Total War: Warhammer III – Random Tips

Tips and Tricks

Сrеdit gоеs to Achilles!

Heroes have more movement range than any Lord with their army. However, embedding a hero with used up movement points will also restrict the total army movement range accordingly.

In most of the campaigns, the free starting hero is spawned behind your lord’s army, relative to the enemy “first turn battle” army. Meaning if you move him into the army first, you don’t lose any movement points.

However, in some campaigns, the hero starts somewhere sideways, or in front of the lord. Meaning that if you move him back to the lord army first, the army loses movement points.

That’s why you move the lord first to attack, stop him in front of the target by pressing the Backspace key. Then send the hero to embed, and attack.

This isn’t always necessary, however some campaigns are super-tight on movement range. So without e.g. Route Marcher and every step on the fastest “racing line”, you may end up wasting an entire turn just outside of a city, or missing just one pixel to attack an enemy army out in the field.

This is also true for the slightest misclick, like you send your lord ahead before embedding the hero, but he’s not on the shortest road, GG wasted one turn.

Heroes always have 100 movement points limit but they are barely affected by terrain like armies are (increases reduce cost of moving instead of increasing the pool) – so it costs less movement to move the army first since an army’s movement is limited by its lowest movement pool (including transferred units).

In practical terms: if you need to get to a certain settlement and it’s barely in range of both army and hero, encircle/siege it with the army first before embedding the hero, or else you can lose the movement needed to do so.

There are also a few issues with embedded hero effects and changing to a mounted/unmounted version. The new version is technically a different unit and resets its movement pool to its unmodified limit. You can kind of see this with newly-hired high-level lords who get a mount, where they’ll have movement available despite just being hired – because switching to the mounted version resets its movement flags.

You can move deployment zones for supporting armies. Not a lot of people realize this. It increases the time for the reinforcements but there’s a particular lord that can remedy this.

If a tank or cart is destroyed on the field it can be used as cover or even a buffer from a larger attacking enemy.

Egor Opleuha
About Egor Opleuha 7604 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

Be the first to comment

Leave a Reply

Your email address will not be published.


*