Guide to Perks and Sabotages
Perk Basics
As a survivor you can select up to 3 perks.
Your three active perks can be viewed in your survivor’s customization screen and will be highlighted by a red circle if active.
If you’re just starting out, pick a perk you think works best for you and focus on maxing it out asap.
Perk Builds
These builds are not meta, but I found to be fun.
Ticket Master
- Power Walker, Master Pianist, Distant Savior
“Every man for himself”
- Power Walker, Master Pianist, Leave No Trace
Team Player
- Distant Savior, Leadership, Power Walker
Puzzle Master
- Master Pianist, Genius, Think Fast
Master Evader
- Power Walker, Shadow Walker, Leave No Trace
Meat Bag
- Power Walker, Leadership, bait Punching Bag
Sabotages
Feeding Frenzy
Cooldown: 120 seconds
- Advisory for survivors: Don’t get caught during duration
Boobytrap
Cooldown: 240 seconds
- Can be negated by activating trap and getting healed by “Leadership” perk
- Damage to players TBD
Directionless
Cooldown: 120 seconds
- Just memorize the map?
Living Nightmare
Cooldown: 120 seconds
- Either hide or use your ears during the duration of the sabotage as survivor
No Pack
Cooldown: 180 seconds
- Last for 30 seconds for all survivors
- Can be negated if survivors repair each others grab packs (please do this), repair time depends on level of sabotage
No Escape
Cooldown: 100 seconds
- Best hope you’re evasive enough to not get chased or caught
Shutdown
Cooldown: 180 seconds
- 50/50 shot you meet monster, pretty straight forward
Total Lockdown
Cooldown: 120 seconds
- Be evasive and have an escape plan.
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