Some players were interested in customizing the behavior of point defense, so the developers decided to explain some of the existing types of the acquire target logic.
Guide to Acquire Target Logic Types
The main three types of acquire_target_logic are:
- order_target_only
- order_target_or_best_target_in_range
- best_target_in_range
order_target_only
Means that this weapon will only ever fire on a target the ship has an attack order against. We typically use this for spinal weapons like the Cobalt’s Autocannons or the Kalev’s Gauss.
order_target_or_best_target_in_range
Is the normal default behaviour for most weapons, particularly turret. It means that the weapon will fire at the target the ship has an attack order against if that weapon is capable of doing so. However, if the weapon is not capable of firing on the order target, then it will instead find another target, with a preference based on the weapon’s attack_target_type_groups.
best_target_in_range
Is almost exclusively used for Point Defense weapons. It will ignore the ship’s attack order and instead always seek out target’s based on the attack_target_type_groups of the weapon. For PD weaponry, this means that it will prioritise missiles that are in range and arc first, then fighters, then corvettes, then everything else.
So if y’all are looking for something to tweak to make PD weapons spread their fire more consistently – this is not that. Nor is that parameter available for you to tweak.
The devs have found a bug with the overkill prevention system that was causing PD to not correctly split fire onto new targets. So they promise that it will be fixed next patch.
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