Wandering Sword – Things the Game Doesn’t Tell You

This guide is to shed some basics for this amazing game that aren’t quite explained.

Things You Should to Know

Hidden Basics

  • Recruitable characters aren’t set, you can dismiss and get them back. But they are miss-able.
  • Rarity of items you can use to raise affinity goes up every 20 affinity.
    • e.g. White items go up to 20, green up to 40, blue up to 60.
  • Gear goes from class 1-10, 1 being the strongest.
    • Same class of gear can come in different rarity.
  • Rarity = Red > Orange > Yellow > Blue > Green > White.
  • Consulting on life skills gives you 100xp.
    • You can keep reusing this until your level is one higher then the consultor’s.
  • Characters gain a turn when they gain 1000 Qi.
    • Turn rate is 1000/Qi Gathering per sec.
      • Qi Gathering is capped at 1000 even with skills.
    • Affected by accessories, skills and internal power.
  • Typically, you can gift people 1-2 levels stronger then you.
  • Consulting skills that require 80 or more affinity also require you to beat that person in a 1-1.
  • Regular Affiliation quests have rewards.
  • Right clicking an enemy unit pins their info in bottom right.
  • Unless a skill says when you use it, the blue passives are always active as long as it’s one of the 4 equipped.
  • Each category of crafted gear (class 8 and above) can give unique perks found no where else (called extra effects).
  • Jade ore is different then all other types of ore, you have to use it from your menu like a consumable.

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