Tomb Raider I-III Remastered Starring Lara Croft – New Game+ Changes

Once the main games have been completed, the New Game+ modes bring the following changes.

Guide to New Game+ Changes

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Tomb Raider 1

  • Lara has all weapons from the start, no unlimited ammo, 1 clip each
  • All Medi Packs on the levels are changed to ammo
  • 72 crystals are back and located on the same positions as on PSX version
  • Crystals are the only save and healing points
  • Level skip and all weapons cheats don’t work on New Game+
  • Enemies’ health and attack values are increased
  • Obstacles’ and traps’ damage values are lethal or nearly lethal

Tomb Raider 2

  • Lara has all weapons from the start, 2 clips each, 12 Harpoons, no unlimited ammo
  • All Medi Packs on the levels are changed to ammo
  • Lara doesn’t have any Medi Packs in Inventory from the start
  • Items that are given when all 3 secrets are taken are changed to Medi Packs
  • Enemies’ health and attack values are increased
  • Obstacles’ and traps’ damage values are lethal or nearly lethal
  • All cheats don’t work on New Game+
  • Monks are aggressive from the start in Barkhang Monastery
  • Flares are burning for 30 seconds

Tomb Raider 3

  • Lara has all weapons from the start with 1 clip for each, no unlimited ammo
  • All Medi Packs are changed to ammo
  • 95 crystals are located on same positions as on New Game
  • Crystals are collected to Inventory and they are the only items to save game and heal Lara
  • Save Game menu also opens automatically when levels end. Lara is healed to 100%
  • Enemies’ health and attack values are increased
  • Obstacles’ and traps’ damage values are lethal or nearly lethal
  • In High Security Compound all weapons, ammo and flares are lost forever. Crystals stay
  • All cheats don’t work on New Game+
  • Australian soldiers are aggressive from the start on Crash Site
  • Flamethrower guys are aggressive from the start in RX-Tech Mines
  • Monkeys are aggressive from the start in Jungle
  • Prisoners become aggressive after a certain point (from the start in Area 51)
  • Wasps number in Lost City of Tinnos returns to original – 79
  • Spider Willard’s moving speed is 10% faster.
Egor Opleuha
About Egor Opleuha 7747 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

7 Comments

  1. Some Medipacks in TR3 are still Medipacks
    Temple Ruins Secret #3 still contains a Large Medipack
    There is a small Medipack in a room that opens after you collect the Mason Mallet in Aldwych.

    Should probably note that Save Crystals can’t cure poison; so the main reason you’d even want these medipacks (and the one given to you for free at the start of HSC) is to cure it.

    • Ah, to clarify, The Temple Ruins Secret is actually the one that’s underwater where you have to visit a previous secret and pull a lever to gain access. The Large Med is alongside the Grenades and some flares underwater. Its normally the 3rd one I get but for some players its the fourth.

  2. for TR1 i can now confirm that beating NG+ also rewards “Hardy Raider” achievement, even if you use crystals for healing.

  3. Does beating NG+ account for “Hardy Raider” achievement? And will it fail if I use any crystals?

    • Sorry I don’t know if crystals count as medipacks. Maybe someone else can answer that.
      However there seems to be an easy way if you are using cheat codes:
      Start a new game and use the level skip code for every level and this achievement should unlock. But I haven’t tested that myself and there is a high chance it will unlock other achievements as well.

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