Contents
Monster Info
- All monsters encountered in the fields have HP, Armor, Element Resist and other stats, just like your character.
- Decrease a monster’s HP to 0 to earn EXP for your character with a chance of obtaining drop items.
- Targeting a monster will display the monster’s info at the top of the screen.
- By default, the monster’s name, HP, Main Attack Element, Buff and Debuff info are shown.
Monster Grades
- All monsters encountered in the fields are categorized with grades, from normal monsters to bosses.
- Normal: The most common type of monsters encountered in the fields. They do not have any special buffs.
- Magic: Magic monsters are surrounded by blue light and are spawned with a random buff. Multiples of the same monster appear in packs. (All of the magic monsters in a pack have the same buff.)
- Rare: Monsters that are higher grade than Magic. They are surrounded with a yellow aura and are spawned with a spawned with multiple buffs. Only a single rare monster will be encountered at a time.
- Boss: The monster that appears at the end of a stage, 이며, scenario or a dungeon. They possess high Attack, HP and a unique special pattern.
Element Info
- By default, monsters are given 1 main Element. Certain monsters, including bosses, can have multiple elements
- Monster Elements are categorized into Physical, Fire, Cold, Lightning, Poison and Chaos.
- The recommended Element Resist for each stage in an episode can be viewed from the World Map.
- Certain monsters have their own unique abilities.
- Magic, Rare and Boss monsters are guaranteed to have several abilities.
- Certain abilities can only be found inside Chaos Dungeons, or from specific boss monsters.
Unique Authority Buffs
Name | Effect |
Messenger’s Authority | Creates an aura that continuously drains Mana from targets within range. |
Alyssa’s Authority | Creates an area around the target to deal Chaos DMG and decrease Movement Speed |
Boreal’s Authority | Fires 2 Cold element projectiles towards the target direction |
Casthor’s Authority | Fires Chaos element projectiles that falls near the target |
Aquilla’s Authority | Fires a Lightning element projectile towards the target direction |
Vesper’s Authority | Fires a guided Poison element projectile towards the target |
Sephdar’s Authority | Creates a laser around the target to deal Chaos DMG |
Capri’s Authority | Fires a splitting Fire element projectile towards the target direction |
Miraseti’s Authority | Creates a sphere around the target to deal Cold DMG |
Unique Chaos Dungeon Boss Buffs
Flame Pillar | Creates a pillar around the monster to deal Fire DMG |
Unleash Flame | Creates a fire explosion around the monster to deal Fire DMG |
Cold Shard | Fires a Cold element projectile towards the target direction |
Blizzard | Creates an area around the target to deal Cold DMG |
Lightning God | Creates a bolt at the target location to deal Lightning DMG |
Electric Orb | Creates a projectile that closes in around the monster to deal Lightning DMG |
Plague Rain | Creates a falling projectile at the target location to deal Poison DMG and afflict Poison |
Common Stat Enhancement Buffs
Physical DMG | Deals additional Physical DMG |
Fire DMG | Deals additional Fire DMG |
Cold DMG | Deals additional Cold DMG |
Lightning DMG | Deals additional Lightning DMG |
Poison DMG | Deals additional Poison DMG |
Chaos DMG | Deals additional Chaos DMG |
Amplify DMG | Increases DMG dealt |
Hit | Increases Hit Rate |
Horde | Increases Attack Speed, Movement Speed and Decrease Cooldown whenever a graded monster dies near the monster. |
Fortune | Increases Attack, Defense related stats / Grants a buff to PC that increases Item Drop Rarity |
Assassin | Increases Critical Rate, Critical DMG |
HP | HP Amplification |
Barrier | Gains Barrier |
Armor | Increases Armor |
Fire Resist | Increases Fire Resist |
Cold Resist | Increases Cold Resist |
Lightning Resist | Increases Lightning Resist |
Poison Resist | Increases Poison Resist |
DMG Reduction | Decreases DMG Taken |
Regeneration | Increases HP Regen |
Dodge | Increases Dodge Rate |
Block | Increases Block Chance |
Change Defense Element | 1. Decreases Physical DMG Taken, Increases Element DMG Taken 2. Increases Physical DMG Taken, Decreases Element DMG Taken Periodically switches between the two effects above |
Status Effect Dodge | Increase Status Effect Dodge Change |
Fast | Immune to Movement Speed Increase and Decrease |
Projectile | Increases number of projectiles fired by monsters |
Damage Aura | Creates an aura that increases DMG dealt by ally monsters within range |
Speed Aura | Creates an aura that increases Attack Speed of ally monsters within range |
Damage Reduction Aura | Creates an aura that decreases DMG taken by ally monsters in range |
Physical Aura | Creates an aura that continuously deals Physical DMG and decrease Armor of targets within range |
Fire Aura | Creates an aura that continuously deals Fire DMG and decrease Fire Resist of targets within range |
Cold Aura | Creates an aura that continuously deals Cold DMG and decrease Cold Resist of targets within range |
Lightning Aura | Creates an aura that continuously deals Lightning DMG and decrease Lightning resist of targets within range |
Poison Aura | Creates an aura that continuously deals Poison DMG and decrease Poison Resist of targets within range |
Chaos Aura | Creates an aura that continuously deals Chaos DMG and decrease Chaos Resist of targets within range |
Teleport | Uses teleport towards or away from the target |
Illusion | Periodically summons 3 illusions. Summoned illusions disappear after a certain period of time. |
Gravity Field | Creates an area around the target to decrease Movement Speed. Deals Physical DMG and inflicts Stun after a certain period of time. |
Black Hole | Pulls in targets around the monsters and then creates an area to deal Chaos DMG after a certain period of time |
Freeze | Creates a sphere around the target that deals Cold DMG after a certain period of time |
Confinement | Creates an area that Binds targets within range after a certain period of time |
Wood Prison | Creates a destroyable wooden prison at the target location |
Wound | Chance to inflict Disable Recovery on attack |
Chains | Creates a chain to deal Physical DMG on contact |
Fire Wall | Creates a fire wall that gradually increases in length around the target to deal Fire DMG |
Typhoon | Fires a guided Cold element projectile towards the target |
Shock | Fires a projectile that deals Lightning DMG when hit |
Deadly Poison | Creates an area around the target to deal Poison DMG that can be stacked |
Lava | Creates a sphere around the target that deals Fire DMG after a certain period of time |
Lightning Chain | Creates a chain to deal Lightning DMG on contact |
Chasing Cold | Fires a guided Cold element projectile towards the target |
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