You want to discover which facet grants you which power? Or, in the case of a buff to an aspect, what class bestows it? So, here’s a rundown of everything that does what.
List of All Class And Aspect Abilities
Aspect Abilites
Time
- Time Distortion – Speed up time for yourself.
- Clone – Summon a clone from a doomed timeline.
Heart
- Astonish – Shoot a beam of electricity towards the cursor.
- Fluctuate – Toggle to shock enemies.
Rage
- Empower – Empower your next basic attack to stun.
- Turmoil – Toggle to make any enemy hit go berserk, attacking anyone and anything around it.
Blood
- Propaganda – Temporarily convert enemies to your side.
Doom
- Judgement – Weaken enemies near the cursor.
- Wrath – Summon a pillar that pushes back and damages.
Void
- Tarot Card – Fire a random projectile.
- Disillusion – Go invisible.
Space
- Appear – Teleport towards your mouse position.
- Push – Push all nearby enemies back.
Mind
- Abey – Stun enemies in a cone.
Hope
- Bravery – Cover the target in a shield that damages attackers.
Breath
- It’s a bird! – Fly in the direction you’re facing.
Life
- Flourish – Heal nearby players.
- Lightbeam – Summon a beam of light that heals friends and harms foes.
Light
- Blind all nearby enemies.
Class Abilites
List of Class Abilities:
- Manipulate (Witch)
- Destroy (Prince)
- Destroy (Bard)
- Boost (Heir)
- Steal (Thief)
- Foresee (Seer)
- Restore (Sylph)
- Share (Rogue)
- Weaponize (Knight)
- Learn (Mage)
- Provide (Page)
- Create (Maid)
Manipulate (Witch Class Ability)
- Time – Lowers multiple enemies’ AS (Attack Speed)
- Heart – Removes Physical Debuffs from an ally
- Rage – Calms enemies, cannot attack until calmness wears off
- Blood – Kills drop souls that temporarily boost a stat depending on the enemy killed
- Doom – Damaging Ability that revives the enemy if it kills
- Void – Temporarily makes target invisible and unable to attack
- Space – Shrinks the size of enemies
- Mind – Removes Mental Debuffs from ally
- Hope – Grant an ally a delayed Guardian Angel
- Breath – Removes Slow and Root from X allies
- Life – Heals the target for X% of their missing HP
- Light – Reveal nearby environment assists
Destroy (Prince Class Ability)
- Time – Reduce target’s attack speed
- Heart – Damage all enemies in line
- Rage – Reduce target’s damage output
- Blood – Reduces enemies’ strongest stat
- Doom – Removes debuffs from allies
- Void – Push enemies away in a line
- Space – Warp enemies in a line closer
- Mind – Ability that Paralyses an enemy
- Hope – Ability that Fears an enemy
- Breath – Reduce target’s movement speed
- Life – Massive DMG burst
- Light – Decrease target’s luck
Destroy 2 (Bard Class Ability)
- Time – Reduces AS of attacker when attacked
- Heart – Every X seconds, next basic attack executes
- Rage – Reduces dmg of attacker when attacked
- Blood – Passively reduces strongest stat around player
- Doom – Debuffs are less effective around player
- Void – Push enemies in a circle away
- Space – Enemies stunned, pulled closer to the player
- Mind – Every X seconds, next basic attack paralyzes
- Hope – Fears surrounding enemies on a multi-kill
- Breath – Reduce MS of attacker when attacked
- Life – Passively deals damage around the player
- Light – Passively reduces luck around player
Boost (Hier Class Ability)
- Time – Self AS boost
- Heart – Increased Physical Debuff recovery rate
- Rage – Self dmg boost
- Blood – Stats are boosted based on which players are nearby
- Doom – Chance to revive killed enemies
- Void – Self Ability CDR
- Space – Self AP(Attack Power) boost
- Mind – Increased Mental Debuff recovery rate
- Hope – Guardian Angel blocks an attack
- Breath – Self MS(Movement Speed) boost
- Life – Increased HP regen scaling with missing HP
- Light – Self luck boost
Steal (Theif Class Ability)
- Time – Damaging Ability that steals AS to increases own AS
- Heart – Kills drop souls that boost the next attack
- Rage – Damaging Ability that steals damage to increases own damage
- Blood – Steals enemies’ strongest stat, buff equivalent stat to self only
- Doom – Ability that removes own Debuff and applies it to enemy
- Void – Damaging Ability that halves CD when attacking an enemy for the first time
- Space – Damaging Ability that steals damage to increase own AP
- Mind – Ability that inflicts a Frenzy status effect
- Hope – Steals HP, gives Shield
- Breath – Damaging Ability that steals MS to increases own MS
- Life – Drains HP, restores health
- Light – Damaging Ability that steals Luck to increases own Luck
Foresee (Seer Class Ability)
- Time – assively has Foresight (AS) for self
- Heart – Passively has Foresight (DEF) for self
- Rage – Passively has Foresight (DMG) for self
- Blood – Passively has Foresight for random stat for self
- Doom – Temporarily reveal all nearby enemies and increase damage against them
- Void – Passively has Foresight (CDR) for self
- Space – Passively has Foresight (AP) for self
- Mind – Every X seconds, the next enemy attack misses self or nearest player
- Hope – Passively has Foresight (HP REGEN) for self
- Breath – Passively has Foresight (MS) for self
- Life – Passively increase the effectiveness of physical buffs to self and nearest player
- Light – Passively has Foresight (LUCK) for self
Restorb (Sylph Class Ability)
- Time – Multi-target AS boost
- Heart – Multi-target DEF boost
- Rage – Multi-target DMG boost
- Blood – Multi-target enhancement of each players strongest stat
- Doom – Damaging Ability that heals when an enemy dies by it
- Void – Multi-target cooldown reduction
- Space – Multi-target AP boost
- Mind – Boost allies VIM recovery rate
- Hope – Multi-target shield
- Breath – Multi-target MS boost
- Life – Multi-target heal
- Light – Multi-target enhancement of luck
Share (Rogue Class Ability)
- Time – Damaging Ability that steals AS to increase allies’ AS
- Heart – Kills drop souls that boost the next attack for nearby players
- Rage – Damaging Ability that steals damage to increase allies’ damage
- Blood – Steal enemies’ strongest stat, buff equivalent stat to allies
- Doom – Ability that removes and allies Debuff and applies it to an enemy
- Void – Damaging Ability that on kill, gives allies CDR
- Space – Damaging Ability that steals damage to increase allies’ AP
- Mind – Calms enemy briefly
- Hope – Drains HP, gives small Shield to allies
- Breath – Damaging Ability that steals MS to increase allies’ MS
- Life – Drains health, healing nearby allies
- Light – Damaging Ability that steals Luck to increase allies’ Luck
Weaponize (Knight Class Ability)
- Time – Ability that slows all enemies affected (included movement speed)
- Heart – Ability that increases in damage every time it kills an enemy
- Rage – Ability that deals damage equal to twice the value of DMG
- Blood – Ability that improves the effectiveness of all other abilities for a duration
- Doom – Ability that deals damage the less health the player has
- Void – Deals Damage, if the Ability kills an enemy, receives half cooldown
- Space – Ability that deals damage equal to twice the value of AP
- Mind – Deals Damage, if the Ability kills an enemy, refunds VIM
- Hope – Ability that increases health regen proportional to the damage dealt
- Breath – Ability that increases players speed (including attack speed).
- Life – Ability that deals damage proportional to player’s current health
- Light – Ability that deals critical hit damage, always
Learn (Mage Class Ability)
- Time – Killing enemies grants temporary stacks, that boost AS
- Heart – Killing enemies grants temporary stacks, that boost DEF
- Rage – Killing enemies grants temporary stacks, that boost DMG
- Blood – Killing enemies grants temporary stacks, that boost a random stat
- Doom – Reveal and disable nearby traps
- Void – Killing enemies grants temporary stacks, that boost CDR
- Space – Killing enemies grants temporary stacks, that boost AP
- Mind – AOE Ability that causes the next enemy attack to miss
- Hope – Killing enemies grants temporary stacks, that boost HP Regen
- Breath – Killing enemies grants temporary stacks, that boost MS
- Life – Increase effectiveness of physical buffs to nearby players
- Light – Killing enemies grants temporary stacks, that boost Luck
Provide (Page Class Ability)
- Time – Passively increases allies’ attack speed
- Heart – Calms next enemy that hits the player
- Rage – Passively increases allies’ DMG
- Blood – Passively increases allies’ strongest stat
- Doom – Passively decreases enemies’ defense
- Void – Killing an enemy gives self and closest ally temporary CDR
- Space – Passively increases allies’ AP
- Mind – Passively increases allies’ VIM
- Hope – Provides allies with a shield when the caster is hit
- Breath – Passively increases allies’ speed
- Life – Passively heals allies in a radius around the player
- Light – Passively increases allies’ luck
Create (Maid Class Ability)
- Time – Single-target AS boost
- Heart – Single-target defense boost
- Rage – Single-target DMG boost
- Blood – Single-target enhancement of strongest stat
- Doom – Debuffs one enemy
- Void – Single-target cooldown reduction
- Space – Increase the size of another Player
- Mind – Single-target AP boost
- Hope – Single-target shield
- Breath – Single-target MS boost
- Life – Heal an ally
- Light – Single-target enhancement of luck
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