The Genesis Project – Class And Aspect Abilities List

You want to discover which facet grants you which power? Or, in the case of a buff to an aspect, what class bestows it? So, here’s a rundown of everything that does what.

List of All Class And Aspect Abilities

All credit goes to HW!

Aspect Abilites

Time

  • Time Distortion – Speed up time for yourself.
  • Clone – Summon a clone from a doomed timeline.

Heart

  • Astonish – Shoot a beam of electricity towards the cursor.
  • Fluctuate – Toggle to shock enemies.

Rage

  • Empower – Empower your next basic attack to stun.
  • Turmoil – Toggle to make any enemy hit go berserk, attacking anyone and anything around it.

Blood

  • Propaganda – Temporarily convert enemies to your side.

Doom

  • Judgement – Weaken enemies near the cursor.
  • Wrath – Summon a pillar that pushes back and damages.

Void

  • Tarot Card – Fire a random projectile.
  • Disillusion – Go invisible.

Space

  • Appear – Teleport towards your mouse position.
  • Push – Push all nearby enemies back.

Mind

  • Abey – Stun enemies in a cone.

Hope

  • Bravery – Cover the target in a shield that damages attackers.

Breath

  • It’s a bird! – Fly in the direction you’re facing.

Life

  • Flourish – Heal nearby players.
  • Lightbeam – Summon a beam of light that heals friends and harms foes.

Light

  • Blind all nearby enemies.

Class Abilites

List of Class Abilities:

  • Manipulate (Witch)
  • Destroy (Prince)
  • Destroy (Bard)
  • Boost (Heir)
  • Steal (Thief)
  • Foresee (Seer)
  • Restore (Sylph)
  • Share (Rogue)
  • Weaponize (Knight)
  • Learn (Mage)
  • Provide (Page)
  • Create (Maid)

Manipulate (Witch Class Ability)

  • Time – Lowers multiple enemies’ AS (Attack Speed)
  • Heart – Removes Physical Debuffs from an ally
  • Rage – Calms enemies, cannot attack until calmness wears off
  • Blood – Kills drop souls that temporarily boost a stat depending on the enemy killed
  • Doom – Damaging Ability that revives the enemy if it kills
  • Void – Temporarily makes target invisible and unable to attack
  • Space – Shrinks the size of enemies
  • Mind – Removes Mental Debuffs from ally
  • Hope – Grant an ally a delayed Guardian Angel
  • Breath – Removes Slow and Root from X allies
  • Life – Heals the target for X% of their missing HP
  • Light – Reveal nearby environment assists

Destroy (Prince Class Ability)

  • Time – Reduce target’s attack speed
  • Heart – Damage all enemies in line
  • Rage – Reduce target’s damage output
  • Blood – Reduces enemies’ strongest stat
  • Doom – Removes debuffs from allies
  • Void – Push enemies away in a line
  • Space – Warp enemies in a line closer
  • Mind – Ability that Paralyses an enemy
  • Hope – Ability that Fears an enemy
  • Breath – Reduce target’s movement speed
  • Life – Massive DMG burst
  • Light – Decrease target’s luck

Destroy 2 (Bard Class Ability)

  • Time – Reduces AS of attacker when attacked
  • Heart – Every X seconds, next basic attack executes
  • Rage – Reduces dmg of attacker when attacked
  • Blood – Passively reduces strongest stat around player
  • Doom – Debuffs are less effective around player
  • Void – Push enemies in a circle away
  • Space – Enemies stunned, pulled closer to the player
  • Mind – Every X seconds, next basic attack paralyzes
  • Hope – Fears surrounding enemies on a multi-kill
  • Breath – Reduce MS of attacker when attacked
  • Life – Passively deals damage around the player
  • Light – Passively reduces luck around player

Boost (Hier Class Ability)

  • Time – Self AS boost
  • Heart – Increased Physical Debuff recovery rate
  • Rage – Self dmg boost
  • Blood – Stats are boosted based on which players are nearby
  • Doom – Chance to revive killed enemies
  • Void – Self Ability CDR
  • Space – Self AP(Attack Power) boost
  • Mind – Increased Mental Debuff recovery rate
  • Hope – Guardian Angel blocks an attack
  • Breath – Self MS(Movement Speed) boost
  • Life – Increased HP regen scaling with missing HP
  • Light – Self luck boost

Steal (Theif Class Ability)

  • Time – Damaging Ability that steals AS to increases own AS
  • Heart – Kills drop souls that boost the next attack
  • Rage – Damaging Ability that steals damage to increases own damage
  • Blood – Steals enemies’ strongest stat, buff equivalent stat to self only
  • Doom – Ability that removes own Debuff and applies it to enemy
  • Void – Damaging Ability that halves CD when attacking an enemy for the first time
  • Space – Damaging Ability that steals damage to increase own AP
  • Mind – Ability that inflicts a Frenzy status effect
  • Hope – Steals HP, gives Shield
  • Breath – Damaging Ability that steals MS to increases own MS
  • Life – Drains HP, restores health
  • Light – Damaging Ability that steals Luck to increases own Luck

Foresee (Seer Class Ability)

  • Time – assively has Foresight (AS) for self
  • Heart – Passively has Foresight (DEF) for self
  • Rage – Passively has Foresight (DMG) for self
  • Blood – Passively has Foresight for random stat for self
  • Doom – Temporarily reveal all nearby enemies and increase damage against them
  • Void – Passively has Foresight (CDR) for self
  • Space – Passively has Foresight (AP) for self
  • Mind – Every X seconds, the next enemy attack misses self or nearest player
  • Hope – Passively has Foresight (HP REGEN) for self
  • Breath – Passively has Foresight (MS) for self
  • Life – Passively increase the effectiveness of physical buffs to self and nearest player
  • Light – Passively has Foresight (LUCK) for self

Restorb (Sylph Class Ability)

  • Time – Multi-target AS boost
  • Heart – Multi-target DEF boost
  • Rage – Multi-target DMG boost
  • Blood – Multi-target enhancement of each players strongest stat
  • Doom – Damaging Ability that heals when an enemy dies by it
  • Void – Multi-target cooldown reduction
  • Space – Multi-target AP boost
  • Mind – Boost allies VIM recovery rate
  • Hope – Multi-target shield
  • Breath – Multi-target MS boost
  • Life – Multi-target heal
  • Light – Multi-target enhancement of luck

Share (Rogue Class Ability)

  • Time – Damaging Ability that steals AS to increase allies’ AS
  • Heart – Kills drop souls that boost the next attack for nearby players
  • Rage – Damaging Ability that steals damage to increase allies’ damage
  • Blood – Steal enemies’ strongest stat, buff equivalent stat to allies
  • Doom – Ability that removes and allies Debuff and applies it to an enemy
  • Void – Damaging Ability that on kill, gives allies CDR
  • Space – Damaging Ability that steals damage to increase allies’ AP
  • Mind – Calms enemy briefly
  • Hope – Drains HP, gives small Shield to allies
  • Breath – Damaging Ability that steals MS to increase allies’ MS
  • Life – Drains health, healing nearby allies
  • Light – Damaging Ability that steals Luck to increase allies’ Luck

Weaponize (Knight Class Ability)

  • Time – Ability that slows all enemies affected (included movement speed)
  • Heart – Ability that increases in damage every time it kills an enemy
  • Rage – Ability that deals damage equal to twice the value of DMG
  • Blood – Ability that improves the effectiveness of all other abilities for a duration
  • Doom – Ability that deals damage the less health the player has
  • Void – Deals Damage, if the Ability kills an enemy, receives half cooldown
  • Space – Ability that deals damage equal to twice the value of AP
  • Mind – Deals Damage, if the Ability kills an enemy, refunds VIM
  • Hope – Ability that increases health regen proportional to the damage dealt
  • Breath – Ability that increases players speed (including attack speed).
  • Life – Ability that deals damage proportional to player’s current health
  • Light – Ability that deals critical hit damage, always

Learn (Mage Class Ability)

  • Time – Killing enemies grants temporary stacks, that boost AS
  • Heart – Killing enemies grants temporary stacks, that boost DEF
  • Rage – Killing enemies grants temporary stacks, that boost DMG
  • Blood – Killing enemies grants temporary stacks, that boost a random stat
  • Doom – Reveal and disable nearby traps
  • Void – Killing enemies grants temporary stacks, that boost CDR
  • Space – Killing enemies grants temporary stacks, that boost AP
  • Mind – AOE Ability that causes the next enemy attack to miss
  • Hope – Killing enemies grants temporary stacks, that boost HP Regen
  • Breath – Killing enemies grants temporary stacks, that boost MS
  • Life – Increase effectiveness of physical buffs to nearby players
  • Light – Killing enemies grants temporary stacks, that boost Luck

Provide (Page Class Ability)

  • Time – Passively increases allies’ attack speed
  • Heart – Calms next enemy that hits the player
  • Rage – Passively increases allies’ DMG
  • Blood – Passively increases allies’ strongest stat
  • Doom – Passively decreases enemies’ defense
  • Void – Killing an enemy gives self and closest ally temporary CDR
  • Space – Passively increases allies’ AP
  • Mind – Passively increases allies’ VIM
  • Hope – Provides allies with a shield when the caster is hit
  • Breath – Passively increases allies’ speed
  • Life – Passively heals allies in a radius around the player
  • Light – Passively increases allies’ luck

Create (Maid Class Ability)

  • Time – Single-target AS boost
  • Heart – Single-target defense boost
  • Rage – Single-target DMG boost
  • Blood – Single-target enhancement of strongest stat
  • Doom – Debuffs one enemy
  • Void – Single-target cooldown reduction
  • Space – Increase the size of another Player
  • Mind – Single-target AP boost
  • Hope – Single-target shield
  • Breath – Single-target MS boost
  • Life – Heal an ally
  • Light – Single-target enhancement of luck
Egor Opleuha
About Egor Opleuha 7656 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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