Remnant 2 – Endgame Trait Build

End Game Trait Build for Literally any Build

I made a perfect end game trait build for literally any build. This does not include the proper setup for challenge runs.

  • Vigor. We all need health to survive hits. More health means more survival.
  • Endurance. We need stamina to dodge and run, since many bosses and even basic enemies have 3hit combos or more, running out of stamina means you cant dodge anymore.
  • Barkskin. You need damage reduction. Face it, most of us wont do a no hit run, your going to take damage. Reduce it so you can take more.
  • Siphoner. Life steal will keep you alive because you also have to do damage, so any you take can be negated with lifesteal.
  • Fitness. Dodge is pretty common, and you’ll likely be dodging alot. Extend that dodge, you’ll probably survive more.
  • Recovery. Stamina regen is useful if you dodge alot, and have better timing. Get that stamina, for more dodges and running, back sooner.
  • Free Slot. Congrats. You get a single trait, based on your build or preference. Summoner? Take Blood Bond/Rugged. Maybe going melee focus? Try Arcane Strike. If you shot the pew pews, use Footwork/Handling to ensure your do better pew pews.

There you have it. Every single trait point you are allowed in the game, consumed. All 60. For every one. No build diversity. Not really.

Volodymyr Azimoff
About Volodymyr Azimoff 13573 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

1 Comment

  1. But what will you do if you need to climb a ladder more quickly, and it’s all that’s stopping you from beating a boss? Clearly the traversal trait is the most powerful. Someone needs to make a ladders build.

    But seriously, the devs discussed this over on Reddit and claimed that these are not necessarily the best picks if you are good at not getting hit. I see what they mean, but I still think it’s hard to beat a big chunk of extra health and life steal, and I think for most people, many traits will be no-brainers.

    If they truly wanted to go all in on build diversity, I think they should have considered something like a skill tree instead of reducing the traits system so drastically.

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