PAYDAY 3 – Reinfeld 900S Long Ranged Kill (Easy, Solo, Glitch)

Easy way to do this challenge alone and without moving from the site. Using a glitch to get out of the map.

Skills

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You just need the ability to replenish ammunition and the ability for distance not to affect headshots.

First Step

Create a game on the Dirty Ice map, on very hard difficulty.

The next thing will be to go beyond the limits of the map, for this we go to the street to the left of the jewelry store until the end. Stick as much as you can to the end of the map.

And you will have to stop a van in front of you to make the glitch. As you can see in the image.

Now put on the mask and activate the noisy mode. The van will try to drive away even though you are in front of it. Your goal here is to look at the ground and start jumping to get inside the van and get into the back. Once inside the van will pull you off the map, and you’ll probably have to jump some more to get out of the van if it hasn’t already pulled you.

It’s a bit tricky at first and you have at most a couple of tries. Restart if you fail and try again.

Second Step

Now it’s time to position yourself. I leave you a reference image where I have positioned myself. But you can place yourself anywhere else. But if you move too far away, most likely enemies will stop appearing.

The only thing left to do is to kill. In my case they all appeared in the same position as in the photo, I only had to shoot and by the time the gun was ready there was another one taking its place.

The only problem is the bots. They can screw up your position. Let them die for one round or if they are too annoying restart and try to keep them away from the enemy zone.

Volodymyr Azimoff
About Volodymyr Azimoff 13792 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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