Palworld – Pal Movement Speed Table

Pal Movement Speed

Some of these pals have more abilities while not mounted, but the “While Mounted Ability” is specifically only showing that they need to be mounted to be able to take effect.

PalGroundWaterGliderFlyingSlow Walk SpeedRun SpeedSprint SpeedWhile Mounted Ability
NecromusO–––1009001600Can double jump.
PaladiusO–––508001400Can triple jump.
PyrinO–––1008501300Applies Fire to the player’s attacks.
Pyrin NoctO–––1008501300Applies Dark to the player’s attacks.
RayhoundO–––1107001150Can double jump.
UnivoltO–––807201100Applies Electricity to the player’s attacks.
DirehowlO–––908001050Movement Speed increase (unknown %).
FengalopeO–––857501050Can double jump.
BlazehowlO–––60750900–
Blazehowl NoctO–––60750900–
BlazemutO–––150700900Enhances Fire attacks.
EikthyrdeerO–––80700900Can double jump.
Eikthyrdeer LuxO–––80700900Can double jump.
KitsunO–––80700900Player is completely unaffected by cold or heat.
RelaxaurusO–––40650800Can rapidly fire a rocket launcher.
Relaxaurus LuxO–––40650800Can rapidly fire a rocket launcher.
ChilletO–––100600800Applies Dragon to the player’s attacks.
MaraithO–––100600800Applies Dark to the player’s attacks.
ArsoxO–––87600800Keeps rider warm in cold environments.
MelpacaO–––62460800–
GrintaleO–––32600800Enhances Normal attacks.
DinossomO–––70550700Enhances Leaf attacks.
Dinossom LuxO–––70550700Enhances Electricity attacks.
Jormuntide IgnisO–––100525700Enhances Fire attacks.
KingpacaO–––80500700–
Ice KingpacaO–––80500700–
ReindrixO–––35550700Keeps the rider cool in hot environments.
MossandaO–––50500700Can rapidly fire a grenade launcher.
Mossanda LuxO–––50500700Can rapidly fire a grenade launcher.
RushroarO–––70450700Increased proficiency in destroying boulders.
Surfent TerraO–––100500650–
MammorestO–––100450600Improves efficiency of cutting trees and mining ore.
Mammorest CrystO–––100450600Improves efficiency of cutting trees and mining ore.
GrizzboltO–––80470550Can rapidly fire a minigun.
ReptyroO–––50390550Improves efficiency of mining ore.
Ice ReptyroO–––50390550Improves efficiency of mining ore.
WumpoO–––70365550–
Wumpo BotanO–––70365550–
BroncherryO–––50350500–
Broncherry AquaO–––50350500–
SweepaO–––60300500–
Azurobe–O––75600800Applies Water to the player’s attacks.
Jormuntide–O––100525700Prevents stamina depletion over water.
Surfent–O––100500650Prevent stamina depletion over water.
Galeclaw––O–100600700Allows you to fire a gun.
Celaray––O–30550700Allows you to move more quickly for long periods of time.
Killamari––O–60400550Can float for long periods of time.
Hangyu––O–50400550Carries the player up high.
Hangyu Cryst––O–50400550Carries the player up high.
Jetragon–––O60017003300Can rapidly fire a missile launcher.
Frostallion–––O12010001500Changes the player’s attack type to Ice and enhances Ice attacks.
Frostallion Noct–––O12010001500Changes the player’s attack type to Dark and enhances Dark attacks.
Faleris–––O15010001400–
Ragnahawk–––O1008001300Applies Fire to the player’s attacks.
Shadowbeak–––O808501200Enhances Dark attacks.
Beakon–––O1007501200Applies Electricity to the player’s attacks.
Suzaku–––O1008501100Enhances Fire attacks.
Suzaku Aqua–––O1008501100Enhances Water attacks.
Helzephyr–––O1007001100Applies Dark to the player’s attacks.
Quivern–––O120800950Enhances Dragon attacks.
Vanwyrm–––O100700850Increase player damage to weakpoints.
Vanwyrm Cryst–––O100700850Increase player damage to weakpoints.
Elphidran–––O83650800–
Elphidran Aqua–––O83650800–
Astegon–––O100600800Increases damage dealt to ore.
Nitewing–––O150600750–

This was made (sorted by Sprint Speed>Run Speed>Slow Walk Speed) for mainly my own quick reference to see it all in one table.

Posting it in case anyone else wants to see it when trying to figure out what mount they may want based on speed or a ability that only activates while mounted.

Size of the pal would be another thing to consider, since if they are too large, they cannot always be easily used in dungeons (if that matters to you).

Since most mounted pals are used purely for movement (thus having 3-4 traits to buff that), a Ground Mount’s best ability is probably the pals with extra jumps to help get around terrain. So just another thing to keep in mind.

Extra note that Flying Mounts that do not walk on the ground (no walking animation) can move across water without depleting stamina. Making Water Mounts kind of pointless…. This also means that if the Flying Mount has a walking animation when on the ground, they will not be able to indefinitely hover over water.

  • For ground, other than the two legendaries, Necromus and Paladius, as while they are super fast and have double and triple jump, they are very large.
  • Thus for ground, the Rayhound is probably one of the best small ground mounts to have. As it is the fastest smaller mount that still has double jump. Fengalope almost as good, though they’re a bit bigger. Little slower Sprint Speed, but faster Run Speed than the Rayhound, so I can see why Fengalopes are often recommended as the one to upgrade their double jumping Eikthyrdeer to.
  • For Flying of course Jetragon is broken in speed as long as you don’t mind it’s looks.
  • Faleris, for all it looking like a thanksgiving turkey, is super easy to breed and the 3rd fastest flying mount you can get. So is probably a very good go to flying mount.
  • Personally, if one can get a Frostallion/Noct, I love how fast they are on top of not only buffing their element while mounted, but also give the player said element at the same time. Other mounts tend to do only one or the other.

As far as breeding in those traits to go fast:

  • There are exactly 4, so you might as well get all of them.
TraitBuff
SwiftMove Speed +30%
RunnerMove Speed +20%
LegendMove Speed +15%, Attack +20%, Defense +20%
NimbleMove Speed +10%
TOTALMove Speed +75%

Legend of course needing you to catch a Legendary first to be even able to breed it over…

1 Comment

  1. We noticed that different mounts also have different jumps – and jumping heights. We have so far not captures Necromus or Paladius and running around on Fenglopes, which can *easily* scale any mountain (or cross straits) with their insane double jumps.
    Have you, so far, tested the pals ingame for different handling/feeling?

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