Sphere Crafting Cost Breakdown
Once you get into cement, refined ingots, etc I started to find the costs of spheres kind of confusing so I made a chart to break down everything to raw elements.
It assumes Carbon Fiber will be crafted from 10 wood = 5 charcoal in the crusher, but there’s the 2 coal option as well if you prefer that.
Spheres | Mega | Giga | Hyper | Ultra | Legendary |
Wood | 5 | 7 | 10 | 20 | 30 |
Stone | 5 | 7 | 10 | 15 | 25 |
Paldium | 1 | 2 | 3 | 5 | 20 |
Ore | 2 | 4 | 6 | 10 | 20 |
Bones | – | – | 0.2 | 0.3 | 0.5 |
Pal Fluids | – | – | 0.2 | 0.3 | 0.5 |
Coal | – | – | – | 10 | – |
Other options:
Spheres | Mega | Giga | Hyper | Ultra | Legendary |
Stone (to make paldium) | 5 | 10 | 15 | 25 | 100 |
Gold (to buy bones) | – | – | 20 | 30 | 50 |
Coal (to make carbon fiber) | – | – | – | 4 | 6 |
From my rough experience, each sphere seems about 2x as effective as the last. For example on a lvl 27 Pal I might see a 70% chance with hyper, 35% chance with ultra, though the lower level spheres see a steeper drop and a mega may be around 10%. Would love to see the data mined numbers but haven’t found them, it might be a bit more than 2x effective.
So for a sphere to be worth it once you’re in a certain range of reasonable level for the pal you’re catching, I think it should cost no more than 2x more than the last sphere or ideally less than that. Of course the higher spheres become requirements at a certain point to break into the higher level pals effectively.
I wanted to look at the breakdown and see if anything was a particularly great value to craft the most of. My personal target rate for an ideal crafted sphere is 35-70%, more and you’re overpaying, less and i think the dropoff becomes too steep. Mostly, the costs shake out about how you would expect. But I would say in general:
- Don’t bother crafting mega spheres.
- Gigas are 2x more in the important resource (ore) and less resources overall than 2 megas. Why bother crafting megas that have a super specific niche of usefulness around level 10-15, when you can just spam blue balls for that or use the megas you pick up on the ground. And gigas are still fine to use on lvl 15-20 pals
- Gigas are pretty niche, and I tend to prefer Hypers to Gigas as a go-to sphere.
- Gigas will occasionally have their place around the lvl 20 sweet spot, it’s good to have a few at a much lower quantity. But overall Hypers make more sense to me especially since it’s not that long that you unlock them after gigas. 50% more ore for what i think is at least twice the effectiveness. Bones can be bought at the merchant and coins arent a big deal. The real increase here is 1/5 of a pal fluid for the cement, but I think that’s manageable and worth it. There’s no avoiding pal fluid farming forever
- Ultras are good for over 30 pals and feel needed for 35+, they just don’t completely replace Hypers
- These aren’t cheap, but when you need them you need them. Roughly 50% increase on most costs except a steep 10 coal is also added here. You’ll probably need a coal farm for refined ingots for other things. So if you have a lot of coal, this is a good place to dump it. If you don’t, hypers are fine for a wide range of pals until you get to the specific range of these
- Legendaries are expensive but still a pretty good value and you’ll know when you need them
- I don’t have these yet so i cant say around what level they’re needed, if its like the other spheres, I imagine 40+ they’re fine to use and 45+ they feel needed
- The ore cost is surprisingly reasonable at a straight 2x increase but with no coal needed at all any more.
- The biggest increase to me is that 20 paldium or 100 stone, but perhaps that’s manageable at this level. I could see many preferring the extra 100 stone to the 10 coal of ultras
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