Punch Club 2: Fast Forward – List of Gym Equipments

Gym Equipments and Its Impact on Stats

Exact amounts are hard to pin down… There are 10 traditional/sensei path gym equipments, not counting the six stations in the police gym:

  • Station 1 – Pushups – Low gains, all stats.
  • Station 2 – Speed Bag – Low gains to all stats, but a more substantial amount to agility.
  • Station 3 – Bench Press – Low gains to all stats, but a more substantial amount to strength.
  • Station 4 – Treadmill – Low gains to all stats, but a more substantial amount to treadmill.

Station 1 is available from the start of the game, and you can buy stations 2/3/4 for your home gym in Chapter 1. Once you get Mick’s gym opened up, they are unlocked for free, which can save you $450 at a point in the game when that’s still a lot of money

In Chapter 2, the junkyard will now sell:

  • Station 5 – Wing Chun, which is an upgrade to the speed bag with higher gains.
  • Station 6 – Chin up bar, which is an upgrade to the bench press with higher gains.
  • Station 7 – The punching bag, which is an upgrade to the treadmill with higher gains.

In Chapter 3, the junkyard will now sell:

  • Station 8 – Jump rope, an upgrade to Wing Chun with the highest agility gains and a little bit of stamina.
  • Station 9 – Parallel bars, the station with the highest strength gains. Also some small gains to agility/stam.
  • Station 10 – Hitting a tire with a mallet – An upgrade to the punching bag that has the highest stamina gains, and a little bit to agility.

The gain amounts are shown when you purchase the equipment, but idk how the tick mechanics work exactly. Still, only the chapter 3 gear has numbers exceeding 100 for their main stats, with most equipment doing around 25-30 in any secondary stats affected.

Volodymyr Azimoff
About Volodymyr Azimoff 5040 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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