Here I will present all known information on achievements and how to get them.
How to Obtain All Achievements
Getting 100% of the achievements can take three replayings of the game from the middle (or better yet, the beginning) to the finale.
The achievements themselves are not very difficult to obtain, but take a long time to unlock.
I recommend going straight through the game on “Core” difficulty (or higher), for there are many achievements attached to this difficulty of the game.
This guide will contain major spoilers to the Warhammer 40,000: Rogue Trader storyline –
Be warned!
Achievements of the Main Storyline
Achievements in this category are either Unmissable or connected to the main storyline.
Conspiracy – You completed the Prologue.
- Unmissable.
Stolen Star – You completed Chapter 1.
- Unmissable.
Trade Empire – You completed Chapter 2.
- Unmissable.
Commorragh Survivors – You completed Chapter 3.
- Unmissable.
Expanse Calamity – You completed Chapter 4.
- Unmissable.
Grand Finale – You finished the game.
- Unmissable.
Deepest Conviction – You completed the game with any Conviction: Zealot on Core difficulty or above.
- Playing on difficulty “Core” or higher you need to explore most of the game’s content and in every scene with conviction choices choose the same conviction every time.
- Finding all such scenes can take a massive amount of time.
- This is going to be a pretty massive achievement – if I’m going to describe EVERY scene with a conviction choice.
The Emperor’s Hand – You became a Votary (Imperialis) on Core difficulty or above.
- Playing on difficulty “Core” or higher you need to choose phrases with Imperialis conviction.
- Easy to do without having to stray from the main storyline.
Merciful Soul – You became a Votary (Benevolentia) on Core difficulty or above.
- Playing on difficulty “Core” or higher you need to choose phrases with Benevolentia conviction.
- Easy to do without having to stray from the main storyline.
Chaos Incarnate – You became a Votary (Hereticus) on Core difficulty or above.
- Playing on difficulty “Core” or higher you need to choose phrases with Hereticus conviction.
- Easy to do without having to stray from the main storyline.
Overcome and Overpower – You completed the game on Core difficulty or above.
- Just complete the game on difficulty “Core” or higher.
Rookie Skipper – You won your first void combat.
- Granted in chapter 2. Unmissable.
Light of the Astronomican – You charted a new path through the warp from one system to another.
- Granted in chapter 2. Unmissable.
Jungle Heat – You resolved the crisis on Janus.
- Granted in chapter 2. Unmissable.
Iron Judgement – You decided the fate of Kiava Gamma.
- Granted in chapter 2. Unmissable.
No Place Like Home – You secured Dargonus.
- Granted in chapter 2. Unmissable.
Oath to the Stars – You swore allegiance to the C’Tan.
- You can get this achievement at the very end of the game under any circumstances. Just break the mechanism that binds C’tan.
TrueEnding (The Possessed Ship and How Did It All End?)
How Did It All End? – You raised your own abomination.
- An achievement linked to getting the true ending.
This achievement is tightly tied to your main character’s convictions – you should always hold the same ones in the situations described below, and this conviction should be your character’s dominant one.
In chapter 1 or 2, you need to approach the High Factotum and solve the problem with the servitors.
It matters which solution you choose in relation to Raikad Minoris at the end of the first chapter.
- Saving people and bombard – path of Benevolentia
- Save no one and bombard everything – path of Imperialis
- Fly away and not bombard – path of Hereticus
In Chapter 2 (before completing the quest chain on the three main planets), you must visit the cogitator (The same one you interacted with at the end of chapter 1 after escaping from Raikad Minoris.) located on your ship’s bridge.
After successfully passing the skill checks, you will be given the location of two locations where you need to collect data.
One place is on Dargonus in your private quarters. While in the bedroom, click on the book to open the secret door to the vault.
The place you are looking for is on the bench at the far end of the hall – sit on it. Here you will have to guess the correct combination of three answers. The combination is as follows:
- Glass of wine – Flame of Purity
- Book – Litabies of the Motive Force
- Music – The Symphony of Honour and Duty, Part 2
- After entering the combination, you will receive the data.
- The second location is on the planet Kiava Gamma. You need to get almost to the end of the location – a bit before the XCM boss.
- You need to find the wagon and remove the brake from it, then pick up the gear. After that you should enter the nearby side room with the cogitator. Interact with the cogitator, after which you will be asked to insert the gear into the mechanism on the wall. After that, a secret passage to another cogitator will open (it is surrounded by traps) – this is where you will get the data.
After collecting data from the two locations, return to the cogitator on your ship and interact with him by giving him the data.
After completing the quests on all three planets you will start two scenes on the ship – in one you will be told about the coronation, and in the second you will be offered to go to the cogitator – agree.
You will have a dialog with Nomos, a mysterious creature whose secret you need to learn. In this dialog you must NOT kill him and you must NOT be too rude to him (he is very touchy).
You will be given a quest in which you need to interview the characters on the bridge – do it right away, it won’t take long.
The next time you will meet Nomos, it will be at the coronation at the end of chapter 2 in your palace. Just talk to him and answer his questions.
The next meeting with Nomos will be in Chapter 4.
Talk to him periodically as you progress through the main storyline.
At one moment, a techpriest will infiltrate your ship. Leave him alive and let him work with Nomos.
Towards the end of Chapter 4, you will have enough data to complete his quest to collect data about his place of birth.
Then, after another dialogue with Nomos, you will receive the achievement of The Possessed Ship.
This will indicate that you have fulfilled most of the requirements for a true ending.
After you get to Epitaph (Tomb World) at the end of chapter 5, a scene will take place on the ship where Nomos will want to inhabit the body of the techpriest who previously arrived to you. Let him do it.
In the final battle against C’tan, Nomos will join your squad and help you in battle. We need him to stay alive (but it’s not very difficult).
After winning, turn to Nomos and let him absorb C’tan.
Associated Achievements
These achievements can be unlocked by playing the main story.
Don’t Touch This
On Core difficulty, stop the Chaos Spawn from eating cultists at the end of the Prologue. Beat the cultists first, then the monster. Let Abelard take damage while your team attacks the cultists. Move your characters close to enemies to act quickly.
Aviation Saviour
On Core difficulty, protect all shuttles at the end of Chapter 1. This is harder than the last achievement. You face a strong enemy with limited time. Keep the XCM boss controlled or he’ll start destroying shuttles after two rounds. The XCM does lots of area damage, so spread out your team. Use debuffs and control grenades to help. There are also weak enemies and a sniper that’s hard to reach.
Cleening Out the Tzeentch
Kill the Daemon of Tzeentch in the sewers under Star Thoroughfare. This can be done on any difficulty. On Raikad Minoris in Chapter 1, go to Star Thoroughfare. Find the passage down with the mirror ritual. Beat the heretics and search for a sewer entrance. In the sewers, talk to a wounded man in the corner. A demon will appear. Fight it. The boss teleports and takes control of nearby people when it loses health. Use area damage weapons. The boss isn’t very dangerous.
Those Who Are About to Die Salute You
Let the Khymerae kill all gladiators in the first Commorragh arena battle. In Chapter 3’s first arena fight, don’t stop the Khymerae from killing the gladiators on your side.
Fully Prepared
Remove all debuffs from the Rogue Trader before meeting Malice. Your main character needs to pass Perception checks. After waking in Commorragh’s junkyard, search containers for 4 stimulants. Use them on yourself.
Preserve the Architecture
Kill a defiler without destroying any plasma batteries powering it. Fight the Defiler boss on Eufrates II in Chapter 4 on Core difficulty. The boss is strong but your team should be strong too. Use debuffs to make the fight easier.
Polyglot
Learn the Necron language. Go to a tomb world in Chapter 5’s first system. Search the area and pass three knowledge checks. Then use the central terminal to copy Necron language data.
Unexpected Company
Recruit a secret companion. There are three options at the end of Chapter 4:
- Incendia Chorda: Have good relations with her in Chapter 2 and complete the Footfall quest in her favor in Chapter 4.
- Calligos Winterskale: Have good relations with him in Chapter 2. Either kill the Aeldari with him on Quetza Temer in Chapter 4, or solve things peacefully and convince him to change.
- Uralon: Requirements listed in another achievement.
Enraged Dragon
Make Marazhai angry at the governor’s camp. On Grantis in Chapter 2, pass three hidden social checks when talking to Marazhai.
Returning the Boots
Get your boots back in Chapter 3. After waking in Commorragh, talk to the only ragamuffin you can. Choose to kill him or take your boots back.
Knee-Deep in Chaos
Give Eufrates II to Chaos. Follow the heresy path from the start:
- Get the first Chaos Blade part in the prologue
- Use the Blade to solve the servitor problem with the High Factotum
- Gain Hereticus conviction points
- Get the second Chaos Blade part on Raikad Minoris in Chapter 1
- Keep the blade
- Some companions will leave in Chapter 4
- Use both blade halves at the altar in your chambers
- Side with Chaos on Eufrates II
Uralon will join you after this.
I hope you found this helpful!
weirdly I could not get preserve architecture or those who are about to die salute you. No idea why.
I was even careful during the defiler fight to not let even the defiler target with its big glowy AoE attacks
Played heretical path with two parts of Blade and e.t.c. Still don’t have a choice to side with Chaos on Eufrates
You need to be rank 4 in the heretic path i think and also agree to give the warrant to ularon at the end of kiava gamma
How to recruit Caligo? I solved the aeldari confrontation peacefully, but it’s like every choice I do in the village make Caligo fight the demon and get his spine broken and no option of redemption and/or recuit appear.
he’ll appear at the last boss of Chapter 4 iirc
I can’t get “Fully Prepared” to work; I managed to find all the Skin Patch syringes but using them doesn’t remove any debuffs. Am I doing something wrong?
Ya don’t need skin patches, ya need regular stimms. You get a popup message that ya want to try this shit once ya collect one of them
just use them, it’s their use that counts, not the number of effects.
you can get both Winterscale and Uralon doing a chaos playthrough. least i just did.
That’s right, Winterscale and Uralon can indeed be taken at the same time.
Saving people and bombard – path of Benevolentia
Are you sure it is possible? I can see only one option for Iconoclast which is save people without bombardment and this option give you character -5 WP permanent debuff.
Without bombardment, you always get the chaosite debuff and it’s always a chaos option.
And yes, you can save 2 out of 3 things (common people, nobles, reactor) – I think it depends on how many shuttles survived.
“Without bombardment, you always get the chaosite debuff and it’s always a chaos option.”
Actualy it’s Iconoclast option, i haven’t seen option in dialog which would allow save people and bombard planet. If it’s possible i would like to know, how to do it.
You’re right, you really can’t save people and bomb people at the same time, apparently that’s the way it is now, it used to be different.
In that case yes, you should just save people and fly away with the debuff