Terra Invicta – When to Build Your First Station Command Module

Your First Station Command Module

There are benefits to having some modules out early, however, the crew consumption of water and volatiles will be taken out of your boost income, so sending too many up can hamstring your space development. The modules you will be building early on are research modules. These provide a miniscule amount of research output and small bonuses to specific types of science. These bonuses are not that useful, however, research modules in interface orbit of earth (low earth orbit) provide certain bonuses to actions and investment on earth that are quite handy.

For example, a single platform can have 1 solar collector powering 3 social science modules. If you make 3 platforms with this setup, the 9 social science modules will grant you the maximum bonus to the strength of public campaigns. This doesnt increase their chance of success, but makes them convert more people to your cause each time – the bonus is substantial and can make securing nations much easier.

I cant say exactly how many you should make. The most important thing you have to do in the early game is establish space mining facilities to secure the 5 basic resources. After that, you mostly escape the need for boost. If you are making at least 0.05 boost per day, I would make 1 platform and see how much that reduces your boost income by, to get a sense of how many you can afford.

FYI if you want to get a good start on boost, take Kazakhstan and once you have controlled it for 180 days, have it leave the Eurasian Union. This will allow you gain 100% of its boost income, which comes out to 0.07/8 per day, a solid chunk for a small nation in the early game.

Volodymyr Azimoff
About Volodymyr Azimoff 13796 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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