This guide will help you to take your start easily.
Contents
How to Start
Step 1: Wizards & Loadouts
- The first step of the game is choosing a Wizard.
- If this is your first time playing, you start the game without having to choose a wizard. Head on to step 3.
- Let’s choose Lapis and their first Loadout marked A.
- Click on the graphic with the “A” to start your first game!
Step 2: Starter Artifact
- Upon starting your Journey, an Artifact Draft will pop up on the screen.
- If this is your first time playing, this node will not be available. Head on to step 3.
- These Starter Artifacts provide passive effects during your run.
- Click on one of these Artifacts to continue to the next node.
Step 3: Choosing the Path Ahead
- After selecting your Starter Artifacts, you will see different paths to take.
- Click on one of the Enemy nodes ahead of you to start your first Combat Encounter.
Step 4: Combat
Basics
- Health: Both the Wizard and Enemies have a Green Health Bar below them which represent the amount of Damage they can take before they’re defeated.
- Utility Spells: These Spells provide various effects which enhance your own offensive, defensive, and passive abilities. Let’s move on and cast our first Utility Spell, Fluctuate
- Attack Spells: These Spells are used to deal Damage in order to defeat enemies. Damage is the most common way to reduce the Health of the respective unit.
- Defense Spells: These Spells are used to protect yourself from enemy attacks and abilities. Block is the most common way to prevent Damage from reaching the unit.
Casting a Spell
- At the start of combat, you will Roll Dice automatically. Hold-Click one of these dice to carry it.
- Let’s Cast Lapis’ Signature Spell, Fluctuate. The symbol in its Socket represents what die values it will accept. In this case, any vale is accepted.
- Carry the die over the Spell and release it to place the die into its Socket.
- You have now Rerolled your Dice to a new value!
Dealing Damage
- Let’s cast Lapis’ Starter Attack Spells, Ice Spear. This Socket accepts dice only valued at 3, 4, 5 or 6.
- Click and Hold a Dice with a matching value and release it into the Spell’s Socket. This will activate the Targeting system, allowing you to choose your victim directly.
- Drag the Arrow to an enemy’s avatar and Click on it.
- You have now dealt your first Attack!
Building Defense
- Above the enemy’s Avatar, you will see its Intent. Often this will represent how much incoming damage you have to Block.
- Let’s cast Lapis’ Starter Defense Spell, Aqua Fortis. This Socket accepts dice only valued at 1, 2, 3 or 4.
- Click and Hold a die with a matching value and release it into the Spell’s Socket. You will see a new display next to your Health Bar representing the amount of Block you’ve gained.
- This amount will subtract how much Damage is taken from teh value displayed by the enemy’s intent.
Ending Your Turn
- On the right-center of the screen is the End Turn Button.
- Try hovering the cursor over this Button; now you can see a Preview of how the incoming Damage affects the Wizard’s Health and/or Block.
- Once you’ve spent your dice, dealt your Damage, and gained your Block: Click the End Turn Button.
- This will start the Enemy’s turn, allowing it to perform it’s Intent.
- You have now Blocked your first Incoming Attack!
Step 5: Victory or Defeat
Finishing a Combat Encounter
- If your Wizard’s Health is reduced to 0, you will be defeated, and have to start over from Step One.
- If you reduce the Enemy’s Health to 0, you will be granted a reward, and can then continue your chosen path on the World Map.
Choosing your Rewards
- After Completing a Combat Encounter, you will be rewarded with various Loot (Gold, a Spell and occasionally a Potion).
- Let’s Start with your First Spell Draft! Click on the Spell shaped Icon to open the draft.
- Here you will be given the choice of 3 Spells. Clicking on any one you like will add it to your hand automatically for the next encounter.
- You can reroll Spells for 20 Gold.
- Spell with specific effects will show Tooltips upon hovering your cursor over them explaining what they do: Choose Wisely!
- Once you’ve finished selecting your rewards, you will then be able to continue on your path to the next encounters.
Step 6: Victory
Spoils of Victory
- After you defeat the Final Boss of The Void, you will be Victorious.
- You will then be shown your score for the run.
- Next, your progress in Experience and Milestones. Hopefully you’ve earned a token or two.
- Next is a summary of your build, so to admire your work and take a screenshot if you like (there’s a button for that too).
New Games
- Upon returning to the Wizards Selection screen, a display of unlocked features will begin.
- You will find these aspects of the game available to you from now on during new runs.
- Once you’ve finished viewing your Unlocks, you will be able to select a character for a new game.
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