only one or the other.

As far as breeding in those traits to go fast:

  • There are exactly 4, so you might as well get all of them.
TraitBuff
SwiftMove Speed +30%
RunnerMove Speed +20%
LegendMove Speed +15%, Attack +20%, Defense +20%
NimbleMove Speed +10%
TOTALMove Speed +75%

Legend of course needing you to catch a Legendary first to be even able to breed it over…

Volodymyr Azimoff
About Volodymyr Azimoff 13505 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

1 Comment

  1. We noticed that different mounts also have different jumps – and jumping heights. We have so far not captures Necromus or Paladius and running around on Fenglopes, which can *easily* scale any mountain (or cross straits) with their insane double jumps.
    Have you, so far, tested the pals ingame for different handling/feeling?

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