Summoner Guide for Beginners
The Summoner is a hybrid caster and pet class. Your own spells scale differently from your minions, making it important to understand what affects each.
Summoner Spell Mechanics
Damage Type
Summoner skills are magic spells.
They benefit from:
- Magic Damage %
- ATK
- MATK
- STR
- INT
They do not benefit from:
- Melee Damage %
- Ranged Damage %
Element
All Summoner spells are Neutral by default and inherit the element of your equipped weapon.
Examples:
- Fire weapon → Soul Strike deals Fire damage.
- Fields and Dissonance Well also inherit your weapon’s element.
This allows you to freely change your spell element by switching weapons.
Stat Scaling
Summoner spells scale from:
- ATK
- MATK
- STR
- INT
Recommended caster stat distribution:
| Stat | Value |
|---|---|
| INT | 99 |
| STR | 99 |
| DEX | 50 |
| VIT | 50–55 |
| AGI | 1 |
| LUK | 1 |
Minion Mechanics
What Minions Inherit
Minions inherit 100% of all item-based stats, including:
- Attack Speed
- Elemental Damage %
- Skill Damage
- Auto-cast chance
- Artifact bonuses
- Neutral skill bonuses
- Equipment effects
In short, almost every bonus provided by equipment is transferred to your minions.
Base Stats Are Not Inherited
Only stats granted by equipment are inherited.
Example:
INT 99 +20
- 99 = Base stat (not inherited)
- +20 = Gear bonus (inherited)
Weapon Element
Minions inherit your weapon element.
Their basic attacks adopt your weapon’s element, allowing you to freely change their elemental damage by changing weapons.
Some abilities also inherit your weapon element.
Example:
- Golden Hammer + Dog Bowwow Card → Fire Soul Strike autocast
- Wolf abilities (Twin Cleave, Shadow Step, Shadow Release) become Fire element.
Some pet-exclusive skills retain their original element.
Example:
- Cat’s Lightning Bolt and Lightning Release always remain Wind.
Pet Spell Scaling
Minion spells do not scale from STR or INT.
Only the base ATK/MATK scaling shown on the skill applies.
Example:
100% MATK + ATK per level
+2% MATK/ATK per INT
Only the first (white) value is used by minions.
Because of this, increasing STR or INT has relatively little effect on pet damage.
For pet builds, prioritize:
- Skill Damage %
- Elemental Damage %
- Attack Speed
Range
The only stat minions never inherit is attack range.
All minions always fight in melee range.
Recommended Leveling Stats
Early progression:
- INT → 50
- STR → 50
- If survivability is an issue, raise VIT to 50.
Final recommended stats:
| Stat | Value |
|---|---|
| INT | 99 |
| STR | 99 |
| VIT | 55 |
| DEX | 50 |
| AGI | 1 |
| LUK | 1 |
Recommended Skills
Choose one primary minion.
Good early options:
- Wolf
- Cat
Other options:
- Angel becomes very strong around level 40.
- Cactus deals lower damage but is an excellent tank.
Recommended skill priorities:
- Summon Attack Lv.1 (very useful for directing pet aggro)
- Soul Strike Lv.5
- Arcane Surge Lv.10
- Bestial Wrath Lv.10
Heal and Haste are useful early, although many endgame builds obtain Lv.5 versions through cards.
Beginner Auto-Attack Summoner
This build focuses on pet DPS through Attack Speed.
Roll AGI on all equipment whenever possible.
Equipment
| Slot | Item |
|---|---|
| Head | Drooping Cat |
| Weapon | 4-Slot Kunai + Wind Mage Card + 3× Cat Meow Cards |
| Face | Phantom Mask |
| Armor | Ashwalker Set |
| Accessories | 2× Skull Pendant or 2× Bronze Plugs |
| Card | Elder Wisp Purple |
| Artifact | Blitzcore |
Preferred weapon substats:
- Magic Damage
- MATK %
Beginner Spell Caster
This version focuses on spell damage.
Roll INT on all equipment.
Equipment
| Slot | Item |
|---|---|
| Head | Drooping Cat |
| Weapon | Rod + Wind Mage Card + 3× Cat Meow Cards |
| Face | Scholar Glasses |
| Utility | Star + Spike Card |
| Armor | Spellthread Set |
| Accessories | 2× Azure Prism or 2× Bronze Plugs |
| Card | Elder Wisp Purple |
| Artifact | Arcanum |
Preferred weapon substats:
- Magic Damage
- MATK %
This version generally performs better during early progression.
Around levels 70–100, consider upgrading to:
- Runesmasher
- Crystal Hammer
You can also switch to Angel or Cactus for greater survivability.
Advanced Caster Build
Recent balance changes significantly reduced caster damage and self-sustain, making this build less dominant than before.
Roll INT on all equipment.
Equipment
| Slot | Item |
|---|---|
| Head | Night Helm |
| Face | Resonant Headphones or Scholar Glasses |
| Weapon | Crystal Slammer + Elemental Card |
| Utility | Mystery Crystal Cache or Elemental Booster |
| Armor | Mind Plate |
| Legs | Weaver + 2× Ghost Cards |
| Shoes | Night Boots or Witchsteps Shoes |
| Accessories | Mind Gauntlet + Azure Tag (Elemental Damage Card) |
| Artifact Set | Eternis |
Advanced Tank Caster
A survivability-focused version that also makes your pet significantly tougher because Endurance transfers to minions.
Equipment
| Slot | Item |
|---|---|
| Head | Night Helm |
| Face | Snowbun Earmuffs |
| Weapon | Staff of Eternis + Elemental Card or Bloom of Midnight + Archangel Card |
| Utility | Warborn Aegis |
| Armor | Endurance Plate + Elemental Card |
| Legs | Night Greaves |
| Shoes | Night Boots or Cleric Shoes |
| Accessories | Endurance Gauntlet + Bronze Crescent |
| Artifact Set | Eternis |
Notes:
- Staff of Eternis and Bloom of Midnight provide stronger healing.
- Crystal Slammer is still preferred if spamming Dissonance Well.
- Night Boots provide higher Defense.
- Cleric Shoes provide +10% Healing and an extra card slot.
- Bronze Crescent adds valuable HP regeneration.
Advanced Cat Build
A high single-target DPS setup.
Equipment
| Slot | Item |
|---|---|
| Head | Drooping Cat |
| Weapon | Golden Hammer + Wind Mage Card + 2× Soul Cards |
| Off-Hand | Elixir Gourd + Evergreen |
| Armor | SoulBinder Set |
| Face | Tribal Mask |
| Utility | Star + Spike Card |
| Accessories | 2× Bronze Plugs |
| Card | Elder Wisp Purple |
| Artifact Set | Arcanum |
| Gems | Soul Strike + Thunder Bolt |
Recommended item rolls:
- 3 AGI
- 2 MATK
- 2 HP
Pros:
- Excellent single-target DPS.
Cons:
- More fragile than Wolf.
- Harder to reach 193 ASPD.
- Locked to Wind element.
Advanced Wolf Build (Royal Fang Impale)
Approximately 800k DPS.
Equipment
| Slot | Item |
|---|---|
| Head | Night Helm |
| Weapon | Royal Fang + 1× Elemental Card + 2× Fledging Cards |
| Off-Hand | Elixir Gourd + Vampiric or Evergreen |
| Armor | SoulBinder Set |
| Chest Card | Flexible |
| Legs Card | Sprout (Impale Damage) |
| Shoes Card | Razor Robot (Attack Speed) |
| Face | Tribal Mask + Spike Robot |
| Utility | Dualblade Sheath |
| Accessories | Speed Gauntlet + Skull Pendant |
| Artifact Set | Blitzcore or Eternis |
| Gems | Impale + Mass Heal |
Recommended item rolls:
- 3 AGI
- 2 ATK
- 2 HP
Advantages:
- Higher survivability than Cat.
- Strong cleave and AoE damage.
- Can freely change element by swapping weapon.
- Blitzcore provides slightly higher DPS.
- Eternis provides better sustain.
This build is capable of:
- Solo farming Night Garden.
- Soloing bosses up to Imp difficulty with the appropriate elemental resistance.

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