What Is This Icon on My Item?
Items in POE can have a couple of different icons on them, that can indicate a variety of things. This guide will cover what each of them does.
Fractured Modifiers
This icon indicates that the item has atleast (and most of the time) one fractured modifier. These modifiers are shown in golden-ish color and cant be modified further. For example if you were to use an orb of scouring on the belt below, every modifier will be removed from the item except for the fractured modifier. (Also resulting in the item going back to magic rarity).
These mods can make the crafting of items quite a bit easier, as it guarantees for the one mod to stay on your item, no matter what you do to it.
Fracturing Orbs can be used to fracture a random mod on an item, but these are quite expensive and it most of the time is cheaper to just buy the base item with the fractured mod outright.
Fractured items can not have synthesis implicits on them or any influences (see topic 4 to 6) on them, but eldritch implicits work.
Veiled Modifiers
Syndicate members of the Betrayal League mechanic will often drop items with veiled modifiers, which will have a line of text on them that will look something like this:
You can take these items to “Jun, Veiled Master” to “unveil” a mod hiding behind the gibberish. Jun will give you a random selection of 3 modifiers to choose from to place permanently onto the item. If you select a mod for the first time here you will also unlock a weaker version to craft onto items yourself for your crafting bench.
There are a couple of mods that can only be found on items dropped by a specific member. An example of those would be the member Elreon, that can drop rings and amulets that give – to mana cost of either channeling or non-channeling skills.
Before unveiling you can hold ALT on the item to see, wether the veiled mod on an item is a prefix or a suffix modifier, as those have different pools of mods to unlock.
Veiled mods can also be added retroactively onto an item using the “Veiled Orb”, that can only drop from defeating the leader of the Syndicate, Catarina. It randomly removes one mod from the item it’s used on and places a veiled mod onto it.
There can only be 1 veiled mod on an item at once. But one unveiled mod and the crafted version of a veiled mod work.
Eldritch Influences
These modifiers also replace or add implicit modifiers on items, but only on armour items. Weapons and Jewellry can not be enhanced by them.
Both have unique modifier pools and you can have up to 1 of each of them on your rare items.
Using these currency items you can add a random mod of the corresponding influence to your item or reroll the one currently on the item.
There are additional currency items related to eldritch implicits, like orb of conflict, which randomly reduces the tier of one eldritch modifier on the item and increases the tier of the other.
Or Eldritch chaos, exalted and annulment orbs, that behave differently depending on which of the two eldritch mods on an item are “dominant” = The higher tier one.
Eldritch influences can’t be added to Synthezised or Influenced items (see topic 4 to 6), but work with fractured items.
Shaper and Elder Influence
These two influences don’t inherently change something about the item, but instead they add a range of additional mods that can be rolled on those items depending on the item type.
Some of the most useful mods among those are the one that add a support gems to skill gems socketed into them. In addition to the icons they can be spotted by the backgrounds that are added to the item. Shaper items have a star-like background, while elder items have tentacles in them.
Conqueror / Elderslayer Influences
These four influences behave very similar to the shaper and elder influenced items. They add additional possible mods that can be rolled to the items they are on, each of them having their own mod pools that loosely correlate with the theme of the individual conqueror.
Unlike Shaper and elder influence these can be added to items relatively easy, as each of the 4 conquerors that can be fought can drop an influenced exalted orb, that adds their influence to an item and a guaranteed influenced mod.
Like shaper and elder influence each of these adds an individual background to items that they are on.
An item can have a combination of 2 influences from the shaper, elder and conqueror pools on it. This can be achieved by using an “Awakener’s Orb”, a currency item, that deletes an influenced item and adds one of its influenced modifiers onto another influenced item, thus being able to create powerful combinations of mods on items.
Synthesized Items
Synthezised modifiers either replace existing implicit modifiers or add one to items. They have a huge pool of possible mods to add and can be very powerful, as they dont take any of the 6 normal possible affix slots on items.
It is quite rare to find an expensive synthesis modifier, they are usually forced onto items in very expensive and long crafting sessions.
The ones randomly found are rarely better than the eldritch influences that you can add onto items yourself.
I sincerely hope this was helpful. Good luck to you!
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