It’s about the monster abilities in the Project Playtime game.
Guide to Monsters Abilities
Start
In this guide, I will tell you about the abilities of monsters in Project Playtime. Immediately I will say the general ability – sabotage
Sabotages
- General abilities all the monsters have, being able to do various things to hinder the survivors’ progress.
Huggy Wuggy
Big Hug
- Huggy Wuggy’s charge attack, where he one-shots a player by hugging them to death. Huggy Wuggy dashes (or even runs) forward, dealing fatal damage to the player who knocks him down.
Mini Huggies
- Huggy Wuggy can summon five Mini Huggy toys to keep watch for survivors. When they find one, they scream, alerting the main Huggy when they’re nearby.As soon as little Huggy Wuggy screams, you will see a red diamond through the walls, telling you that he has found someone (Little Huggy Wuggy is standing still)
Mommy Long Legs
X-ray Vision
- Mommy Long Legs can temporarily see through walls and pinpoint a player’s location.
Spider Webs
- Mommy Long Legs can shoot out spider webs in order to slow players down.It is enough just to aim at the player and shoot, and then you can easily catch up with him.
Stretchy Limbs
- Mommy Long Legs can use her arms like a grappling hook, launching herself across great distances.
Boxy Boo
Coil Springs
- With Boxy Boo’s legs and arms being held by springy coils, Boxy can jab faster, jump higher and fall slower.
Leap
- Boxy Boo hides in his box, and after a player-dependent windup, Boxy Boo will leap and launch far depending on how the user performs the move. You begin to move more slowly and lock the mechanism that you control the distance of the jump. The jump will be in the direction – where you look.
Reach
- Boxy Boo uses his spring hands to reach for any nearby player, pulling them to right in front of Boxy Boo. By aiming at a player and shooting at him with his hand, he will be pulled tightly to you so that you can damage him with your hands. But player will also be able to run away, since he will not have a slowdown.
i’ve made some insane plays with boxy boos grab
They added the instakill back to huggy, just wanted to say that
Ah, that explains why Huggy’s charge doesn’t work. Guess I’m not completing the tutorial.
Boxy boo is 100% the coolest one and the best one if you look at the statistics
The latest update has fixed Huggy’s charge, now allowing the tutorial to be completed, and once again being murderous.
Update: Huggy’s grab no longer 1-shots. It doesn’t even attack. It’s purely a mobility tool now.
Essentially, Huggy is fast at running, Momma has wall climbing/grappling, and Boxy has the best jumps (and no I don’t just mean his power jump, his standard jump makes him faster than just running, but it’s tricky given the environments have plenty to get in the way).
yea i thought tbh for some reason that the hugging icon was horns
Whoever drew that hugging icon needs to take both a big step back and a lesson in graphics design.
in a nutshell wallhacks pullback to annoy you speed go 100%