Some reliable combos with stable and fairly doable routes for my fellow Kazuya players, even beginners!
Contents
Guide to Kazuya Combos
On Normal Hit
- (E)WGF, (E)WGF(, f1), df1df2, dash, 31 df3
- ff3, ss3, b22, df1df2, dash, 31 df3
- Twin pistons, (12)43, b221+2
- ws2, ws1+2, b22, df1df2, dash, 31 df3
- (as D Kaz) ss2, u1+2, dash, b22, df1df2, dash, 31 df3
On Counter Hit
- ss3, cd1, b31, db2, ff4
- cd1+2, dash, 314, df321, dash, b221+2
- ff4, df321, ff, df14
- df2, 314, df1df2, dash, hellsweep to left hook
- d1+2, ws1+2, b22, df1df2, dash, 31 df3
Quick Remark
Most combo fillers and enders are obviously interchangeable, depending on what one wants. For example, we end combos with:
- 31 df3 (if we’re looking for damage)
- df14 (if we’re close to the wall and want a sweet wall splat) or even b24
- 221+2 (for something in between since this ender does 13 damage instead of 15 and 9 and wall splats decently sometimes and especially if we screw/bound our opponents afar from us).
Main Wall Combos
- df3+412 (most damaging)
- b24, df2 (best if dashing in from afar)
- df14, 1+2 (at point blank)
- (E)WGF, 1+2 (for the swag)
- df321 (best for wall or balcony break).
Alternatively, One Can Do
- b241 (for wall or balcony break)
- b31, df2 (if you feel stylish).
Lastly, don’t forget that after (on normal hit):
- While crouching df3+4
- ss1+2
- ff1+2
And
- f4 (on counter hit)
- db2 (on ch),
- ws1+2 (on ch),
ff4 is always guaranteed if one is fast enough!
no big boy? Ewgf x 3, B2,1 -> B2,1 or d/f1,4 or even fdF,3 (might connect if fast enough.
My personal staple for ppl that are new, 2x EWGF, B2,1 *Follow/dash* 3,1,4 (If u carry to wall, u can optimize and can do either 1+2, or df1,4 -> WS4, 1+2)
Man those are indeed very good combos, but even one EWGF, let alone 3, I consider very hard for a beginner , for whom (mainly) this guide is made for.
Lastly, regarding your personal staple, which is also a very solid one, I think that the timing that is required for the very last hit to connect properly might trouble the majority of new Kazuya players, i think that’s why op don’t mention combos including a forward movement more, some microdash, precise timing etc.
I just started this game 3 days ago, I definitely feel like my 2 strings i put in are alot more simple than the list above, as you have things like Heaven’s door which I personally find pretty hard to fit into combos (and my other friends / people i face online dont even use their RA unless they’re guide / shortcut players), Just thought as a beginner / intermediate kazuya player that just started 1-3 days ago with 0 knowledge on this game, That’s why I went and commented mine. Alot of people making guides make characters sound so complex with these combo routes, EWGF is kazuya’s big staple, that should be the very first thing a player does on kazuya, learn the EWGF.. (notice im not putting PEWGFS.. which I would agree with you if I said PEWGFs, but this combo uses EWGF which is a basic input with little timing required, u can even delay them pretty widely)