Undecember – Combat Guide: Monsters

Monster Info

  • All monsters encountered in the fields have HP, Armor, Element Resist and other stats, just like your character.
  • Decrease a monster’s HP to 0 to earn EXP for your character with a chance of obtaining drop items.
  • Targeting a monster will display the monster’s info at the top of the screen.
    • By default, the monster’s name, HP, Main Attack Element, Buff and Debuff info are shown.

Monster Grades

  • All monsters encountered in the fields are categorized with grades, from normal monsters to bosses.
    • Normal: The most common type of monsters encountered in the fields. They do not have any special buffs.
    • Magic: Magic monsters are surrounded by blue light and are spawned with a random buff. Multiples of the same monster appear in packs. (All of the magic monsters in a pack have the same buff.)
    • Rare: Monsters that are higher grade than Magic. They are surrounded with a yellow aura and are spawned with a spawned with multiple buffs. Only a single rare monster will be encountered at a time.
    • Boss: The monster that appears at the end of a stage, 이며, scenario or a dungeon. They possess high Attack, HP and a unique special pattern.

Element Info

  • By default, monsters are given 1 main Element. Certain monsters, including bosses, can have multiple elements
  • Monster Elements are categorized into Physical, Fire, Cold, Lightning, Poison and Chaos.
  • The recommended Element Resist for each stage in an episode can be viewed from the World Map.
  • Certain monsters have their own unique abilities.
    • Magic, Rare and Boss monsters are guaranteed to have several abilities.
    • Certain abilities can only be found inside Chaos Dungeons, or from specific boss monsters.

Unique Authority Buffs

NameEffect
Messenger’s AuthorityCreates an aura that continuously drains Mana from targets within range.
Alyssa’s AuthorityCreates an area around the target to deal Chaos DMG and decrease Movement Speed
Boreal’s AuthorityFires 2 Cold element projectiles towards the target direction
Casthor’s AuthorityFires Chaos element projectiles that falls near the target
Aquilla’s AuthorityFires a Lightning element projectile towards the target direction
Vesper’s AuthorityFires a guided Poison element projectile towards the target
Sephdar’s AuthorityCreates a laser around the target to deal Chaos DMG
Capri’s AuthorityFires a splitting Fire element projectile towards the target direction
Miraseti’s AuthorityCreates a sphere around the target to deal Cold DMG

Unique Chaos Dungeon Boss Buffs

Flame PillarCreates a pillar around the monster to deal Fire DMG
Unleash FlameCreates a fire explosion around the monster to deal Fire DMG
Cold ShardFires a Cold element projectile towards the target direction
BlizzardCreates an area around the target to deal Cold DMG
Lightning GodCreates a bolt at the target location to deal Lightning DMG
Electric OrbCreates a projectile that closes in around the monster to deal Lightning DMG
Plague RainCreates a falling projectile at the target location to deal Poison DMG and afflict Poison

Common Stat Enhancement Buffs

Physical DMGDeals additional Physical DMG
Fire DMGDeals additional Fire DMG
Cold DMGDeals additional Cold DMG
Lightning DMGDeals additional Lightning DMG
Poison DMGDeals additional Poison DMG
Chaos DMGDeals additional Chaos DMG
Amplify DMGIncreases DMG dealt
HitIncreases Hit Rate
HordeIncreases Attack Speed, Movement Speed and Decrease Cooldown
whenever a graded monster dies near the monster.
FortuneIncreases Attack, Defense related stats / Grants a buff to PC that increases Item Drop Rarity
AssassinIncreases Critical Rate, Critical DMG
HPHP Amplification
BarrierGains Barrier
ArmorIncreases Armor
Fire ResistIncreases Fire Resist
Cold ResistIncreases Cold Resist
Lightning ResistIncreases Lightning Resist
Poison ResistIncreases Poison Resist
DMG ReductionDecreases DMG Taken
RegenerationIncreases HP Regen
DodgeIncreases Dodge Rate
BlockIncreases Block Chance
Change Defense Element1. Decreases Physical DMG Taken, Increases Element DMG Taken
2. Increases Physical DMG Taken, Decreases Element DMG Taken
Periodically switches between the two effects above
Status Effect DodgeIncrease Status Effect Dodge Change
FastImmune to Movement Speed Increase and Decrease
ProjectileIncreases number of projectiles fired by monsters
Damage AuraCreates an aura that increases DMG dealt by ally monsters within range
Speed AuraCreates an aura that increases Attack Speed of ally monsters within range
Damage Reduction AuraCreates an aura that decreases DMG taken by ally monsters in range
Physical AuraCreates an aura that continuously deals Physical DMG and decrease Armor of targets within range
Fire AuraCreates an aura that continuously deals Fire DMG and decrease Fire Resist of targets within range
Cold AuraCreates an aura that continuously deals Cold DMG and decrease Cold Resist of targets within range
Lightning AuraCreates an aura that continuously deals Lightning DMG and decrease Lightning resist of targets within range
Poison AuraCreates an aura that continuously deals Poison DMG and decrease Poison Resist of targets within range
Chaos AuraCreates an aura that continuously deals Chaos DMG and decrease Chaos Resist of targets within range
TeleportUses teleport towards or away from the target
IllusionPeriodically summons 3 illusions. Summoned illusions disappear after a certain period of time.
Gravity FieldCreates an area around the target to decrease Movement Speed. Deals Physical DMG and inflicts Stun after a certain period of time.
Black HolePulls in targets around the monsters and then creates an area to deal Chaos DMG after a certain period of time
FreezeCreates a sphere around the target that deals Cold DMG after a certain period of time
ConfinementCreates an area that Binds targets within range after a certain period of time
Wood PrisonCreates a destroyable wooden prison at the target location
WoundChance to inflict Disable Recovery on attack
ChainsCreates a chain to deal Physical DMG on contact
Fire WallCreates a fire wall that gradually increases in length around the target to deal Fire DMG
TyphoonFires a guided Cold element projectile towards the target
ShockFires a projectile that deals Lightning DMG when hit
Deadly PoisonCreates an area around the target to deal Poison DMG that can be stacked
LavaCreates a sphere around the target that deals Fire DMG after a certain period of time
Lightning ChainCreates a chain to deal Lightning DMG on contact
Chasing ColdFires a guided Cold element projectile towards the target
Volodymyr Azimoff
About Volodymyr Azimoff 13777 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*