Straight from the config files.
Ammo Stats
Сrеdit gоеs to Rico Heart !
- Ammo power is multiplied with weapon power
- 11.43×23 ammo is the .45
- Hydro (Hydra-Shok) should be less piercing than FMJ as it’s hollow-point, designed for soft targets (less penetration and more expansion)
- 12×76-zhekan is the slug
- Buckshot dispersion and shotgun accuracy should be two separate systems but they aren’t
- Buckshot power is 0.3 but 15 pellets together add up to 4.5 if they all hit
- Air resistance slows down the projectiles as they travel (beyond gravity pulling them down)
- Some air res. values are not set in the weapons.ltx config file, those are probably 1.0
Weapon Stats
- The recoil values shown are: hip fire vertical muzzle jump, flat increase per shot, multiplier per shot / same for ADS
- In real life silencers (suppressors) generally have no effect on accuracy, velocity or power
- Supersonic projectiles (above ~340 m/s) make a loud noise at every point of their trajectory, which cannot be suppressed (this is not simulated in this game)
- Distance resembles “effective range” but bullets don’t disappear in real life
- Velocities are very different from real values (also projectile speed is more dependent on ammo than weapon)
- Some weapons don’t have ADS recoil values set, those are probably the same as hip fire recoil
- Bm16 is the sawed off TOZ-66 (with a range of 50 meters halved by buckshot k_dist = 0.5 to 25m)
- Pistols should all have higher rpm as they can be shot as fast as one can pull the trigger is ~370 rpm instead of 145 for non-existent .45 DE)
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