Travellers Rest – How to Make Money

Making Money Tips

Сrеdit gоеs to Icy !

I’d go for broth, cheap and easy to get in bundles, chowder and other soups are mostly veg which is also easier, bread, if you have milk go for yogurt super cheap and simple to make with big profit.

Collecting mushrooms opens up a lot of cheap items. It takes awhile to build up stock, so I currently have 390+gold coins so I do tend to buy what I want from the shop, but before I was simply selling soup/porridge and just putting 1 thing in at random, the better the item the more money you get in return obviously, also if you are still new in game I would hold off on staff till you have a backlog of decent food and money (at the start you’ll have a small customer capacity so you alone could handle it first employee I went for was bartender which I recommend as it allows you to clean and then check the back for more food prep), you can also do garlic shrimp, shrimp you can buy and garlic grows basically all year, once you have some money to spend that gives a good return also.

Also alcohol. Stout. Make stout, easiest to mass produce, not amazing return compared to like vodka or the wines.

But stout you can make in the oven the grains then put in barrels, it costs a fair bit of coal but no more or less than others, its also (or it seems to me) quicker to ferment and iI usually sell stout on tap only and only preserve for the minimum time as while making it a grand reserve is obviously better for profit, but at the start you kinda just want to push out as much as possible to get a stockpile then you can preserve for longer, making more profit overall.

For this I would invest heavily in barrels for your basement you can craft them pretty cheaply also.

Also tea, I stockpiled tea at the start, really cheap and while it takes a little while to sell does give a fair return.

Bonus Tips

There is essentially no way to make gold in this game other than selling food and drink in the inn, renting out inn rooms and fulfilling recipe requests on the notice board. That’s integral to the soul of this game at this point, in my opinion.

When you turn something into food… You are making 20-27 food and 10-27 drinks from the ingredient. So the value gets “used” better as you increase your production output with experience (in the skill tree). The value of an item is higher than what you pay the vendor (i. e. you might buy something for 20 silver from the farm shop, but its value is 27 silver). When you use it in a recipe, the value is distributed among the items you make (+ extra from making 22 or 27 items instead of 20). You’re not losing money at all by crafting products into food or drink, you definitely always make money (and you can’t sell the base items anyways).

Extra note: The value added to recipes by a fruit or veg is also increased by 0% up to 14% by increasing the “Farming” “talent” in the skill tree. This makes fruit and veg even more valuable when used in recipes.

Extra extra note: The more different dishes you serve in your tavern (and possibly the more different drinks you serve as well) (important: the same recipe made with different ingredients does not count, it has to be different recipes entirely), the more everything (including drinks) sells for. Porridge will sell for 2-4 times as much by the “end game” as it did early game (assuming you vary your offerings).

This makes ingredient conversion into drinks and meals even more “useful”. This increased is “fixed”. You can test it out by checking the price of an item, adding a different meal or removing one, and seeing how the prices change. It’s a nice bonus for selling a variety of items, but it’s really barely enough to do that. I’m hoping they add better bonuses for going out of your way to vary both dishes/drinks and the ingredients therein.

Volodymyr Azimoff
About Volodymyr Azimoff 13771 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*