(the) Gnorp Apologue – 17 Point Clear Guide

Guide for gnorp who want to clear easily.

Guide to 17 Point Clear

Intro

Talent will be this.

If you having extra point, Gatling Balloon will help you!

The point is to Activate Bathe-In-Fire with two Riflegnorp at ‘Gun vs Rock’, which can fire the fire arrow using Future-To-The-Back.

I didn’t used any drones. Do not build robotics!

I’ll show you how to build-up at each Compression.

Lets go!

Compression 1-3

Compression 1

This is a basic stage, that’s why there’s probably a lot to do.

If you are lack of Gnorp while following the guide, please buy a housing appropriately and match it with the guide.

The building sequence is build The Express (buy 10 runner) > build House of Shards > build Rock Analysis Lab (buy Zybellium Collection) > build Gnorp Propulsion Lab (buy 10 bomber, and Timeshift Impact) > build Archery Range

It’s a foundation step, so you don’t have to use up a lot of Gnorps.

Let’s just put them at the right place.

The capacity of Runners should be about 4-5.

1 Zybellium will be spent on the Timeshift Impact at Propulsion Lab.

Compression 2

We need to get ready to get busy.

The building sequence is buy Zybellium Agitator and Weakspot Discovery at Rock Analysis Lab (and activate all weak spots with clicking them) > build Cocoa Cafe (and buy 5 Mountaineer for Runners inspiration. don’t forget to activate at The Express!) Be careful not to click King of the Pile!! Just click once!! > buy Bomber and Runner until it’s 15, and buy Capacity to 10 , upgrade Speed to 2p/s as well. > buy Fire and Ice arrows and select Ice arrows > build Gun vs Rock (buy 1 Riflegnorp and select fire).

At Comp 2, the point is to build Zybellium Agitator for duplicating Zybe.

You can forget about Cocoa cafe and mountaineers until the comp 9.

No Zybe will be spent here, and you have 1 Zybe unused.

Compression 3

Things will be lot more faster!

At the start of this Comp, buy Breaktime at The Express for next comp.

The building sequence is buy Zybellium Arrows at Archery Range > buy Housing until the price is 7.89k > buy Weakspot Frequency (and Balloon gunner if you spent extra Talent point at this) at the R.A Lab.

2 Zybe will be spent for Zybe Arrows.

Its Important to bring Dps up with Zybe Arrows and Bathe in fire.

Compression 4-9

Compression 4

There’s two Zybe spit out because of Zybe Agiator.

The building sequence is buy Bomber until it’s 25 > buy Delivery Rush! at The Express > buy one more Riflegnorp to keep the rock burning infinitely (and forget about here) > upgrade Capacity to 15, and wait until the Shard is 150k > buy Ultra Boost at G.P Lab (this will increase dmg a lot).

No Zybe spent at this stage, 2 Zybe unused.

Compression 5

There’s two Zybe spit out because of Zybe Agiator.

The building sequence is buy Housing until Additional Housing appears, and wait until you can but it (you will spend 1 Zybe for this) > buy 1 G.E.E.T protocol > build The YX1-AB > wait until the Shard is 500k, and build The Garden (Unactivate Red, buy Flower Power as well. this will take 2 Zybes) > buy Pocket Rokets (If you buy this, you’ll run out of Zybes) > buy Weakspot Weakspot at R.A Lab

4 Zybe spent at this stage, 0 Zybe unused.

Compression 6

There’s two Zybe spit out because of Zybe Agiator.

The building sequence is buy Bomber until its 40, and also buy Concentration at G.P Lab > upgrade Runners Capacity until it’s 20, and Speed to maximum > buy Enriched Puke and Amplified Observation at The Garden.

0 Zybe spent at this stage, 2 Zybe unused.

Compression 7

The Zybe Agiator’s effect is over, so one Zybe will be apear.

The building sequence is build Shrine (and find the Chosen) > buy 3 Zygnorp at Academy and Set Bombers Inspiration to Zygnorps at Gnorp Propulsion Lap. (set Runners inspiration to Zygnorps too!) > buy Housing until it’s price is 1.53M > upgrade G.E.E.T protocol to 50%, and Capacity to 25.

3 Zybe spent at this stage, 0 Zybe unused.

Compression 8

Because of the Chosen one, this round will go by quickly.

The building sequence is buy all of things at Shrine > buy Runners until it’s 20, buy Housing until it’s price is 11.6M (select Zygnorps inspiration to runners).

0 Zybe spent at this stage, 1 Zybe unused.

Compression 9

The building sequence is buy Vulnerability at The YX1-AB > upgrade G.E.E.T protocol to max level > buy Y and X-rockets in the order of low prices until 6X 7Y > buy Bombers until its 50, buy one more Timeshift impact at G.P Lab (If it’s 2 hits, you’re following well!) > buy Housing until it’s price is 39.3M > buy Bombers until its 65 > upgrade Runners Capacity until its 40 > buy Y and X-rockets in the order of low prices until 7X 8Y (this will lead you to Comp 10!).

1 Zybe spent at this stage, 0 Zybe unused.

Compression 10

The Finale

Make sure your Gnorps are this figure:

2 Riflegnorp, 5 Mountaineer (let them rest for this moment!), 65 Bomber, 20 Runner, 3 Zygnorp.

Finale act is begun!

Build RailGun, buy (the) Finale > spend last Zybe at Timeshift Impact at G.P Lab > buy Bombers until its 85 > keep buying X, Y-rockets as long as you can buy!

Now is the point.

You have to rest and repeat running Runners just before they reach the largest pile of Shards.

If you see a shard between the largest file and The Express, run them, and stop again when the runners clean it up.

If you see Shard like this, let them work for a second,

And if it’s this clean, stop them again.

This progress will Guide you to the end, I hope my guide was helpful! Enjoy this fascinating game!

Egor Opleuha
About Egor Opleuha 4390 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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