Wandering Sword – Things the Game Doesn’t Tell You

This guide is to shed some basics for this amazing game that aren’t quite explained.

Things You Should to Know

Hidden Basics

  • Recruitable characters aren’t set, you can dismiss and get them back. But they are miss-able.
  • Rarity of items you can use to raise affinity goes up every 20 affinity.
    • e.g. White items go up to 20, green up to 40, blue up to 60.
  • Gear goes from class 1-10, 1 being the strongest.
    • Same class of gear can come in different rarity.
  • Rarity = Red > Orange > Yellow > Blue > Green > White.
  • Consulting on life skills gives you 100xp.
    • You can keep reusing this until your level is one higher then the consultor’s.
  • Characters gain a turn when they gain 1000 Qi.
    • Turn rate is 1000/Qi Gathering per sec.
      • Qi Gathering is capped at 1000 even with skills.
    • Affected by accessories, skills and internal power.
  • Typically, you can gift people 1-2 levels stronger then you.
  • Consulting skills that require 80 or more affinity also require you to beat that person in a 1-1.
  • Regular Affiliation quests have rewards.
  • Right clicking an enemy unit pins their info in bottom right.
  • Unless a skill says when you use it, the blue passives are always active as long as it’s one of the 4 equipped.
  • Each category of crafted gear (class 8 and above) can give unique perks found no where else (called extra effects).
  • Jade ore is different then all other types of ore, you have to use it from your menu like a consumable.
Egor Opleuha
About Egor Opleuha 4446 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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