SpellRogue – Quick Start Guide

This guide will help you to take your start easily.

How to Start

Step 1: Wizards & Loadouts

  • The first step of the game is choosing a Wizard.
  • If this is your first time playing, you start the game without having to choose a wizard. Head on to step 3.
  • Let’s choose Lapis and their first Loadout marked A.
  • Click on the graphic with the “A” to start your first game!

Step 2: Starter Artifact

  • Upon starting your Journey, an Artifact Draft will pop up on the screen.
  • If this is your first time playing, this node will not be available. Head on to step 3.
  • These Starter Artifacts provide passive effects during your run.
  • Click on one of these Artifacts to continue to the next node.

Step 3: Choosing the Path Ahead

  • After selecting your Starter Artifacts, you will see different paths to take.
  • Click on one of the Enemy nodes ahead of you to start your first Combat Encounter.

Step 4: Combat

Basics

  • Health: Both the Wizard and Enemies have a Green Health Bar below them which represent the amount of Damage they can take before they’re defeated.
  • Utility Spells: These Spells provide various effects which enhance your own offensive, defensive, and passive abilities. Let’s move on and cast our first Utility Spell, Fluctuate
  • Attack Spells: These Spells are used to deal Damage in order to defeat enemies. Damage is the most common way to reduce the Health of the respective unit.
  • Defense Spells: These Spells are used to protect yourself from enemy attacks and abilities. Block is the most common way to prevent Damage from reaching the unit.

Casting a Spell

  • At the start of combat, you will Roll Dice automatically. Hold-Click one of these dice to carry it.
  • Let’s Cast Lapis’ Signature Spell, Fluctuate. The symbol in its Socket represents what die values it will accept. In this case, any vale is accepted.
  • Carry the die over the Spell and release it to place the die into its Socket.
  • You have now Rerolled your Dice to a new value!

Dealing Damage

  • Let’s cast Lapis’ Starter Attack Spells, Ice Spear. This Socket accepts dice only valued at 3, 4, 5 or 6.
  • Click and Hold a Dice with a matching value and release it into the Spell’s Socket. This will activate the Targeting system, allowing you to choose your victim directly.
  • Drag the Arrow to an enemy’s avatar and Click on it.
  • You have now dealt your first Attack!

Building Defense

  • Above the enemy’s Avatar, you will see its Intent. Often this will represent how much incoming damage you have to Block.
  • Let’s cast Lapis’ Starter Defense Spell, Aqua Fortis. This Socket accepts dice only valued at 1, 2, 3 or 4.
  • Click and Hold a die with a matching value and release it into the Spell’s Socket. You will see a new display next to your Health Bar representing the amount of Block you’ve gained.
  • This amount will subtract how much Damage is taken from teh value displayed by the enemy’s intent.

Ending Your Turn

  • On the right-center of the screen is the End Turn Button.
  • Try hovering the cursor over this Button; now you can see a Preview of how the incoming Damage affects the Wizard’s Health and/or Block.
  • Once you’ve spent your dice, dealt your Damage, and gained your Block: Click the End Turn Button.
  • This will start the Enemy’s turn, allowing it to perform it’s Intent.
  • You have now Blocked your first Incoming Attack!

Step 5: Victory or Defeat

Finishing a Combat Encounter

  • If your Wizard’s Health is reduced to 0, you will be defeated, and have to start over from Step One.
  • If you reduce the Enemy’s Health to 0, you will be granted a reward, and can then continue your chosen path on the World Map.

Choosing your Rewards

  • After Completing a Combat Encounter, you will be rewarded with various Loot (Gold, a Spell and occasionally a Potion).
  • Let’s Start with your First Spell Draft! Click on the Spell shaped Icon to open the draft.
  • Here you will be given the choice of 3 Spells. Clicking on any one you like will add it to your hand automatically for the next encounter.
  • You can reroll Spells for 20 Gold.
  • Spell with specific effects will show Tooltips upon hovering your cursor over them explaining what they do: Choose Wisely!
  • Once you’ve finished selecting your rewards, you will then be able to continue on your path to the next encounters.

Step 6: Victory

Spoils of Victory

  • After you defeat the Final Boss of The Void, you will be Victorious.
  • You will then be shown your score for the run.
  • Next, your progress in Experience and Milestones. Hopefully you’ve earned a token or two.
  • Next is a summary of your build, so to admire your work and take a screenshot if you like (there’s a button for that too).

New Games

  • Upon returning to the Wizards Selection screen, a display of unlocked features will begin.
  • You will find these aspects of the game available to you from now on during new runs.
  • Once you’ve finished viewing your Unlocks, you will be able to select a character for a new game.
Egor Opleuha
About Egor Opleuha 7631 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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