Warhammer 40,000: Darktide – Guide to Weapon Properties and Traits (+ Some Definitions)

What do those funny little words mean.

Weapon Properties and Traits

Term Definitions

Unarmoured Enemies

  • Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh), Scab Shooter (upper arm), Shotgunner (arms, thigh), Scab Stalker (arms, legs)

Flak Armour

  • Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain, Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager

Unyielding

  • Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis)

Maniac

  • Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Carapace

  • Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs), Scab Mauler (head)

Infested

  • Pox Burster, Pox Walker, Pox Hound

Elite

  • Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Horde

  • Poxwalker, Groaner

Specialist

  • Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Flamer

  • Dreg Tox Flamer

Sniper

  • Scab Sniper

Grenadier

  • Scab Bomber

Hounds

  • Pox Hound

Mutants

  • Mutant

Gunners

  • Scab/Dreg/Gunner, Reaper

Burster

  • Pox Burster

Rending/Brittleness

  • Lowers the armour rating of an enemy, essentially letting low armour damage weapons do more damage to armour. High armour damage weapons would have a slightly less effective buff. (Brittleness applies rending debuff in code)

Weakpoint

  • Head on most enemies, the yellow spot on the Beast of Nurgle

Finesse

  • Headshot and crit damage

Stamina

  • Adds additional “tally” to the stamina bar

Wounds

  • Adds additional “tally” to the health bar

Suppression

  • Suppression against you will knock your weapon around when you’re ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover

(Attack) Chain

  • When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel can reset the attack chain.

Salvo

  • Shots that happen until recoil reset

Soul Blaze

  • Psyker’s version of burn (the blue fire)

Mass

  • How “dense” an enemy is. If a weapon has 8 cleave, and an enemy has 3 mass then the weapon can cleave two enemies with 2 remainder mass. Because there is remainder mass, the swing will pass through the second unit and hit the third and be stopped on it because it has mass greater than remaining cleave so with an 8 cleave weapon, you could cleave three 3 mass enemies.

Mansized

  • Non-Ogryn/Monstrosity/Boss enemies

Extra Notes

Ghost and Hit & Run

  • “Immune to ranged attacks” does not make you immune to damage, just puts you in dodge state vs ranged so they wont track you.

Toughness Damage

  • Melee attacks deal 2x damage to toughness, with the exception of Scab Maulers which do 4x and plague ogryn which do 10x. Ranged weapons usually do 1x, except for shotgun which do 3x, snipers which do 10x, dreg stalkers which do 2.5x (scab stalker and shooter possibly included) and reapers which do 0.5x.

Corruption Damage of Enemies

  • 25% of pox walker damage dealt will become corruption. Pox bursters will give 35% corruption when at the edge of explosion and 50% when close. Hounds deal 98% corruption damage and Plague ogryns deal 25% corruption on slams and 40% on attacks with his right arm (when he does the triple chain of attacks).

Max Stacks of Effects

  • Fire DoT/Soulfire have max_stacks = 31, duration = 8.
  • Bleed DoT has max_stacks = 16, duration = 1.5.
  • Rending, Increased damage/stagger vs staggered enemy have max_stacks = 8, duration = 5.

Duration would be measured in seconds, the DoTs would be flat damage amounts that change based on the armour type of the enemy.

Anecdotally bleed DoTs didn’t end after a period of time but that could have been a bug with meat grinder, or in general.

Base coherency toughness regen rate is 5 per second, at 50% effectiveness with two people, 75% with three people and 100% at four people.

Kills give 5% toughness, except on vet who gets 7.5% toughness.

Base Crit is 5%, vet gets 10% crit.

Brain burst does not scale and does static amounts of damage.

General Melee/Ranged Properties

Unarmoured Enemies

  • Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh, upper arm), Scab Stalker (legs, arms), Shotgunner (arms, thigh).

Flak Armour

  • Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain(without energy shield/bubble), Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager.

Increased unarmoured damage: 10%/15%/20%/25%

Increase damage vs Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh), Scab Shooter (upper arm), Shotgunner (arms, thigh), Scab Stalker (arms, legs)

Increased flak damage: 10%/15%/20%/25%

Increase damage vs Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain, Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager

Increased unyielding damage: 10%/15%/20%/25%

Increase damage vs Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis)

Increased maniac damage: 10%/15%/20%/25%

Increase damage vs Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Increased carapace damage: 10%/15%/20%/25%

Increase damage vs Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs), Scab Mauler (head)

Increased infested damage: 10%/15%/20%/25%

Increase damage vs Pox Burster, Pox Walker, Pox Hound

Increased crit chance: 2%/3%/4%/5%

Higher chance to crit

Increased crit damage: 4%/6%/8%/10%

Possibly increases the bonus damage from a crit (but not the base damage)

Increased stamina: 1

Increases stamina bar count by 1

Increased weakspot damage: 4%/6%/8%/10%

Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle

Increased attack speed: 2%/3%/4%/5%

Increases animation speed of a melee weapon (faster blocks and attacks)

Increased (melee/ranged)damage: 1%/2%/3%/4%

Increases damage dealt

Increased finesse: 1%/2%/3%/4%

Increases headshot and crit damage

Increased impact: 5%/6%/7%/8%

Increased stagger

Block cost multiplier: 95%/90%/85%/80%

Reduced stamina cost when blocking attacks

Increased elite damage(bugged): 40%/60%/80%/10%

Increased damage vs Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Increased horde damage(bugged): 40%/60%/80%/10%

Increased damage vs Poxwalker, Groaner

Increased specialist damage(bugged): 40%/60%/80%/10%

Increased damage vs Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Sprint cost multiplier: 94%/91%/88%/85%

Reduces stamina cost of sprinting

Move speed multiplier: 110%/120%/130%/140%/150%/160%

Increases base move speed

Melee Traits

All or Nothing

  • 2%/3%/4%/5% power, scaling with stamina.
  • Weapons: Combat Axe, Tactical Axe, Shovel,

Brutal Momentum

  • Ignore Enemy Hit Mass for 2/3/3.5/4 seconds on Weak Spot Kill.
  • Weapons: Combat Axe, Tactical Axe, Heavy Sword, Latrine Shovel, Slab Shield, Power Sword,

Decapitator

  • 10%/15%/20%/25% Rending for 5 seconds on Enemy One-Shot. Stacks 3/3/5/5 times.
  • Weapons: Combat Axe,

Decimator

  • +10%/15%/17.5%/20% Power on Hit. Stacks 5 times.
  • Weapons: Combat Axe, Tactical Axe, Shovel,

Headtaker

  • +2%/3%/4%/5% Power for 3.5s on Hit. Stacks 5 time.
  • Weapons: Chainaxe, Combat Axe, Tactical Axe, Thunder Hammer,

Thunderstrike

  • Target receives 1/2/3/4 Stacks of +5% Impact if already Staggered. Lasts 5s.
  • Weapons: Shovel, Combat Sword, Slab Shield, Thunder Hammer,

Skullcrusher

  • Target receives 1/2/3/4 Stacks of 5% Damage on Stagger. Lasts 5 second.
  • Weapons: Shovel, Combat Sword, Latrine Shovel, Ogryn Club, Slab Shield, Thunder Hammer,

Limbsplitter

  • +10%/15%/20%/25% on First Attack in a Chain. Subsequent Attacks have -10%/15%/20%/25% Power.
  • Weapons: Combat Axe, Tactical Axe, Shovel,

Shred

  • +2%/3.5%/4.5%/5% Bonus Critical Chance on repeated hit. Stacks 5 times.
  • Weapons: Eviscerator, Chainsword, Combat Axe, Tactical Axe, Combat Blade, Combat Sword, Duelling Sword, Force Sword,

Slaughterer

  • +10%/13%/14.5%/15% Power for 3.5 seconds on kill. Stacks 5 times.
  • Weapons: Chainaxe, Force Sword, Cleaver, Thunder Hammer,

Thrust

  • Up to +5%/10%/15%/20% Power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
  • Weapons: Chainaxe, Combat Axe, Shovel, Latrine Shovel, Ogryn Club, Cleaver, Thunder Hammer,

Thunderous

  • Target receives 1/2/3/4 Stacks of 5% Brittleness on Hit. Lasts 5s.
  • Weapons: Chainaxe, Combat Axe, Latrine Shovel, Ogryn Club, Thunder Hammer,

Unstoppable Force

  • Heavy Attacks ignore Hit Mass Bonus From Armour.

Wrath

  • +10%/15%/17.5%/20% Cleave on Hit. Stacks 5 times.
  • Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword,

Bloodletter

  • +2/4 Bleed Stacks from Special Attacks.
  • Weapons: Chainaxe, Eviscerator, Chainsword,

Rampage

  • +10%/12.5%/14%/20% damage for 3 seconds on Multiple Hit. (3 minimum)
  • Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Duelling Sword, Power Sword,

Bloodthirsty

  • 100% Critical Chance on Special Attack Kill.
  • Weapons: Chainsword,

Hammerblow

  • +10%/15%/20%/25% Impact for 1.5 seconds on Hit. Stacks 5 times.
  • Weapons: Shovel, Combat Sword, Thunder Hammer,

Rev It Up

  • +5%/10%/12.5%/15% Movement Speed for 2 seconds on Weapon Special Activation.
  • Weapons: Chainaxe, Eviscerator, Chainsword,

Riposte

  • +2%/3.5%/4.5%/5% Critical Chance for 5 seconds on successful Dodge.
  • Weapons: Duelling Sword, Force Sword,

Savage Sweep

  • +100%/150%/175%/200% Cleave for 3 seconds on Multiple Melee Hit. (3 minimum)
  • Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Cleaver, Power Sword,

Trauma(?)

  • +5%/7.5%/9%/10% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
  • Weapons: Thunder Hammer,

Bash

  • +1%/2%/3%/4% Critical Chance for 3 seconds on Punishing Enemies.
  • Weapons: Cleaver,

Confident Strike

  • +5%/6%/7%/8% Toughness on Chained Hit
  • Weapons: Latrine Shovel, Ogryn Club, Cleaver, Slab Shield,

Devastating Strike

  • Ignore Enemy hit mass on critical hit. Lasts 2/3/3.5/4 seconds.
  • Weapons: Chainsword, Combat Sword, Heavy Sword, Cleaver,

Momentum

  • +10%/12.5%/14%/15% Toughness on Multiple Melee Hit. (3 minimum)
  • Weapons: Eviscerator, Thunder Hammer, Ogryn Club, Cleaver,

Tenderiser

  • +10%/13%/14.5%/15% Power (next attack) on Special Action Hit.
  • Weapon: Cleaver,

Haymaker

  • +1%/2%/3%/4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Times
  • Weapons: Combat Blade, Ogryn Club,

Executor

  • +2%/3.5%/4.5%/5% Power on Repeated Weak Spot Hit. Stacks 5 times.
  • Weapons: Combat Blade, Force Sword,

Lacerate

  • +1/2/3/4 Bleed Stacks on non-Weak Spot Hits.
  • Weapons: Combat Blade,

Mercy Killer

  • +20%/35%/45%/50% Weak Spot Damage (Enemies with Bleed Stacks).
  • Weapons: Combat Blade,

Precognition

  • +2%/3.5%/4.5%/5% Weak Spot Damage & Critical Damage for 5 seconds on successful Dodge.
  • Weapons: Combat Blade, Duelling Sword, Force Sword,

Ruthless Backstab

  • +20%/35%/45%/50% Rending on Backstab Hit.
  • Weapons: Combat Blade,

Smackdown

  • +5%/7.5%/9%/10% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy).
  • Weapons: Combat Blade, Ogryn Club,

Uncanny Strike

  • +6%/12%/17%/20% Rending on enemy weak spot hit for 2.5 seconds. Stacks 5 times.
  • Weapons: Shovel, Combat Blade, Duelling Sword, Force Sword,

Momentum

  • +12.5-14% Toughness on Multiple Melee Hit.

Perfect Strike

  • Critical Hits ignore Hit Mass Bonus from Armour
  • Weapons: Eviscerator, Latrine Shovel, Ogryn Club, Heavy Sword,

Supercharge

  • +1/2/3/4 Rending on Energised Hit.
  • Weapons: Power Sword,

Vicious Slice

  • +2%/3%/4%/5% Damage to Target for each Enemy already Hit by the same Attack.
  • Weapons: Combat Sword,

Blazing Spirit

  • Enemy gains +2/4 Stacks of Soulblaze on Critical Hit.
  • Weapons: Force Sword,

Deflector

  • This Weapon blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 0%/5%/10%/15%.
  • Weapons: Force Sword,

Exorcist

  • Quell 2%/3.5%/4.5%/5% of Peril on repeated weak spot hit.
  • Weapons: Force Sword,

Superiority

  • +5% Power for 5 seconds on Elite Kill. Stacks 5 times.
  • Weapons: Force Sword,

Unstable Power

  • Up to +2%/3%/4%/5% Power, scaling with Peril.
  • Weapons: Force Sword,

Power Cycler

  • Increased Energised Duration on Chained Energised Hits.
  • Weapons: Power Sword,

Shock & Awe

  • -25%/30%/35%/40% Enemy Hit Mass for 0.5 seconds on kill. Stacks 5 times.
  • Weapons: Thunder Hammer,

Unstoppable Force

  • Heavy Attacks ignore Hit Mass Bonus From Armour.
  • Weapons: Cleaver,

Flesh Tearer

  • +1/2/3/4 Bleed Stacks on Critical Hits.
  • Weapons: Combat Blade

Dont know names

movement_speed_on_activated_hit

  • 10 – 20% move speed on weapon special kill
  • Weapons: Chainsword,

increased_weakspot_damage_on_push

  • 10%/12.5%/14%/15% extra weakspot damage on push
  • Weapons: Shovel

increase_power_on_hit

  • 10%/13%/14.5%/15% power increase on hit
  • Weapons: Heavy Sword,

taunt_target_on_hit

  • Weapons: Ogryn Club, Slab Shield, Thunder Hammer,

pass_past_armor_on_weapon_special

  • Weapons: Power Sword,

Lasgun Traits

Between the Eyes

  • Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
  • Weapons: Infantry Lasgun, Heavy Laspistol

Deathspitter

  • +5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
  • Weapons: Recon Lasgun

Onslaught

  • Chaining Charged Attacks reduces their charge time by -4%/-6%/-8%/-10%. Stacks 5 times.
  • Weapons: Helbore Lasgun

Dumdum

  • +1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
  • Weapons: Recon Lasgun, Heavy Laspistol

Falter

  • +30%/40%/50%/60% Target Stagger on Weak Spot Hit.
  • Weapons: Infantry Lasgun, Helbore Lasgun

Ghost

  • Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
  • Weapons: Heavy Laspistol

Headhunter

  • +2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
  • Weapons: Infantry Lasgun, Recon Lasgun

Hit & Run

  • Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
  • Weapons: Infantry Lasgun, Recon Lasgun

No Respite

  • Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
  • Weapons: Infantry Lasgun, Helbore Lasgun

Raking Fire

  • +15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
  • Weapons: Heavy Laspistol

Speedload

  • +5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
  • Weapons: Recon Lasgun, Heavy Laspistol

Stripped Down

  • +3%/5%/7%/9% Sprint Speed (Weapon is Active).
  • Weapons: Recon Lasgun

Sustained Fire

  • +5%/10%/13%/15% Damage on Second and Third shots in a Salvo
  • Weapons: Helbore Lasgun, Recon Lasgun

Surgical

  • +2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
  • Weapons: Helbore Lasgun

Run ‘N’ Gun

  • You can Hipfire with this weapon while Sprinting.
  • Weapons: Heavy Laspistol

Reassuringly Accurate

  • +5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
  • Weapons: Heavy Laspistol

Deadly Accurate

  • Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.
  • Weapons: Infantry Lasgun

Efficiency

  • +33% Reduced Ammo use after not shooting for 5.5/5/4.5/4 seconds.
  • Weapons: Infantry Lasgun

Infernus

  • +2/4 Burn Stacks on Critical Hit
  • Weapons: Infantry Lasgun, Helbore Lasgun, Recon Lasgun, Heavy Laspistol

Opening Salvo

  • +5%/10%/13%/15% Power on Salvo’s First shot.
  • Weapon: Infantry Lasgun

Dont know name

increased_zoom

  • Weapons: Infantry Lasgun,
  • Autogun/Auto pistol Traits

Autogun/Auto Pistol Traits

Between the Eyes

  • Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
  • Weapons: Headhunter Autogun

Cavalcade

  • +1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
  • Weapons: Auto Pistol

Crucian Roulette

  • +2%/3%/4%/5% Critical Chance for each empty chamber in your weapon.
  • Weapons: Headhunter Autogun

Deathspitter

  • +5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
  • Weapons: Infantry Autogun, Braced Autogun

Dumdum

  • +1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
  • Weapons: Infantry Autogun

Falter

  • +30%/40%/50%/60% Target Stagger on Weak Spot Hit.
  • Weapons: Headhunter Autogun

Fire Frenzy

  • +5%/7.5%/9%/10% Increase to Power for 1.75 seconds on close range kill.
  • Weapons: Infantry Autogun

Ghost

  • Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
  • Weapons: Headhunter Autogun

Headhunter

  • +2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
  • Weapons: Headhunter Autogun

Hit & Run

  • Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
  • Weapons: Infantry Autogun, Braced Autogun

No Respite

  • Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
  • Weapons: Headhunter Autogun

Punishing Salvo

  • +10%/15%/17.5%/20% Weak Spot Damage on Second and Third shots in a Salvo
  • Weapons: Infantry Autogun

Raking Fire

  • +15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
  • Weapons: Infantry Autogun, Auto Pistol

Speedload

  • +5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
  • Weapons: Infantry Autogun, Braced Autogun, Auto Pistol

Stripped Down

  • +3%/5%/7%/9% Sprint Speed (Weapon is Active).
  • Weapons: Infantry Autogun, Braced Autogun

Sustained Fire

  • +5%/10%/13%/15% Damage on Second and Third shots in a Salvo
  • Weapons: Infantry Autogun, Auto Pistol

Terrifying Barrage

  • Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
  • Weapons: Infantry Autogun, Auto Pistol

Powderburn

  • +5%/10%/15%/20% Suppression and +5%/10%/15%/20% Recoil on close range kill.
  • Weapons: Auto Pistol

Surgical

  • +2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
  • Weapons: Headhunter Autogun

Flechette

  • +1 Bleed Stacks on Critical Hit.
  • Weapons: Combat Shotgun,

Full Bore

  • +2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
  • Weapons: Kickback, Combat Shotgun,

Man-Stopper

  • Increased Cleave on Critical Hit.
  • Weapons: Combat Shotgun,

Scattershot

  • +4% Critical Chance for 4 seconds on Multiple Hit.
  • Weapons: Combat Shotgun,

Blaze Away

  • Up to +2% Power based on how long you keep shooting.
  • Weapons: Auto Pistol, Flamer, Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback, Plasma Gun,

Fan the Flames

  • Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.

Run ‘N’ Gun

  • You can Hipfire with this weapon while Sprinting.
  • Weapons: Infantry Autogun

Deadly Accurate

  • Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.
  • Weapons: Headhunter Autogun

Opening Salvo

  • +5%/10%/13%/15% Power on Salvo’s First shot.
  • Weapon: Headhunter Autogun

Gloryhunter

  • +5%/6.5%/8.5%/10% Toughness on Elite Kill.
  • Weapons: Quickdraw Stub Revolver

Hand-Cannon

  • +20%/35%/45%/50% Rending on Critical Hit.
  • Weapons: Quickdraw Stub Revolver

Flechette

  • +1 Bleed Stacks on Critical Hit.
  • Weapons: Combat Shotgun

Full Bore

  • +2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
  • Weapons: Combat Shotgun

Scattershot

  • +4% Critical Chance for 4 seconds on Multiple Hit.
  • Weapons: Combat Shotgun

Man-Stopper

  • Increased Cleave on Critical Hit.
  • Weapons: Combat Shotgun

Dont know names

reload_speed_on_dodge

  • 35%/42.5%/47.5%/50%
  • Weapons: Infantry Autogun

improved_sprint_dodge

  • 10%/12.5%/15%/15%
  • Weapons: Infantry Autogun

toughness_on_continuous_fire

  • 50% regen rate
  • Weapons: Auto Pistol

Force Staff Traits

Sustained Fire

  • +5%/10%/13%/15% Damage on Second and Third shots in a Salvo
  • Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)

Terrifying Barrage

  • Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
  • Weapons: Equinox Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Blazing Spirit

  • Enemy gains +1-2 Stacks of Soulblaze on Critical Hit.
  • Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?),

Focused Channeling

  • Your Secondary Attack cannot be interrupted.
  • Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Rending Shockwave

  • Up to +2/4/6/8 Rending, scaling with your charge time of Secondary Attack.
  • Weapons: Trauma Force Staff (?)

Run ‘N’ Gun

  • You can Hipfire with this weapon while Sprinting.
  • Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Transfer Peril

  • Quell 4.5% of your Peril on Weak Spot Hit.
  • Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)

Warp Flurry

  • +-4%/-6%/-8%/-10% Charge Rate on chained Secondary Attack. Stacks 5 times.
  • Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Warp Nexus

  • Increases your critical hit chance by 2%/3%/4%5% at different increments of Peril up to 4 stacks.
  • Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Dont know name

double_shot_on_crit

  • Weapons: Trauma Force Staff (?), VoidstrikeForce Staff (?),

Ogryn Ranged Weapon Traits

Shattering Impact

  • +1/2/3/4 Rending (Armoured Enemies).
  • Weapons: Grenadier Gauntlet, Rumbler

Blaze Away

  • Up to +2% Power based on how long you keep shooting.
  • Weapons: Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback

Pinpointing target

  • Up to +5%/10%15%/20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks 3 times.
  • Weapons: Grenadier Gauntlet

Reassuringly Accurate

  • +5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
  • Weapons: Grenadier Gauntlet

Gloryhunter

  • +5%/6.5%/8.5%/10% Toughness on Elite Kill.
  • Weapons: Grenadier Gauntlet, Rumbler

Deathspitter

  • +5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
  • Weapons: Heavy Stubber

Ceaseless Barrage

  • Continuous firing increases Suppression over time.
  • Weapons: Heavy Stubber

Charmed Reload

  • +4/6/8/10 Bullets loaded on Critical Hit.
  • Weapons: Heavy Stubber

Roaring Advance

  • 2.5%/5%7.5%/10% Movement Speed while firing.
  • Weapons: Heavy Stubber

Surgical

  • +2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
  • Weapons: Kickback

Expansive

  • +2%/3%/4%/5% Melee Power for 4 seconds on Hitting 3+ Enemies with a Ranged Attack.
  • Weapons: Kickback

Full Bore

  • +2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
  • Weapons: Kickback

Pierce

  • Special Attacks ignore Hit Mass Bonus from Armour.
  • Weapons: Kickback, Rumbler

Punishing Fire

  • +2%/3%/4%/5% Power on Ranged Attacks for 3 seconds on Multiple Hit Special Attack. (2 minimum)
  • Weapons: Kickback

Born in Blood

  • +1%/1.5%/2%/2.5% Toughness on Close Range Kill.
  • Weapons: Ripper Gun

Can Opener

  • +1/2/3/4Rending on Special Attack (Armoured enemies).
  • Weapons: Ripper Gun

Cavalcade

  • +1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
  • Weapons: Ripper Gun

Terrifying Barrage

  • Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
  • Weapons: Ripper Gun, Kickback

Adhesive Charge

  • Your Grenades stick to Monstrosities
  • Weapons: Rumbler

Fire Frenzy

  • Gain a 5%/7.5%/9%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
  • Weapons: Ripper Gun

Dont know names

toughness_on_continuous_fire

  • 50% regen rate
  • Weapons: Heavy Stubber, Ripper Gun, Kickback, Rumbler

bleed_on_crit

  • Weapons: Ripper Gun

Other Ranged Weapon Traits

Gloryhunter

  • +5%/6.5%/8.5%/10% Toughness on Elite Kill.
  • Weapons: Boltgun, Plasma Gun

Cavalcade

  • +1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
  • Weapons: Boltgun

Surgical

  • +2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
  • Weapons: Boltgun

Shattering Impact

  • +1/2/3/4 Rending (Armoured Enemies).
  • Weapons: Boltgun, Plasma Gun

Pinning Fire

  • +6%/12%/17%/20% Power for every Enemy you Stagger. Stacks 5 times.
  • Weapons: Boltgun

Blaze Away

  • Up to +2% Power based on how long you keep shooting.
  • Weapons: Flamer, Plasma Gun

Fan the Flames

  • Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.
  • Weapons: Flamer

Overpressure

  • Up to +2%/3%/4%/5% Power, scaling with remaining Ammunition. Stacks 5 times.
  • Weapons: Flamer

Quickflame

  • +5%/7.5%/9%/10% Reload Speed if empty.
  • Weapons: Flamer

Showstopper

  • +5%/10%/15%/20% Elite enemy Explodes on kill.
  • Weapons: Flamer

Gets Hot!

  • Up to +1%/2%/3%/5% Critical Chance (scales on Heat Level).
  • Weapons: Plasma Gun

Volatile

  • +1%/2%/3%/4% Charge Speed on low Overheat. Stacks up to 5 times.
  • Weapons: Plasma Gun

Dont know name

toughness_on_continuous_fire

  • 50% regen rate
  • Weapons: Boltgun, Flamer

Curio Perks

Primary Properties (Blessings)

Health

  • 10-25% more Health (it technically goes down to 5%, but i haven’t seen anything that low and there’s a soft cap at 21% because that’s the 80% max that current ranges hit)

Stamina

  • +1/2/3 stamina bars

Toughness

  • 10-20% more Toughness (it technically goes down to 5%, but i haven’t seen anything that low and there’s a soft cap at 17% because that’s the 80% max that current ranges hit)

Wounds

  • +1 more division on the health bar, letting you go down an additional time

Secondary Properties (Perks)

Block Efficiency

  • 6%/8%/10%/12% Reduction of stamina cost from blocking enemy attacks

Combat Ability Regen

  • 1%/2%/3%/4% Faster ult cooldown

Corruption Resistance

  • 6%/9%/12%/15% less corruption received

Curio as Mission reward (instead of weapon)

  • 5%/10%/15%/20% chance for curio to replace weapon during emperor’s gift

Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster

  • 5%/10%/15%/20% less damage from specifically listed enemy

Health

  • 2%/3%/4%/5% more Health

Ordo Docket Bonus

  • 4%/6%/8%/10% more ordo dockets at the end of a mission

Revive Speed

  • 6%/8%/10%/12% faster revives, does not affect rescues or net saves.

Sprint Cost Reduction

  • 6%/9%/12%/15% Less stamina to sprint

Stamina Regen

  • 6%/8%/10%/12% Faster stamina regen

Toughness

  • 2%/3%/4%/5% more Toughness

Toughness Regen

  • 7.5%/15%/22.5%/30% Faster toughness regen after taking toughness damage and increased regen rate for coherency bonus; reduces the delay before toughness can start regenerating with coherency toughness regen and increases regen rate

XP bonus

  • 2%/4%/6%/10% more xp at the end of a mission
Egor Opleuha
About Egor Opleuha 7719 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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