Secrets of Grindea – Ghost Ship: How to Beat The Eye Boss

The Eye Boss Fight Tips

If you know its exact patterns like the developer would and can react fast enough you can do miracles. Other ways, just do it like I did, go full tank and bash it till it’s dead. Just stand in safe spots from time to time to heal.

You can kill the eyes to reduce the weird black shadow overlay and gain more sight. You can evade the lasers if you’re fast and extremely accurate. Stuff like that.

Two handed sword and just bashing also works.

It spams lazer mazes, which have small spots you can stand in, often at the other side of the room. You need to start walking as soon as it is done with its last attack and then start making a laser maze, which is obvious only for the dev. e.e;

But yeah since we don’t know, you can be lucky and stand in the small spots that do not get lasered.

There’s also a so called firemaze it can make. It has a couple of ‘doorways’ by removing a flame hose from the ground between the flames, but it is very difficult to quickly spot those (in time).

Use shield magic, ignore the stuff and just bash it.

The second half is a bit tricky. You need to evade more and use the bubble shield to take hits when you can. It spins around from time to time firing lasers which at the start is easy to dodge a bit of at least, but as it goes on faster it gets hard.

In this phase you need to keep those screen darkening eyeballs to minimum, as you need to know where its safe to go. The shield bubble magic thing can prevent you from taking damage to those slowly lowering skulls that appear from time to time, allowing you to survive, but since the bubble shield is fragile and has a cooldown, its a bit more about evading. The rest is the same, just attack I guess.

Volodymyr Azimoff
About Volodymyr Azimoff 13786 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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